WaffleCone Posted August 20, 2015 Report Share Posted August 20, 2015 *Edit: Attempted to alter summoning conditions to have the effects intended, as well as nerfing the original intended effect.*Edit2: Removed unintended effect, attempted a work-around to allow summoning with Yang Zing Creation. Wyrms don't have a Fusion Monster yet (to the extent of my knowledge) and Yang Zings are the only playable Wyrm based deck. This card lends some more draw power to the archetype. Lore: Must first be Special Summoned (from your Extra Deck) by controlling 3 or more Wyrm-Type monsters. (You do not use "Polymerization".) When this card is Summoned: Send 2 Wyrm-Type monsters you control to the Graveyard, and if you do, destroy 1 Wyrm-Type monster you control. You can destroy 1 card you control, and if you do, Draw 1 card. You can only use this effect of "3-Headed Wyrm" once per turn. This card is also treated as a Synchro monster while face-up on the field. Link to comment Share on other sites More sharing options...
SirReal Posted August 22, 2015 Report Share Posted August 22, 2015 The way this works, Yang Zings actually miss timing for the summoning condition since you destroy as cost (I don't think that's a thing at this point anyway) to summon this card. Last thing to happen was the summon rather than the destruction so you get no YZ effects. The draw effect does work for YZ and having 3000 atk is a good bonus. As is, it's a -2 to summon, but has a decent effect for YZ to use and helps you with proactive destruction, something Yang Zing lacks. If you do manage to word it in a way that the Yang Zings don't miss timing, this card on the first turn is a +2 easily. Hell, it's summoning condition is a +1 if YZ floating applies. There is one major issue, though. This card and Yang Zing Creation (easily the best card in the deck) conflict terribly. Link to comment Share on other sites More sharing options...
WaffleCone Posted August 22, 2015 Author Report Share Posted August 22, 2015 The way this works, Yang Zings actually miss timing for the summoning condition since you destroy as cost (I don't think that's a thing at this point anyway) to summon this card. Last thing to happen was the summon rather than the destruction so you get no YZ effects. The draw effect does work for YZ and having 3000 atk is a good bonus. As is, it's a -2 to summon, but has a decent effect for YZ to use and helps you with proactive destruction, something Yang Zing lacks. If you do manage to word it in a way that the Yang Zings don't miss timing, this card on the first turn is a +2 easily. Hell, it's summoning condition is a +1 if YZ floating applies. There is one major issue, though. This card and Yang Zing Creation (easily the best card in the deck) conflict terribly. Took all issues into mind and attempted a fix, can't really think of anyway of getting around Creation, but it could always just be run at 1 to Summon while Creation isn't up. Link to comment Share on other sites More sharing options...
Azuriena Posted August 22, 2015 Report Share Posted August 22, 2015 Why not just have it treated as a Synchro Monster, always? I wouldn't really like that, but it's already treated as one while face-up on the field, so. Link to comment Share on other sites More sharing options...
WaffleCone Posted August 22, 2015 Author Report Share Posted August 22, 2015 Why not just have it treated as a Synchro Monster, always? I wouldn't really like that, but it's already treated as one while face-up on the field, so.Because I didn't mean to have that effect in the final rendition, and must've used a draft's version to post by accident. Better fix that. Link to comment Share on other sites More sharing options...
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