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Jetsects and Mecharachnids- Insect Machines! (Written)


Draconus297

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First off, I wasn't sure whether or not to include these in the set that I will eventually post on DP once my laptop's working again, mostly because I feel they wouldn't be played. That said, I personally really like this set, mostly because of the way it's been organized.

 

[spoiler=Main Deck Monsters]

Jetsect Reconnaissance Bee

LIGHT - Level 3 - Insect/Effect - 900/900

This monster is also always treated as Machine-Type. If you control at least 3 Machine-Type monsters, you can declare 1 card name during your opponent's Draw Phase. If that card is in your opponent's hand, they must banish it. If your opponent controls more monsters than you do, you can Special Summon this monster from your hand.

 

Jetsect Fighter Wasp

WIND - Level 3 - Insect/Effect - 1500/300

This monster is also always treated as Machine-Type. If a monster is destroyed by this monster by battle, banish it instead of sending it to the Graveyard or Extra Deck. Increase this monster's ATK by 100 for every "Jetsect" and "Mecharachnid" card you control, except "Jetsect Fighter Wasp".

 

Jetsect Bomber Roach

FIRE - Level 3 - Insect/Effect - 600/1800

This monster is also always treated as Machine-Type. If you control at least 1 other "Jetsect" or "Mecharachnid" monster, you can change this monster's Battle Position to banish 1 Spell or Trap Card your opponent controls. If all monsters you control are "Jetsect" or "Mecharachnid" monsters, you can Special Summon this monster from your hand.

 

Jetsect Communications Ant

DARK - Level 3 - Insect/Effect - 600/600

This monster is also always treated as Machine-Type. Once per turn, if you activate the effect of another Insect-type monster, you can add 1 "Jetsect" card from your Deck to your hand. You can trigger a Fusion Summon using this card you control as Fusion Material without using "Polymerization".

 

Jetsect Supplier Termite

EARTH - Level 3 - Insect/Effect - 0/0

This monster is also always treated as Machine-Type. Once per turn, if the effect of a "Jetsect" or "Mecharachnid" monster you control activates, you can Special Summon 1 "Jetsect" monster from your hand. If all monsters you control are "Jetsect" monsters, you can send this monster you control to the Graveyard to add 1 "Polymerization" or "Fusion" Spell Card from your Deck or Graveyard to your hand, except "Diffusion Wave-Motion".

 

 

 

[spoiler= Extra Deck Monsters]

Mecharachnid TRAPDOOR

EARTH - Level 6 - Machine/Fusion/Effect - 2400/1200

1 "Jetsect" monster + 1 EARTH monster

This monster is also always treated as Insect-type. If this monster is in face-up Attack Position during your Battle Phase, switch it to Defense Position during your 2nd Main Phase. If this monster did not declare an attack the turn this effect activates, you can banish 1 card on your opponent's field for every "Jetsect" and "Mecharachnid" card you control, except this card.

 

Mecharachnid WIDOW

DARK - Level 6 - Machine/Fusion/Effect - 2100/1800

1 "Jetsect" monster + 1 DARK monster

This monster is also always treated as Insect-type. During the End Phase of a turn in which this monster was targeted for a card effect, banish all cards on the field, except "Jetsect" and "Mecharachnid" cards.

 

Mecharachnid RECLUSE

FIRE - Level 6 - Machine/Fusion/Effect - ?/900

1 "Jetsect" monster + 1 FIRE monster

This monster is also always treated as Insect-type. This monster's original ATK is treated as 300 times the number of cards in the Banished Zone. If this monster deals Battle Damage to your opponent's Life Points, banish the top card of their Deck.

 

Mecharachnid SCORPIO

WIND - Level 6 - Machine/Fusion/Effect - 1800/2400

1 "Jetsect" monster + 1 WIND monster

This monster is also always treated as Insect-type. Any monster that battles this monster is banished during the End Phase of that turn. Once per turn, if this monster is attacked in Attack Position, you can switch this monster to Defense Position to negate the attack.

 

Mecharachnid MITE

LIGHT - Level 6 - Machine/Fusion/Effect - 1800/1800

1 "Jetsect" monster + 1 LIGHT monster

This monster is also always treated as Insect-type. Once per turn, during either player's turn, if your opponent Summons a monster with 3000 or more original ATK, you can Special Summon 1 "Jetsect" monster from your Graveyard to negate the Summon and banish that monster. A monster Special Summoned by this effect is banished during the next End Phase.

