Trebuchet MS Posted September 7, 2015 Report Share Posted September 7, 2015 Paradox of Existence4UUEnchantment - AuraEnchant playerEnchanted player has phasing. (That player phases in or out before they untap during their untap step. While phased out, treat that player, all cards that player controls and all emblems that player has as though they don’t exist. A player who is phased out is still in the game.) So, yeah, granting phasing to a player creates a few mechanics questions.Apply all phasing rules to every permanent the player owns. And the player too. This enchantment will phase out with the player.Phased out players can't be attacked or targeted. Their libraries, graveyards, exile, and hand cards are also unaffected by anything while they're phased out.A phased out player still takes their turn, so as to create an opportunity for a player to phase back in. They just generally can't interact with the game.If there is one phased in player in the game, but at least one other phased out player, the game isn't over until those phased out players are also eliminated. Of course, instant win conditions are unimpeded by this.Man, just 4 words and there's already a huge pile of rulings. Like Time Stop having just 3 words of effect and 3 sentences of reminder text. Link to comment Share on other sites More sharing options...
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