Abstract [Atrocity] Posted April 5, 2008 Report Share Posted April 5, 2008 [align=center]Self-explanatory. I might make this IRL, I have everything except for Solemns, Bribes and Angels, and a Magical Blast. Monsters (12)3x Flint Lock3x Shining angel3x Iron Blacksmith Kotetsu1x Marshmallon1x Sangan1x Morphing Jar Spells (25)3x Hand Destruction3x Flint3x Morale Boost3x Upstart Goblin2x Messenger of Peace2x Magical Blast2x Final Countdown1x Level Limit - Area B1x Monster Reborn1x Premature Burial1x Pot of Avarice1x Swords of Revealing Light Traps (5)3x Solemn Judgement1x Wall of Revealing Light1x Gravity Bind Fix, rate, whatever.[/align] Link to comment Share on other sites More sharing options...
CrabHelmet Posted April 5, 2008 Report Share Posted April 5, 2008 What is the win condition? From the looks of it, you just end up decking yourself. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted April 5, 2008 Report Share Posted April 5, 2008 you need mask of remenants Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 5, 2008 Report Share Posted April 5, 2008 1x Magical Blast That's the deck savior. By using the loop to get an insanely large amount of Life Points, they will then keep their deck in shape by constantly activating and returning Magical Blast to their hand. Link to comment Share on other sites More sharing options...
CrabHelmet Posted April 5, 2008 Report Share Posted April 5, 2008 Didn't notice Magical Blast. Clever. Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted April 5, 2008 Author Report Share Posted April 5, 2008 1x Magical Blast That's the deck savior. By using the loop to get an insanely large amount of Life Points' date=' they will then keep their deck in shape by constantly activating and returning Magical Blast to their hand.[/quote'] Lol, not quite. I just wait till I have a hand of 6, use it to skip drawing and add it to my hand. I end my turn and discard it, repeat until my opponent decks out. you need mask of remenants No. Mask has to be activatd to use it. What if they have Solemn? I lose. They could even MST it and I would be out of luck, Blast is better. They have to remove it to stop me, like with DD Crow. I might run a 2nd in case they have it. Link to comment Share on other sites More sharing options...
tonisanoob Posted April 5, 2008 Report Share Posted April 5, 2008 omg i love this deck its soo spiteful its unreal i now have a gizzillion lifepoints i think?, i win! Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted April 5, 2008 Report Share Posted April 5, 2008 1x Magical Blast That's the deck savior. By using the loop to get an insanely large amount of Life Points' date=' they will then keep their deck in shape by constantly activating and returning Magical Blast to their hand.[/quote'] Lol, not quite. I just wait till I have a hand of 6, use it to skip drawing and add it to my hand. I end my turn and discard it, repeat until my opponent decks out. you need mask of remenants No. Mask has to be activatd to use it. What if they have Solemn? I lose. They could even MST it and I would be out of luck' date=' Blast is better. They have to remove it to stop me, like with DD Crow. I might run a 2nd in case they have it.[/quote']Pretty much the same thing xP Yeah, a second would help. Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 8, 2008 Report Share Posted April 8, 2008 What about Inferno Reckless Summon? It could help to get out multiple Flint Locks when you Monster Reborn/Premature Burial/Shining Angel him. Link to comment Share on other sites More sharing options...
CrabHelmet Posted April 8, 2008 Report Share Posted April 8, 2008 What about Inferno Reckless Summon? It could help to get out multiple Flint Locks when you Monster Reborn/Premature Burial/Shining Angel him. If I recall correctly, IRS can't activate during the Damage Step, so the Angels don't work. that means it would only work with Monster Reborn and Premature Burial. Link to comment Share on other sites More sharing options...
RedSceptile Posted April 8, 2008 Report Share Posted April 8, 2008 Use Final Countdown. Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 9, 2008 Report Share Posted April 9, 2008 Oh. In that case, no. Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted April 9, 2008 Author Report Share Posted April 9, 2008 Countdown makes sense. I'm not gonna wait forever to deck out a kid with 60+ cards in his deck. What should go? I'm thinking either a messenger or a legacy. Link to comment Share on other sites More sharing options...
dragonhero990 Posted April 12, 2008 Report Share Posted April 12, 2008 Konthestuffedbear do me a fav and private message me and tell me how to run this deck maybe with a few example duels or a chat duel. thank you. Link to comment Share on other sites More sharing options...
Gravitize Me Cap'n! Posted April 12, 2008 Report Share Posted April 12, 2008 So basically, any deck with Exodia and Blue Medicine autowins vs this? Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted April 12, 2008 Author Report Share Posted April 12, 2008 So basically' date=' any deck with Exodia and Blue Medicine autowins vs this?[/quote'] Yes, exodia decks are my main problem XDToo bad noobs are always behind the wheel. Konthestuffedbear do me a fav and private message me and tell me how to run this deck maybe with a few example duels or a chat duel. thank you. Lol, if you do not know how this deck works, you should not try to run it.Takes some skill and some luck to pull it off, then you gotta wait.And I cannot duel you on here, GKO maybe. Link to comment Share on other sites More sharing options...
dragonhero990 Posted April 13, 2008 Report Share Posted April 13, 2008 i was thinking more on aim Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted April 13, 2008 Author Report Share Posted April 13, 2008 No aim. Link to comment Share on other sites More sharing options...
dragonhero990 Posted April 13, 2008 Report Share Posted April 13, 2008 o well doesnt really matter then Link to comment Share on other sites More sharing options...
Big Bad Pennar Posted April 13, 2008 Report Share Posted April 13, 2008 -1 Jar-1 Legacy+2 Final Countdown lets see if that solves the countdown problem, and what kind of decks does this deck have trouble with? (Edit: for the Exodia problem, the only thing i can think of is either DDV or Using morphing jar at the right time and negate every attempt to bring the pieces back) Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted April 13, 2008 Author Report Share Posted April 13, 2008 -1 Jar-1 Legacy+2 Final Countdown lets see if that solves the countdown problem' date=' and what kind of decks does this deck have trouble with?[/quote'] Exodia is the only thing that beats me, asid from a random lucky card. (cough cough spiritual water art- aoi). I might try that fix, see if it works. Link to comment Share on other sites More sharing options...
Big Bad Pennar Posted April 13, 2008 Report Share Posted April 13, 2008 in my last post, i gave you some advice for the exodia decks (*cough**Cough*DDV*Cough**cough*Morphing jar*cough*at the right time*cough*, must've been a bad cough or something) Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted April 13, 2008 Author Report Share Posted April 13, 2008 in my last post' date=' i gave you some advice for the exodia decks (*cough**Cough*DDV*Cough**cough*Morphing jar*cough*at the right time*cough*, must've been a bad cough or something)[/quote'] Actually, I haven't played many exodia decks, the sefver disconnects me before I lose XDBut the one time I did finish it, I used morphing jar, and he last 2 pieces, then I use pot of avarice on jar and got rid of another piece. I won that duel, eventually. Link to comment Share on other sites More sharing options...
RacecaR Posted June 9, 2008 Report Share Posted June 9, 2008 7.5/10 Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted June 9, 2008 Author Report Share Posted June 9, 2008 how dose the Flint Lock Loop work? it says that u can only use flint lock's effect once per turn lol old thread and typical noob comment, used A LOT on me to get out of losing.Flint Lock has 3 effects:1, he can't be destroyed when he has Flint.2, he can take 1 "Flint" equipped to him and equip it to any monster, ONCE PER TURN.3, he can take any "Flint" on the field and equip it to himself. Notice how there's no Once Per Turn restriction on effect 3? Link to comment Share on other sites More sharing options...
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