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Dark History Archetype


Woloa

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Hey, Dell. Glad to see you here. ^^

 

My first problem, while not necessarily the card effects or stats themselves, is the grammar and lack of the Archetype name in the cards. The grammar is a problem because it hinders a person's ease of understanding the effect. The lack of the Archetype's name in the cards' title is a bad thing because they wouldn't be able to tell whether or not a card belongs to a certain archetype.

 

Anyways, the cards themselves.

 

Jane: Basically an effect-version of Giant Soldier of Stone -300 ATK and + a buffing effect. A potentially deadly buffing effect, because while +1000 doesn't seem like much at first glance, it can be ridiculous once you accumulate enough boosts.

Mania: Holy hell. I'm not sure you understand how insane this can be. Back this card up with enough decently beefy monsters on your field along with Mania's doubling effect, and your opponent might as well have lost. Limiter Removal, a similar Spell card, is limited for a reason, y'know.

Serena: Another doubling effect that can be easily abused. Second verse, same as the first. Next.

Matthew: Sweet Jesus alive. I'm beginning to notice a pattern with doubling effects, and this one is even more absurd, especially since Serena is a broken card as is.

Simon: No Belmont Strut here, sadly. But those stats, holy heck are they ever high for a level two. The effect isn't as horribly abusable as the others, but still great.

USV: Oh my God. So you're telling me that I can completely shut down a majority of summons most players would use? This exceeds Raigeki in terms of broken-ness.

Eveline: It's a good card, but compared to the previous monsters, it pales in comparison.

Path to Eternity: It's a good Field Spell card, kinda reminds me of one that I run in either my Zombie deck or Ancient Gear deck.

 

Hope this helps out, Dell. :3

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They can be modified, also, Simon's stats aren't high for a level two, just look at Opressed People, it's a level 1 with 2000 defence points. I will attempt to factor in what you said, as well as applying it to the next wave before posting them. as for the architype name, that was kinda the point. Your supposed to connect them together by the way they are named, as well as the (sometimes forced) synergy with eachother. One modification that I know will be happening is replacing all doubling effects with +1000 attack points, and changing UVS to only prevent tribute summons, kinda like Zombie World.

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