flowerviolence Posted May 28, 2015 Report Share Posted May 28, 2015 Lore: 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, your opponent cannot activate card effects in response to your monster effects until the end of your opponents next turn. Once per turn, during either players turn, when your opponent activates the effect of a monster, you can discard 1 card, then negate the effect, and if you do, destroy it. First off, please let me know if the bold part is too OP. It was originally left out but I added it in. Was thinking of a draw 1 but I don't know. Anyways, just a generic Level 7 Synchro with a nice effect. Maybe too nice. But I am here to learn. Also was thinking of dropping the attack to something like 2400. Thoughts? Link to comment Share on other sites More sharing options...
Cosmo. Posted May 28, 2015 Report Share Posted May 28, 2015 Since it's a generic monster i suggest lowering the attack to 2400. It has a very strong effect and that would be the better way to balance it out. Also maybe instead of all your monster's effects, maybe make so your opponent can't respond only to this monster (since i presume that effect was mostly for the card itself). For the rest it seems quite good Link to comment Share on other sites More sharing options...
flowerviolence Posted May 28, 2015 Author Report Share Posted May 28, 2015 Edit: Attack Nerfed to 2400, Effect changed to end of your turn and not opponents. I wanted it this way because then the rest of your plays for the turn are unharmed (If you have any, getting out Apalala might hinder that.) Link to comment Share on other sites More sharing options...
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