Icy Posted May 15, 2015 Report Share Posted May 15, 2015 Loaded Dice Spell Card When you would roll a six-sided dice you can send this card from your hand or deck to the graveyard and banish a number of "Dice" cards from your graveyard. Increase or decrease the result of that roll by 1 for each card banished. Psychotic Dice Rock/Level 4/EARTH/Effect Once per turn you can roll a six-sided die. This card gains ATK and DEF equal to the amount rolled x 500 until the end of your opponents next turn. If you would roll a 6, destroy this card instead and all monsters your opponent controls with 2000 or less DEF. Inflict 500 damage to your opponent for each card destroyed by the effect of this card. 0/0 Dice Doppleganger Quick-Play Spell Card This card can only be activated when you would roll a six-sided die. After applying the result of that roll, activate the effect of that card again. One-Two Many Fingers Holding the Dice Rock/Level 3/EARTH/Effect During either players turn you can tribute this card from your hand or field when you would roll a six sided die. The result of that roll is treated as though you rolled a 1 or 6. The effect of this card cannot be used if your life points are higher than your opponents. 0/0 Fresh Dice Spell Card Reveal your hand then draw a number of cards equal to the number of "Dice" cards in your hand. You can activate only 1 "Fresh Dice" per turn. Super Fresh Dice Quick-Play Spell Card Return a number of "Dice" Cards in your graveyard to your deck equal to the result of a die roll this turn. Then draw 1 card. ------------------------- Depraved Gambler Spellcaster/Level 1/EARTH/Effect This card is always treated as a "Dice" card. During each of your End Phases roll a six-sided die and take damage equal to the result x 300 then give control over to this card to your opponent during their next Standby Phase. This card cannot be used as a Synchro, Xyz or Fusion Material. 500/500 Skeptical Roller Spellcaster/Level 1/EARTH/Tuner/Effect This card is always treated as a "Dice" card. Once per turn you can roll a six-sided die. Whenever you would roll a six-sided die you can increase the level of this card equal to the result of that roll. 100/2100 Calcified Gambler Rock/Level 1/EARTH/Effect This card is always treated as a "Dice" card. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand and roll a six-sided die, then end the Battle Phase. If you do not control a "Dice" card (excluding "Calcified Gambler") you cannot Special Summon this card. 0/2300 Lucky 7 Shot Trap Card During a turn you would roll a six-sided die and the results are 1 and 6 during the same turn, you can banish this card in your hand. Your opponent then takes damage equal to the number of times you rolled a six-sided die this turn x 400. --------- Dice Rail Labyrinth Field Spell Card Any "Dice" Spell or Trap Card you play can be treated as a Continuous Spell or Trap Card by paying half your Life Points. If you do you can only activate the effect of that card once per turn (including initial activation) and only if the timing is appropriate. When you would play a "Dice" Spell or Trap Card you can destroy one Spell or Trap Card you control. Treacherous Snake Eyes Equip Spell Card You can only activate this card during a turn you would roll a six-sided die and 2 of the results are 1 during the same turn. Equip only to a monster your opponent controls. Take control of the equipped monster. Dice Arm Spell Card Add 1 "Dice" card from your deck to your hand (excluding "Dice Arm"). You may then roll a six-sided die and call a number between 1 and 6. If you call it right, add 2 additional "Dice" cards from your deck or graveyard to your hand. (The result of this roll cannot be changed). ---------- Sharp Bettor Spellcaster/Rank 1/EARTH/Effect Cannot be summoned from the Extra Deck except by the effect of this card. Whenever you would roll a six-sided die you may reveal this card and call a number between 1 and 6. If you call it right Special Summon this card from your Extra Deck and attach a number of "Dice" cards in your graveyard to this card as Xyz Materials equal to the result of that roll. This card gains 1000 ATK and DEF for each "Dice" Xyz Material. You can detach 1 "Dice" Monster from this card to negate the effect of a card that targets this card and banish it. ?/? Underlay Bet Counter Trap Card This card is always treated as a "Dice" card. When your opponent would activate a Spell, Trap or Monster effect you can activate this card and roll a six-sided die. If the result is 2, 4 or 6 negate the effect of that card and place it on the bottom of their deck. If the result is 1, 3 or 5 you lose half your life points and the result of that roll becomes the result of the next six-sided die roll you make this turn. Maximum Over Bet Spell Card This card is always treated as a "Dice" card. Both players shuffle their decks and place one card from the top of their deck face-down without seeing it or revealing it. Both players then declare a number between 0 and their current life points. Your Opponent then declares Spell, Trap or Monster and flips your card face up. They gain Life Points equal to the number they declared if they called it right or they lose Life Points equal to the number they declared if they called it wrong. You then declare Spell, Trap or Monster and flips their card face-up. You gain Life Points equal the the number you declared if you called it right or you lose life points equal to the number you declared if you called it wrong. Both players then add that card to their hand. Link to comment Share on other sites More sharing options...
Icy Posted May 17, 2015 Author Report Share Posted May 17, 2015 Added 4 cards. 3 monsters, 1 trap card. Trying to sort of work out a win condition. EDIT: Added 3 new cards. One of which ups the consistency of the deck dramatically while keeping the gambling element intact. Link to comment Share on other sites More sharing options...
Icy Posted May 19, 2015 Author Report Share Posted May 19, 2015 Bumping. Added 2 serious cards and 1 that just... felt fun. Link to comment Share on other sites More sharing options...
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