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Bikerman


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Cannot be Special Summoned, except by the effect of a "Bikerman" card. If a "Bikerman" monster destroys an opponent's monster by battle, you can Discard 1 card: Add from your Deck to your hand up to 2 "Bikerman" monsters. Face-up "Bikerman" monsters you control cannot be destroyed by the effects of your opponent Trap cards. During your End Phase: Return this card to your hand.

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Cannot be Special Summoned, except by the effect of a "Bikerman" card. If a "Bikerman" monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Face-up "Bikerman" monsters you control cannot be destroyed by the effects of your opponent Spell cards. During your End Phase: Return this card to your hand.

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Cannot be Special Summoned, except by the effect of a "Bikerman" card. "Bikerman" monsters you control inflict piercing damage. Face-up "Bikerman" monsters you control are unaffected by the effects of your opponent's monster cards. During your End Phase: Return this card to your hand.

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Cannot be Special Summoned, except by the effect of a "Bikerman" card. If a "Bikerman" monster destroys an opponent's monster by battle, Inflict 1000 damage to your opponent. Face-up "Bikerman" monsters you control cannot be targeted by your opponent's card effects. During your End Phase: Return this card to your hand.

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Cannot be Normal Summoned/Set. Must be Special Summoned by it's own effect, and cannot be Summoned by other ways. If you control no monsters, you can Special Summon both This card and any number of Level 4 "Bikerman" monsters from your hand with different names. This card gains 1000 ATK and DEF for each "Bikerman" monster you control. Other monsters you control cannot attack. You cannot Special Summon from your Extra Deck. "Bikerman" monsters you control cannot be Tributed or returned from the field to the hand. Your opponent can only select this card as an attack target.

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During your Main Phase, you can Send 1 Level 4 "Bikerman" monster you control to the Graveyard: Special Summon this card(from your hand). If this card is Summoned by it's own effect, you can target 1 Spell/Trap card on the field: Destroy it. If this card destroys a monster by battle, you can add 1 "Bikerman" card from your Deck to your hand. If this card is Summoned by it's own effect and leaves the field by the effect of a card controlled by the opponent, you can Special Summon 1 Level 4 "Bikerman" monster from your Deck.

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Target 1 "Bikerman" monster you control: It gains 1000 ATK until the End Phase. If an opponent's monster declares a direct attack, you can Discard this card: Negate the attack. During your turn, except the turn this card was sent to the Graveyard, you can Banish this card from your Graveyard: Special Summon 1 Level 4 "Bikerman" monster from your hand. You can only activate each effect of "Bikerman Rush" once per turn.

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Add from your Deck to your hand 1 Level 4 "Bikerman" monster. If an opponent's monster declares a direct attack, you can Discard this card: Negate the attack. During either player's turn, except the turn this card was sent to the Graveyard, you can Banish this card from your Graveyard and target 1 face-up Spell/Trap card on the field: Destroy it. You can only activate each effect of "Bikerman Checkered Flag" once per turn.

Red is American for Red

Rosso is Italian for Red

Rojo is Spanish for Red

Rogue is French for Red

Rot is German for Red

Red is the fastest color; It's why they are FIRE/etc

 

Basically, these are supposed to be like anime-Meklords. Except instead of it being 5 useless cards that only do something when you trigger another seemingly useless card, these are monsters/limbs/whatever that actually do something, and the main core/boss/whatever just gets right to the point of having a field of stuff.

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I like the flavor of these honestly, the whole 'unable to Normal Summon/Set'

You can Normal Summon/Set them just fine. They just go back to your hand in the End Phase.

...Aside from the boss monster.

 

 

Rekindling and Circle of the Fire Kings definitely have a place in here.

These aren't exactly a Graveyard.dek, but I guess you could play Rekindling here on the off chance you somehow got a bunch into the Graveyard.
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You can Normal Summon/Set them just fine. They just go back to your hand in the End Phase.

...Aside from the boss monster.

 

 

These aren't exactly a Graveyard.dek, but I guess you could play Rekindling here on the off chance you somehow got a bunch into the Graveyard.

Oh! My bad there lol but nonetheless I do enjoy the flavor of them though I imagine if they added more...They would be named after other shades of red like scarlet, crimson, etc.

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Cool pictures. Racer Extraordinaire gives a lot of blitzkrieg potential. #5 and two others could do some nice one turn kills with Limiter Removal. I think some spirit monster support cards could also help this deck. Spring of Rebirth if you want to get back some life points or Creature Swap to steal monster and still keep yours. Rot seems a little overpowered to me. He seems to do a lot with destroying and maintaining both field and hand. It may just be me. Other than that everything else seems ok.

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