mariofreak12 Posted June 27, 2015 Report Share Posted June 27, 2015 This monster is pretty powerful, especially if you use one of these trap cards. cards needed for its summon is also posted. Must be Ritual Summoned with"The F.U.N Contract Fine Print", and cannot be Summoned by other ways. When this card is Summoned, destroy all other monsters you control. You cannot Summon monsters, and control of monsters your opponent controls cannot change. This card is unaffected by your opponent's Spell and Trap Cards. This card is unaffected by your opponent's monster card effects except during either player's Main Phase 2. This card can only leave the field by being destroyed by battle. and When this card is destroyed: Send all cards on the field to the Graveyard then draws 5 cards. Cards and effects cannot be activated in response to this effect. The effects of this card cannot be negated. During each End Phase: This card's owner pays 2500 LP, then this card gains 1000 ATK and DEF and it can make an additional attack during each Battle Phase. This Card is used to Ritual Summon "F.U.N Experiment Hailer". You must also have ritual summoned "F.U.N Experiment Duke Bearson", "F.U.N Experiment Jane Buskirk", and "F.U.N Experiment Sam Wright" and tribute all tree of them. This card can only activate once per duel. Must be Ritual Summoned with "The F.U.N Contract", and cannot be Summoned by other ways. This card is unaffected by your opponent's Spell cards. This card can only be effected by your opponent's Trap cards and Monster card effects during the battle phase. This card can deal piercing damage when you control no other Monsters on the field. The effects of this card cannot be negated. During each End Phase: This cards owner pays 500 LP and the attack of this card increases by 500. Must be Ritual Summoned with "The F.U.N Contract", and cannot be Summoned by other ways. This card cannot be effected by your opponent's Trap cards. This card can only be effected by your opponent's Spell cards and Monster card effects during the Standby Phase or End Phase. This card can negate it's destruction equal to how many other Monsters you control. When face up on the field this is the only card that can be targeted by attacks or effects. This cards effect cannot be negated. During each End Phase: This card's owner pays 1000 LP and the defense and attack of this card increases by 500. Must be Ritual Summoned with "The F.U.N Contract", and cannot be Summoned by other ways. This card cannot be effected by your opponent's monster cards (Includes effects and battle). This card can only leave the field by the effect of your opponent's Spell cards and Trap card effects. This card is only affected by your opponent's Spell and Trap cards during the Main Phase. This card gains an additional attack for every card in your opponent's hand but looses 500 ATK. For every other monster you control, this card looses an additional attack, and 500 ATK. This cards effects cannot be negated. During each End Phase: The owner of this card pays 1000 LP and the attack of this card increases by 500, and it gains an additional attack. This card can only be activated during your main phase 1. This Card is used to Ritual Summon a "F.U.N Experiment" Monster card except for "F.U.N Experiment Hailer". You must also tribute a level 8 or higher warrior monster or 2 or more Monsters who's levels equal eight or more and are both warrior types. End your turn after this card is activated. By paying half of your life points this card cannot be negated. Target one card with "F.U.N. Experiment" in its name on the field. Instead of paying life points to activate it's effect you can send the top card of your deck to the graveyard or banish one card in your graveyard for the cost of every 500. This effect lasts until the targeted monster leaves the field. If you want you can have your opponent gain 8000 life points, if you do this card cannot be negated. Target one card with "F.U.N. Experiment" in its name on the field. Instead of paying life points to activate it's effect your opponent gains the life points that you would have lost. This effect lasts until the targeted monster leaves the field. Please give me feed back on the cards, and on how to post. I am still kind of confused about it. Link to comment Share on other sites More sharing options...
Woloa Posted June 27, 2015 Report Share Posted June 27, 2015 Well, uhm... Seems a tad bit OP, what with being literally uneffected by everything except monster effects that trigger in main phase 2. You also neglected to provide the ritual spell for your ritual monster. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 27, 2015 Report Share Posted June 27, 2015 You've already got the hang of posting your images in the post instead of using attachments. The next good habit to cultivate is posting the card effect underneath the cards so that people like me can easily quote them where needed. You can only Must be Ritual Summoned this card with "The F.U.N Contract Fine Print", and cannot be Summoned by other ways. When this card is Summoned, destroy all other monsters you control. You cannot Summon monsters, and control of monsters your opponent controls cannot change. This card cannot be is unaffected by your opponent's Spell and Trap Cards. This card can only be is unaffected by your opponent's monster card effects except during either player's Main Phase 2. This card can only leave the field by being destroyed by battle. and When this card is destroyed: Send all cards on both players the field are sent to the Graveyard and cards cannot activate as a chain, and the owner of this card then draws 5 cards. Cards and effects cannot be activated in response to this effect. This card takes no battle damage and cannot return to the field after its destruction. This is the only monster you can have on your field, all other monsters on your side of the field are destroyed. The effects of this card cannot be negated. At the During each End Phase: of every turn This card's owner of this card loses 2500 LP, if the owner does, then this card gains 1000 ATK and DEF of this card increases by 1000 and it gains can make an extra additional attack during each Battle Phase.I also see you've easily understood where cards go. I don't need to look at the other cards to already know this is broken beyond relief. The only solace here is the specifics of the Ritual Spell which you haven't posted up yet. You give this card immunity to everything controlled by the opponent except by monster effects during MP2, and after you get behind this you realize that this card has to be taken down in battle. Which is nigh-impossible since, well, it keeps gaining ATK and additional attacks. Even Lava Golem can't eat this for breakfast. And when this card eventually does go down, which costs the opponent incredible amounts of resources (or an Honest) to accomplish? Uncounterable boardwipe, and you get a fresh hand - probably enough to Summon the next copy of this card. Fun? Ha! You try being on the receiving end of this card. The only way out against this is to turtle behind a wall and beg for the opponent to bleed out before FUN Experiment pushes through for game, and even that is a crapshoot if the controller of this card finds a way to give it piercing. I really suggest you create more avenues for the unlucky sod who's on this card's receiving end to answer this should the card hit the field. "It can be negated" isn't always a viable argument for card balance. By the way, the last effect looks like LP loss rather than LP payment, so the FUN Hard Drives don't do anything since FUN Experiment doesn't have you pay anything. Link to comment Share on other sites More sharing options...
mariofreak12 Posted June 27, 2015 Author Report Share Posted June 27, 2015 There I fixed it. How is it now? Link to comment Share on other sites More sharing options...
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