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El Grande Flint Lock Loop


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[align=center]Self-explanatory. I might make this IRL, I have everything except for Solemns, Bribes and Angels, and a Magical Blast.

 

Monsters (12)

3x Flint Lock

3x Shining angel

3x Iron Blacksmith Kotetsu

1x Marshmallon

1x Sangan

1x Morphing Jar

 

Spells (25)

3x Hand Destruction

3x Flint

3x Morale Boost

3x Upstart Goblin

2x Messenger of Peace

2x Magical Blast

2x Final Countdown

1x Level Limit - Area B

1x Monster Reborn

1x Premature Burial

1x Pot of Avarice

1x Swords of Revealing Light

 

Traps (5)

3x Solemn Judgement

1x Wall of Revealing Light

1x Gravity Bind

 

Fix, rate, whatever.[/align]

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1x Magical Blast

 

That's the deck savior. By using the loop to get an insanely large amount of Life Points' date=' they will then keep their deck in shape by constantly activating and returning Magical Blast to their hand.

[/quote']

 

Lol, not quite. I just wait till I have a hand of 6, use it to skip drawing and add it to my hand. I end my turn and discard it, repeat until my opponent decks out.

 

you need mask of remenants

No. Mask has to be activatd to use it. What if they have Solemn? I lose. They could even MST it and I would be out of luck, Blast is better. They have to remove it to stop me, like with DD Crow. I might run a 2nd in case they have it.

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1x Magical Blast

 

That's the deck savior. By using the loop to get an insanely large amount of Life Points' date=' they will then keep their deck in shape by constantly activating and returning Magical Blast to their hand.

[/quote']

 

Lol, not quite. I just wait till I have a hand of 6, use it to skip drawing and add it to my hand. I end my turn and discard it, repeat until my opponent decks out.

 

you need mask of remenants

No. Mask has to be activatd to use it. What if they have Solemn? I lose. They could even MST it and I would be out of luck' date=' Blast is better. They have to remove it to stop me, like with DD Crow. I might run a 2nd in case they have it.

[/quote']

Pretty much the same thing xP

 

Yeah, a second would help.

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What about Inferno Reckless Summon?

 

It could help to get out multiple Flint Locks when you Monster Reborn/Premature Burial/Shining Angel him.

 

If I recall correctly, IRS can't activate during the Damage Step, so the Angels don't work. that means it would only work with Monster Reborn and Premature Burial.

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So basically' date=' any deck with Exodia and Blue Medicine autowins vs this?

[/quote']

 

Yes, exodia decks are my main problem XD

Too bad noobs are always behind the wheel.

 

Konthestuffedbear do me a fav and private message me and tell me how to run this deck maybe with a few example duels or a chat duel. thank you.

Lol, if you do not know how this deck works, you should not try to run it.

Takes some skill and some luck to pull it off, then you gotta wait.

And I cannot duel you on here, GKO maybe.

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in my last post' date=' i gave you some advice for the exodia decks (*cough**Cough*DDV*Cough**cough*Morphing jar*cough*at the right time*cough*, must've been a bad cough or something)

[/quote']

 

Actually, I haven't played many exodia decks, the sefver disconnects me before I lose XD

But the one time I did finish it, I used morphing jar, and he last 2 pieces, then I use pot of avarice on jar and got rid of another piece. I won that duel, eventually.

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  • 1 month later...

how dose the Flint Lock Loop work?

it says that u can only use flint lock's effect once per turn

 

lol old thread and typical noob comment, used A LOT on me to get out of losing.

Flint Lock has 3 effects:

1, he can't be destroyed when he has Flint.

2, he can take 1 "Flint" equipped to him and equip it to any monster, ONCE PER TURN.

3, he can take any "Flint" on the field and equip it to himself.

 

Notice how there's no Once Per Turn restriction on effect 3?

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