 

Jetsect Carrier Dragonfly

WATER - Rank 3 - Insect/Xyz/Effect - 1500/1800

2 or more Level 3 Insect-type monsters

This monster is also always treated as Machine-Type. Increase this monster's ATK and DEF by the combined ATK and DEF of this monster's Xyz Materials. Once per turn, you can detach 1 Xyz Material from this card to Special Summon 1 Machine-Type monster from your Graveyard. If this monster with no Xyz Materials is destroyed, you can Special Summon 1 "Mecharachnid" Fusion monster from your Extra Deck.

 

Mecharachnid Base HARVESTMAN

EARTH - Rank 6 - Machine/Xyz/Effect - 3000/2400

2 or more Level 6 Machine-Type monsters

This monster is also always treated as Insect-type. Once per turn, you can detach 1 Xyz Material from this card to banish 1 card in your opponent's hand. A monster that would be destroyed by this monster is attached to this card as an Xyz Material. If this monster is destroyed with 2 or more Xyz Materials, you can Xyz Summon 1 "Mechanical Fortress World-Eating Spider" from your Extra Deck using this card and its Xyz Materials as the Xyz Material for "Mechanical Fortress World-Eating Spider".

 

Mechanical Fortress World-Eating Spider

DARK - Rank 7 - Machine/Xyz/Effect - 3600/3000

3 or more Level 7 Machine-Type monsters

This monster is also always treated as Insect-type. This monster is also always treated as a "Mecharachnid" monster. This monster gains the effects of all monsters attached to it as Xyz Material. Once per turn, you can detach 1 Xyz Material from this card to banish 1 card from your opponent's Extra Deck. If this monster has no Xyz Materials, it gains the ATK and DEF of all "Jetsect" and "Mecharachnid" monsters in your Graveyard.

 

 

 

[spoiler= Spells and Traps]

Jetsect Supply Depot Peony

Continuous Spell

Once per turn, when you Summon an Insect-type monster, you can draw 1 card. If your opponent destroys this card, add 1 "Jetsect" Spell Card from your Deck to your hand, except "Jetsect Supply Depot Peony".

 

Jetsect Supply Depot Rafflesia

Continuous Spell

Once per turn, when an Insect-type monster you control deals damage to your opponent's Life Points, you can shuffle 1 card from your Graveyard into your Deck. If your opponent destroys this card, you can add 1 "Jetsect" Spell Card from your Deck to your hand, except "Jetsect Supply Depot Rafflesia".

 

Jetsect Supply Depot Rose

Continuous Spell

Once per turn, when your opponent destroys 1 or more Insect-type monsters, you can send an equal number of cards from the top of your opponent's Deck to the Banished Zone. When your opponent destroys this card, add 1 "Jetsect" Spell Card from your Deck to your hand.

 

Jetsect Evasive Maneuvers

Quick-Play Spell

When your opponent would target a "Jetsect" monster you control for an attack or card effect, negate that attack or card effect. You can only activate 1 "Jetsect Evasive Maneuvers" per turn.

 

Jetsect Hive

Field Spell

As long as this card is face-up on the field, increase the ATK of all face-up "Jetsect" and "Mecharachnid" monsters by 100 times the number of "Jetsect" and "Mecharachnid" cards on the field. Up to thrice per turn, if a "Jetsect" or "Mecharachnid" monster you control is destroyed, you can Special Summon 1 "Jetsect" or "Mecharachnid" monster with a different name than the one destroyed from your Graveyard to your side of the field.

 

Mecharachnid Deployment Center

Continuous Trap

Once per turn, if you Fusion Summon a "Mecharachnid" monster, you can add 1 "Jetsect" monster from your Graveyard to your hand. If you control no face-up "Mecharachnid" monsters, you can use this face-up card you control in place of any 1 Fusion Material.

 

Mecharachnid Bombardment Policy

Continuous Trap

Once per turn, when you Summon a "Mecharachnid" monster, inflict damage to your opponent's Life Points equal to its original ATK.

 

 

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