Ms.Nimbat Posted August 26, 2015 Report Share Posted August 26, 2015 First of all... YES, The archtype is literally called "Gamble". I know I should've done better with the name, but I just stuck with it, because laziness. Second, I'm kinda new to the Advanced Section, and this is my first time ever posting something good that I made in this section, so I hope this archtype does well here.So here's how this archtype works: Basically this archtype is based around both players paying their LP, 500 to be specific, to activate effects and get rewarded by chance. Most of these rewards very from gaining more LP, to drawing cards, to destroying cards, etc. This archtype utilizes Bet Counters to increase the rewards given by the effects. This archtype also rely on two cards, "Place Your Bets" and "Casino City" to restrict where LP are gained and paid to, which kinda puts a stop to Aromas unless they gain LP from the Gamble cards. Lastly, this deck uses Dice rolls and card excavations, but does not use any coin tossing for effects. [spoiler=Monsters][spoiler=Gamble Dealer]Attribute: WINDPsychic-TypeLevel:4ATK 1750/DEF 2100 You can discard this card to the Graveyard; add 1 "Gamble Game" card, "Place Your Bets" or "Casino City" from your Deck to your hand. If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Once per turn, when this card is Normal Summoned or Special Summoned: You can Special Summon 1 "Gamble" monster from your Hand or Graveyard. During your Standby Phase, if you control a "Gamble Game" card in your Field Zone: You can Special Summon 1 "Gamble Player" monster from your Graveyard. The player who gains LP from a card you control draws a card. [spoiler=Gamble Tools][spoiler=Gamble Tool - Second Die]Attribute: EARTHMachine-TypeLevel: 4ATK 500/DEF 500Once per turn, when a dice roll is performed by the effect of a "Gamble" monster you control: You can reveal this card in your hand; redo the dice roll, but you cannot Summon this card from your hand for the rest of the turn. You can only activate this effect of "Gamble Tool - Second Die" once per turn.[spoiler=Gamble Tool - Secret Bet]Attribute: EARTHMachine-TypeLevel: 4ATK 0/DEF 0If you control a "Gamble" Xyz monster, You can Special Summon this card from your Hand. You can Tribute this card, then target 1 "Gamble" monster, "Place Your Bets" or "Casino City" you control; place 3 Bet Counters on it, and if you do, you can Special Summon a "Gamble" monster from your Hand. You can only active this effect of "Gamble Tool - Secret Bet" once per turn. [spoiler=Gamble Players][spoiler=Gamble Player -Lars Tamberet]Attribute: WINDPsychic-TypeLevel: 4ATK 1800/DEF 1800Up to Twice per turn: You can target 1 "Gamble" monster on the field; remove a number of Bet Counters (Max.6) from any number of cards on the field that have Bet Counters on them, and if you do, the targeted "Gamble" monster's Level increases by the number of Bet Counters removed. This card is also treated as a Machine-Type monster while face-up on the field.[spoiler=Gamble Player - Trisha Yoshuda]Attribute: WINDPsychic-TypeLevel: 4ATK 1900/DEF 1700If you control a "Gamble Game" card in your Field Zone: You can Special Summon this card. Once per turn: you can target 1 "Gamble" monster you control with a different Level than it's original; this card's Level becomes the Level of that monster. This card is also treated as a Machine-Type monster while face-up on the field.[spoiler=Gamble Player - Chun-Devil Bree]Attribute: WINDPsychic-TypeLevel: 4ATK 1750/DEF 1600When you gain LP: You can destroy 1 card on your opponent's field, and if you do, add 1 Bet Counter to this card. Once per turn, you can tribute this card; gain LP equal to the number of Bet Counters this card had times 500. This card is also treated as a Machine-Type monster while face-up on the field.[spoiler=Gamble Player - Ghustavo Helvera]Attribute: WINDPsychic-TypeLevel 4ATK 1800/DEF 2000Once per turn, when this card attacks a monster your opponent controls: You can remove up to 5 Bet Counters from any number of cards on the field that have Bet Counters on them; This card gains ATK equal to the number of Bet Counters removed times 200. When this card destroys a monster your opponent controls: Your opponent must send 1 card in their hand to the Graveyard, unless they pay 500 LP. If your opponent does pay 500 LP: Add 1 Bet Counter to this card. This card is also treated as a Machine-Type monster while face-up on the field.[spoiler=Gamble Player - Jay Ferva]Attribute: WINDPsychic-TypeLevel: 4Pendulum Scale: 3ATK 1800/DEF 1700Pendulum Effect:You can only Pendulum Summon "Gamble" monsters. This effect cannot be negated. Twice per turn, when a monster your opponent controls attacks a "Gamble" monster you control: Half the attacking monster's ATK until the End of the Battle Phase.Monster Effect:When this card is Normal Summoned: You can Normal Summon/Set 1 "Gamble" monster from your Hand. When this card is destroyed: You can target 1 "Gamble" card in your Graveyard; add that target to your Hand. This card is also treated as a Machine-Type monster while face-up on the field.