Yu-gi-oh Dude Posted August 28, 2015 Report Share Posted August 28, 2015 Alright, so if you didn't know, I put out a request a little while ago to get some help with this card. I wanted to make Crystal Beasts more competitive, since they're an awesome non-meta Deck. However, I just decided to go ahead and make it myself; an Xyz Support Monster for the Crystal Beasts. Saying this, it's pretty raw and I'm sure like half of its effects are broken. Plus, the card text is LONG. Like, more-than-double-the-length-of-the-longest-existing-lore, long. Therefore, some OCG fixes, scrapping of certain unnecessary (or broken) effects and replacement of other, better (or less broken) effects, and any other assistance that anyone can assist me with would be well-appreciated, as well as any other comments or criticisms. BTW, image from DeviantArt, and I'm not really happy with it to be honest, but I couldn't find much else better. [spoiler= Card] [spoiler= Lore (Careful, it's very hefty)]2 or more (max. 7) "Crystal Beast" cardsThe Xyz Materials used to Xyz Summon this card must come from the Spell & Trap Zone. During your Standby Phase: Attach 1 "Crystal Beast" card from your hand, field or Graveyard to this face-up card as an Xyz Material or destroy it. If this card is destroyed and sent to the Graveyard, banish its Xyz Materials. This card gains effects based on the number of "Crystal Beast" Xyz Materials attached to it. Each effect can only be used once per turn. This card's effect is negated during the turn it is Xyz Summoned. • 1 or more: Once per turn, this card cannot be destroyed by battle or card effect. • 2 or more: Place up to 2 "Crystal Beast" cards from your hand, field or Graveyard face-up in your Spell & Trap Zone as Continuous Spell Card(s) • 3 or more: Increase this card's ATK and DEF by the number of "Crystal Beast" cards in your Spell & Trap Zone x 500. • 4 or more: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone, then: You can add 1 "Crystal" or "Rainbow" card to your hand. • 5 or more: Detach all Xyz Materials from this card, then, if you do, Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your hand, Deck or Graveyard, ignoring the Summoning conditions. It cannot attack this turn. • 6 or more: You can place 1 "Ancient City - Rainbow Ruins" from your Deck or Graveyard in your Field Spell Zone, and if you do, place as many "Crystal Beast" monsters from your hand, field or Graveyard as possible face-up in your Spell & Trap Zone. • 7: You win the Duel. Link to comment Share on other sites More sharing options...
Draconus297 Posted August 28, 2015 Report Share Posted August 28, 2015 Given how Crystal Beasts work, it's absurdly easy to get the 5 effect first turn. Then, two turns later, you win, provided you run Crystal Beasts exclusively. That's just awkward design. Link to comment Share on other sites More sharing options...
Yu-gi-oh Dude Posted August 28, 2015 Author Report Share Posted August 28, 2015 I thought that too. As I said, it's pretty raw since I didn't really have many ideas as to what to actually include in these effects. Any alternatives you could suggest? Maybe lose the Win Condition? Link to comment Share on other sites More sharing options...
Draconus297 Posted August 28, 2015 Report Share Posted August 28, 2015 Maybe a specification that, for the 7 effect, all 7 Materials must have different names?Essentially requiring you to run all 7 Crystal Beasts? Link to comment Share on other sites More sharing options...
Dog King Posted August 29, 2015 Report Share Posted August 29, 2015 idk it seems badyou would need to run lots of stuff to protect it since running it over seems pretty easyalso it should be no rank imoMaybe a specification that, for the 7 effect, all 7 Materials must have different names?Essentially requiring you to run all 7 Crystal Beasts?no need to make it any worse imo Link to comment Share on other sites More sharing options...
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