👀 REP 👀 Posted May 29, 2015 Report Share Posted May 29, 2015 Hello! I've just recently started playing Yugioh again, and after getting into this new meta I felt like getting back into card making as well. I couldn't think of anything super special, so instead I made this!  art from JazinKay's Album  When this card is Normal Summoned: Banish 1 card from your Graveyard, also, after that, return 1 card on the field to its owners hand. You cannot declare an attack the turn you Normal Summoned this card. When this card is sent to the Graveyard: Banish it.  The main concern I had with making this card is how powerful a removal card like this would be (I believe by, how its worded, it gets around targeting issues but I might be wrong). For that reason I added a "no battle" clause to it. It's also a mandatory effect and it eats up your Normal Summon, so I think its balanced enough. C+C would be great thoughit also needs a better name ;_; Link to comment Share on other sites More sharing options...
ShimoHkun1 Posted May 29, 2015 Report Share Posted May 29, 2015 This could be a good idea for an archtype Seems balanced as it is not optional (maybe fix that?) I think it might be good to not be able to attack that turn at all. Link to comment Share on other sites More sharing options...
👀 REP 👀 Posted May 30, 2015 Author Report Share Posted May 30, 2015 This could be a good idea for an archtype Seems balanced as it is not optional (maybe fix that?) I think it might be good to not be able to attack that turn at all.  Thank you for the c+c! I'm probably going to leave it mandatory, as that that was done on purpose in order to hamper the card a bit more, since (I think) its an non-targetting bounce effect. Link to comment Share on other sites More sharing options...
👀 REP 👀 Posted June 1, 2015 Author Report Share Posted June 1, 2015 bump Link to comment Share on other sites More sharing options...
👀 REP 👀 Posted June 5, 2015 Author Report Share Posted June 5, 2015 bumpin Link to comment Share on other sites More sharing options...
Instinct Posted June 5, 2015 Report Share Posted June 5, 2015 This seems like it'd be fun to play irl with, and I also like how it's dark-attribute so it would fit in well in a chaos deck. The drawbacks seem justifiable since it's powerful removal like you said. But I don't quite understand what you were going for by only allowing 1 copy of him to be summoned a turn. Special summoning another Clawborg Gold would be useless in terms of abusing his effect and their aren't a lot of useful cards that allow multiple Normal Summons a turn (unless they're new since I'm relatively out of the game lol). Link to comment Share on other sites More sharing options...
👀 REP 👀 Posted June 5, 2015 Author Report Share Posted June 5, 2015 This seems like it'd be fun to play irl with, and I also like how it's dark-attribute so it would fit in well in a chaos deck. The drawbacks seem justifiable since it's powerful removal like you said. But I don't quite understand what you were going for by only allowing 1 copy of him to be summoned a turn. Special summoning another Clawborg Gold would be useless in terms of abusing his effect and their aren't a lot of useful cards that allow multiple Normal Summons a turn (unless they're new since I'm relatively out of the game lol).  Thanks for the rate! I honestly don't know why I have the summoning restriction on it, probably just absent mindedly added it as a restriction or something. There isn't anything meta that would let you Normal Summon multiple times (I don't think Double Summon is worth running just to do Clawborg's effect twice) Link to comment Share on other sites More sharing options...
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