JesusofChaos™ Posted April 5, 2008 Report Share Posted April 5, 2008 Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this cards effect) during the rest of this Duel. Decent card is Decent Discuss Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 5, 2008 Report Share Posted April 5, 2008 I never see it used. I imagine there is a reason for this. Link to comment Share on other sites More sharing options...
.:pyramid:. Posted April 5, 2008 Report Share Posted April 5, 2008 but to be fair the only spells worth negating tend to be limeted, and most people will have a substitute. dont get me wrong i love it, but the reason this card isnt used much is that you have to -1 yourself plus it has to be a spell, and solem and bribes work better Link to comment Share on other sites More sharing options...
Master Hyperion Posted April 5, 2008 Report Share Posted April 5, 2008 It looks good at first, but sucks inside. Because your timing has to be exactly right and it has a very stricted cost. Sure, your opponent caanot activate that Spell cards during the Duel, but that's only 3 from the 40 cards. Plus, it cannot negate Trap cards, which really becomes a problem if they use Torrential Tribute or other Trap cards. Solemn Judgement/Dark Bribe eats this card as breakfast. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted April 5, 2008 Author Report Share Posted April 5, 2008 Imagine DAD not being able to use allure/destiny draw Link to comment Share on other sites More sharing options...
Master Hyperion Posted April 5, 2008 Report Share Posted April 5, 2008 Imagine DAD not being able to use allure/destiny draw Trade-InReasoning (to fill the graveyard fast)and more cards I can't remeber the name right now. Because your opponent can't use 1 card doesn't mean DAD is completely helpless. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted April 5, 2008 Author Report Share Posted April 5, 2008 DAD uses reasoning now? Link to comment Share on other sites More sharing options...
Master Hyperion Posted April 5, 2008 Report Share Posted April 5, 2008 DAD uses reasoning now? No idea lawl But it combos well with Beggining of the End Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted April 5, 2008 Author Report Share Posted April 5, 2008 it was sarcasm DAD doesnt use reasoning only DDT and six samurai use it Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 5, 2008 Report Share Posted April 5, 2008 Don't forget Crab's deck. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted April 5, 2008 Author Report Share Posted April 5, 2008 oh yea chimeratech turbo decks Link to comment Share on other sites More sharing options...
tonisanoob Posted April 5, 2008 Report Share Posted April 5, 2008 decent card is decent shuts down annoying big city decks ^_^ Link to comment Share on other sites More sharing options...
Cyber Altair Posted April 5, 2008 Report Share Posted April 5, 2008 true it has uses against Big City which is decent. DAD uses reasoning now? even in a S.S deck it isn't that good. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted April 5, 2008 Author Report Share Posted April 5, 2008 lol reasoning not good in six samurai are u mad? Link to comment Share on other sites More sharing options...
Cyber Altair Posted April 5, 2008 Report Share Posted April 5, 2008 i never liked it, i use different cards. Link to comment Share on other sites More sharing options...
pizzaman Posted April 5, 2008 Report Share Posted April 5, 2008 Stopping Arms Hole can't be a bad thing. Link to comment Share on other sites More sharing options...
RedSceptile Posted April 5, 2008 Report Share Posted April 5, 2008 Siding this is pro. Turning Allure/Destiny Draw and such into dead cards is an awesome thing to do. Card is techable. Link to comment Share on other sites More sharing options...
Purple Dinosaur Posted April 5, 2008 Report Share Posted April 5, 2008 It would TOTALLY DESTROY AN E.HERO DECK FOR SURE!! No more Fusions Link to comment Share on other sites More sharing options...
Mutant Monster RAEG-HAPYP Posted April 5, 2008 Report Share Posted April 5, 2008 What Anchor Remix said and running 3 can negate Poly, Fusion Gate and Miracle Fusion so Elemental heros would fall Link to comment Share on other sites More sharing options...
Mushi the Holy Dark Posted April 5, 2008 Report Share Posted April 5, 2008 DAD uses reasoning now? they also use Magical Merchant Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted April 5, 2008 Author Report Share Posted April 5, 2008 e-heros already fail Link to comment Share on other sites More sharing options...
CrabHelmet Posted April 5, 2008 Report Share Posted April 5, 2008 Half-decent E-Hero decks don't use Polymerization. Decent E-Hero decks don't use Fusions other than CFD. Also, decent card. Turns all these Draw 2 cards into dead draws, and if you use it against DDT's Dimension Fusion, you've won the duel. Link to comment Share on other sites More sharing options...
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