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[Written] Millennium Memoirs: Millennium Monster Retrains [WIP]


GarlandChaos

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Hello, everyone! This is Garland here. In case you haven't noticed, I've been doing a few retrains of previously existing monsters lately. This time, I'll be doing retrains of at least three more: the Millennium monsters Sengenjin, Millennium Golem, and Millennium Shield. If I discover any more, I'll retrain them, but for now, let's go over what adjustments I'm making.

 

Millennium Memoir Sengenjin

EARTH ********

Beast-Warrior/Effect

ATK/ 2750 DEF/ 2500

Lore: You can Special Summon this card (from your hand) by discarding 3 monsters. You cannot Special Summon or Normal Summon/Set the turn you activate this effect. This card can and must attack all of your opponent's monsters once each. This card inflicts piercing battle damage. When this card is banished, your opponent must reveal their hand and flip all cards they control face-up (Flip Effects are not activated).

 

The beater of the group. It's designed to counteract cards like Dimensional Prison and ruin the opponent's strategies for the most part as a result.

 

Millennium Memoir Golem

EARTH ******

Rock/Effect

ATK/ 2000 DEF/ 2200

Lore: You can Special Summon this card (from your hand) by discarding 2 monsters. You cannot Special Summon or Normal Summon/Set the turn you activate this effect. Once per turn, except the turn this card is summoned, you can double the DEF of this card; it becomes banished during your opponent's next End Phase. When this card is banished, you can Special Summon "Millennium Golem Tokens" (Rock-Type/EARTH/Level 3/ATK 1000/DEF 1100) in Defense Position up to the number of unoccupied Monster Card Zones you have.

 

The Main Deck meatshield of the group. It's designed to stall the opponent with a large meatshield when its doubling effect is activated, and then stall further by summoning tokens once banished.

 

Millennium Memoir Shield

EARTH *****

Warrior/Fusion/Effect

ATK/ 0 DEF/ 3000

Lore: 2 "Millennium Memoir" Monsters

Cannot be used as a Fusion Material Monster. Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control (you do not use Polymerization), and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no battle damage from battles involving this card. Your opponent's monsters must attack this card, if able. This card gains 500 DEF for each monster your opponent controls or is in their graveyard. When this card leaves the field, you can Special Summon 1 of your level 6 or higher banished monsters.

 

The be-all, end-all to super-strong beaters like Shooting Quasar Dragon.

 

Please, don't forget to leave feedback and suggestions. It really helps. ^^

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One HUGE issue with these cards is that, as I'm sure Sakura would bring up if he reviewed them, they have no protection what so ever against most means of destruction, and if the Golem is destroyed, it doesn't get to spawn its little token buddies.

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