[spoiler=Gamble Player - Jessica Lyn]Attribute: WINDPsychic-TypeLevel: 4Pendulum Scale: 5ATK 1800/DEF 1700Pendulum Effect:You can only Pendulum Summon "Gamble" monsters. This effect cannot be negated. Once per turn, during either player's turn, when the effect of a "Gamble" monster that involves declaring a card type (Monster, Spell, or Trap): You can Add cards of the declared card type instead of drawing them.Monster Effect:When this card is Special Summoned: You can add 1 "Gamble" card, "Place Your Bets", or "Casino City" from your Deck or Graveyard to your Hand. When a monster's Original Level is changed: Target that monster; this card's Level becomes the Level of that monster. This card is also treated as a Machine-Type monster while face-up on the field. [spoiler=Gamble Games][spoiler=Gamble Game - Craps Table]Attribute: EARTHMachine-TypeLevel: 4ATK 0/DEF 2000You can activate this card from your hand to your Field Zone as a Spell Card. Once per turn: You can move any number of Bet Counter from any card(s) on the field that has Bet Counters them to this card. While this card is in your Field Zone: Neither player can pay LP, except by paying them to cards you control. Once per turn: The turn player can pay 500 LP; declare a number between 2 and 12, then a six-sided die twice. If the results equal the declared number: Remove all Bet Counters from this card and the turn player gains LP equal to the number of Bet Counters removed times 500. This effect can also be activated while in the Field Zone. You can only control 1 "Gamble Game - Craps Table".[spoiler=Gamble Game - Fortune Wheel]Attribute: EARTHMachine-TypeLevel: 4ATK 0/DEF 2200You can activate this card from your hand to your Field Zone as a Spell Card. You cannot Normal Summon/Set this card. You can Special Summon this card from your hand when you gain more than 2000 LP due to a card effect. While this card is in your Field Zone: Neither player can pay LP, except by paying them to cards you control. Once per turn: The turn player can pay 500 LP; declare a card type (Monster, Spell, or Trap), and if so, the turn player shuffles and excavate the top card of their Deck. If the excavated card is the card of the declared type, gain 1000 LP and add that card to the hand. This effect can also be activated while in the Field Zone. You can only control 1 "Gamble Game - Fortune Wheel".[spoiler=Gamble Game - Roulette]Attribute: EARTHMachine-TypeLevel: 4ATK 1500/DEF 1700You can activate this card from your hand to your Field Zone as a Spell Card. While this card is in your Field Zone: Neither player can pay LP, except by paying them to cards you control. Once per turn: The turn player can remove 1 Bet Counter from any card on the field that has Bet Counters it; roll a six-sided die. Monsters with Levels/Ranks of the corresponding result cannot attack until your opponent's End Phase. If landed on 6: Level/Rank 6 and higher monsters cannot attack this turn. This effect can also be activated while in the Field Zone. Your can only control 1 "Gamble Game - Roulette".[spoiler=Gamble Game - Slots]Attribute: EARTHMachine-TypeLevel: 4ATK 2500/DEF 2500You can activate this card from your hand to your Field Zone as a Spell Card. This card cannot be Normal Summoned/Set. You can Special Summon this card from your hand by removing 10 Bet Counters from any number of cards on the field that have Bet Counters on them. While this card is in your Field Zone: Neither player can pay LP, except by paying them to cards you control. Once per turn: The turn player can 500 LP; roll a six-sided dice three times. If two out of the three dice have the same result: Draw two cards, OR: If all three dice have the same result: Gain 2000 LP, OR: Destroy 1 card on your opponent's field. This effect can also be activated while in the Field Zone. You can only control 1 "Gamble Game - Slots". [spoiler=Spells][spoiler=Casino City]Field Spell Neither player can pay LP, except by paying them to cards you control. All "Gamble" monsters you control gain 600 ATK and DEF. When a "Gamble" monster you control is sent to the Graveyard and/or is banished: Add 1 Bet Counter to this card. Once per turn, during either player's turn: You can move any number of Bet Counters from any number of cards on the field to this card. When this card is destroyed: Move all bet counters to a "Gamble" monster or "Place Your Bets" you control, and if you do, Add 1 "Gamble" monster from your Deck to your Hand. [spoiler=Place Your Bets]Continuous Spell Once per turn, this card cannot be destroyed. Neither player can gain LP, except by this card and by the effects of "Gamble" monsters. Once per turn, during the Main Phase: The turn player can pay 500 LP and add 1 Bet Counter to this card. When a player gains LP by the effect of a "Gamble" monster: Remove all Bet Counters on this card and the player gains additional LP equal to the number of Bet Counters removed times 500. You can only control 1 "Place Your Bets". [spoiler=Pay to Play]Quick-Play Spell You can only activate this card during your opponent's turn. For the rest of this turn, your opponent must pay 500 LP to declare an attack. During your opponent's End Phase, if you control a "Place Your Bets" and/or "Casino City": Add a Bet Counter to that card(s) per 500 LP your opponent payed during the Battle Phase. [spoiler=Paid Reservation]Quick-Play Spell Special Summon 1 Level 4 Psychic-Type "Gamble" monster from your Hand or Graveyard, but banish it when it leaves the field, unless used as an Xyz material for a "Gamble" Xyz monster. When this card is sent to the Graveyard: You can add 1 Machine-Type "Gamble" monster, "Place Your Bets", or "Casino City" from your Deck or Graveyard to your Hand. You can only activate "Paid Reservation" once per turn. [spoiler=Traps][spoiler=Penalty Fee]Counter Trap When your opponent activities a card or effect while you control a "Gamble" monster: Negate the activation and destroy it, unless your opponent pays 500 LP. [spoiler=Edge of Bankruptcy]Normal Trap If there are 10 or more Bet Counters on the field: Remove all Bet Counters from all cards on the field that have Bet Counters on them; inflict damage to your opponent equal to the number of Bet Counters removed by this effect times 300. You can only activate "Edge of Bankruptcy" once per turn. [spoiler=Extra Deck][spoiler=Gamble Master Baccarat]Attribute: EARTHWarrior-TypeRank: 6ATK 2550/DEF 2050 2 level 6 "Gamble" monstersDuring your Standby Phase: Add 1 Bet Counter to this card for each "Gamble" card you control. Once per turn: You can detach 1 Xyz material from this card; declare a card type (Monster, Spell, or Trap), then both players must shuffle and excavate the top 2 cards of their Deck (Both players can choose to excavate a 3rd card.). Remove all Bet Counters from this card and the ATK of monsters that the player with the most amount of the declared card type control are doubled until the End Phase OR: Send the excavated cards to the Graveyard if tied. You can only control 1 "Gamble Master Baccarat".[spoiler=Gamble Master Poker]Attribute: DARKFiend-TypeRank: 5ATK 2350/DEF 2500 2 or more Level 5 "Gamble" monstersOnce per turn: You can detach 1 Xyz material from this card; Declare 1 card type (Monster, Spell or Trap), and if you do, both players pay 1000 LP and must draw cards from their Deck or discard cards until each player has exactly 5 cards in their hand then both players reveal the cards in their respective hands to each other; The player with the most amount of the declared card type gains 2000 LP, OR: Both players gain 1000 LP if tied. You can only control 1 "Gamble Master Poker".[spoiler=Number 210: Gamble Master 21]Attribute: WINDPsychic-TypeRank: 4ATK 2400/DEF 1950 2 Level 4 monstersOnce per turn, if you have more cards in your hand than your opponent, you can detach 1 Xyz material: Both players must shuffle 3 cards from their hands, or their entire hand if less than 3, to their Deck, then draw 3 cards, and if you do, declare 1 card type (Monster, Spell, or Trap), then both players reveal the cards they drew; The player with the least amount of cards of the declared type gains 1000 LP, OR: Both players gain 500 LP if tied. You can only control 1 "Number 210: Gamble Master 21". [spoiler=Number 444: Gamble Master Bingo]Attribute: EARTHMachine-TypeRank: 7ATK 2800/DEF 2800 3 Level 7 Machine-Type monstersDuring your Standby Phase: roll a six-die; add Bet Counters to this card equal to the result. Once per turn: You can remove 1 Bet Counter from this card; both players must declare a number from 1 to 6, then roll a six-sided die. If a declared number is guessed correctly: Remove all Bet Counters from this card; the player who guessed correctly gains LP equal to the number of Bet Counters removed from this card times 500. If this card would be destroyed: You can detach 1 Xyz material from this card instead. [spoiler=Number 777: Gamble Master Casino]Attribute: EARTHMachine-TypeRank: 7ATK 2800/DEF 2800 3 Level 7 monstersOnce per turn, if your opponent has more cards in their hand than you do, you can detach 1 Xyz material: roll a six-sided die twice. If the results equal below 7, discard 1 card from your hand. If the result equal 7, draw 2 cards. If the results equal over 7, destroy 1 card on your opponent's side of the field. [spoiler=Gamble King - Jendo Xelvrin]Attribute:WINDPsychic-TypeRank: 4Pendulum Scale: 9ATK ?/DEF ? Pendulum Effect:You can only Pendulum Summon "Gamble" monsters. This effect cannot be negated. All "Gamble" monsters you control gain 800 ATK and DEF cannot be targeted or destroyed by your opponent's card effects. During your Standby Phase, if you control no monsters: You can Special Summon this card.Monster Effect:3 or more Level 4 "Gamble" monsters(This card is treated as a "Gamble Master" card.)If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn, during either player's turn, You can move all Bet Counters from all cards that have Bet Counters on them to this card. This card gains 200 ATK and DEF for each Bet Counter on this card. Once per turn: You can reveal 1 "Gamble" Xyz monster in your Extra Deck; this card gains that monster's name and effects until this effect is activated again. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone. If you're wondering why there are Number monsters in this archtype, those are actually from my Numbers Collection that im currently continuing. If you want, you can check them out here: http://forum.yugiohcardmaker.net/topic/339121-repost-number-extended-beyond-107-the-return-42892-update-82515/ Link to comment Share on other sites More sharing options...
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