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[Written] Element Pendulums


Dramatic Crossroad

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Here is what i considered lacking in the "Archetype", even if KONAMI intended the Element to be support mix for various deck, i love them so much as to give them support (also for future fan-fic purposes)

[spoiler=more info]http://yugioh.wikia.com/wiki/Element

 

 

Struggled with figuring out if they needed an ACE and what it should be... Fusion? Xyz? Synchro? Effect Monster?...  and gave up... least for now.

 

 

So enough blabber, here's a demo. CnC will be really appreciated!!! :)

Most of the monsters are B&W sketches for now, but once they look decent enough, i would might as well make the actual cards with arts and all...

 

[spoiler=Element Berzerker]

Element Berzerker (DARK)

Level 4

[<>5][5<>]

Pendulum Effect: You cannot Special Summon monsters, except LIGHT and DARK monsters. This effect cannot be negated. Once per turn: You can target 1 Level 4 monster you control; the target is also treated as FIRE until your Standby Phase (even if this card leaves the field or is negated).

[beast / Pendulum / Effect]

Monster Effect: This card is also treated as FIRE while face-up on the field. While you control 2 or more monsters with original (printed) 1500 ATK and 1200 DEF, those monsters gain 500 ATK and DEF (This gain does not stack if you control 2 or more copies of “Element Berzerker”). When Pendulum Summoned; inflict 1200 damage to your opponent.

ATK/1500 DEF/1200

 

 

[spoiler=Element Golem]

Element Golem (DARK)

Level 4

[<>3][3<>]

Pendulum Effect: If this card in your Pendulum Zone is destroyed; You can add 1 Level 4 LIGHT “Element”Monster from your Deck to your hand (except an “Elemental” monster). Once per turn: You can target 1 Level 4 monster you control; the target is also treated as EARTH until your Standby Phase (even if this card leaves the field or is negated).

[Rock / Pendulum / Effect]

Monster Effect: This card is also treated as EARTH while face-up on the field. Once per turn: You can send 1 Level 4 non-Pendulum “Element” monster from your Deck to the Graveyard (except an “Elemental” monster); this card gains the effect(s) of that monster until the End Phase.

ATK/1500 DEF/1200

 

 

[spoiler=Element Warplock (pun intended)]

Element Warplock (LIGHT)

Level 4

[<>5][5<>]

Pendulum Effect: You cannot Special Summon monsters, except LIGHT and DARK monsters. This effect cannot be negated. Once per turn: You can target 1 Level 4 monster you control; the target is also treated as WIND until your Standby Phase (even if this card leaves the field or is negated).

[Psychic / Pendulum / Effect]

Monster Effect: This card is also treated as WIND while face-up on the field. When a Level 4 monster you control activates its effect to attack once in a row: You can target that monster and this card; both targets gain 400 ATK, also that attack becomes a direct attack to your opponent’s Life Points.

ATK/1500 DEF/1200

 

 

[spoiler=Element Mermaid]

Element Mermaid (LIGHT)

Level 4

[<>3][3<>]

Pendulum Effect: If this card in your Pendulum Zone is destroyed; You can add Level 4 DARK “Element”Monster from your Deck to your hand (except an “Elemental” monster). Once per turn: You can target 1 Level 4 monster you control; the target is also treated as WATER until your Standby Phase (even if this card leaves the field or is negated).

[sea Serpent / Pendulum / Effect]

Monster Effect: This card is also treated as WATER while face-up on the field. If you control 1 or more monsters with the following effect: “Control of this card cannot switch”; you can destroy Spell/Trap Cards on the field up to the number of those monsters. This effect can be used only once while this card is face-up on the field. When Pendulum Summoned; gain 1500 Life Points.

ATK/1500 DEF/1200

 

 

 

[spoiler=more info]

My pendulum idea was of 2 pairings - 2 searchers and 2 summon restrictors.

Monster effects are supposed to improve the usability of previous non-Pendulum Elements.

- FIRE = ATK boost + Burn

- WATER = S/T removal + Heal

- WIND = well... another ATK gain + direct attack warp

- EARTH = toolbox and deck thinning

 

 

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