Wildflame Posted September 15, 2015 Report Share Posted September 15, 2015 *** / EARTH / Machine / ATK / 100 / DEF 2100You cannot Normal or Special Summon this card if there is a Spell/Trap Card in your Graveyard.(1) When your take battle damage while there are no Spell/Trap Cards in your Graveyard: You can Special Summon this card from your hand. During the turn this card is Summoned by this effect, it cannot be destroyed by battle or card effect. Doesn't sound too great to me... Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted September 15, 2015 Report Share Posted September 15, 2015 It's ok in a monster mash version since you won't have to worry about it being destroyed, and it pretty much ends the Battle Phase. Still, it doesn't do enough for me for some reason. Link to comment Share on other sites More sharing options...
Progenitor Posted September 15, 2015 Report Share Posted September 15, 2015 Eh it's nifty otk protection and is more useful than battle fader or Gorz for it's level. Plus 2100 is a decent wall I guess. It helps....but it's only really useful if you're stalling for a big push on the next turn. Other than that it's not even close to needed. Maybe run at 1 or 2 Link to comment Share on other sites More sharing options...
evil cucumber Posted September 15, 2015 Report Share Posted September 15, 2015 I'll run it instead of thr Scarecrows.It's nice to have more targets for Marmiting. At least it can make Silvermountain. Link to comment Share on other sites More sharing options...
VCR_CAT Posted September 15, 2015 Report Share Posted September 15, 2015 It's also really nice being able to run more Superheavies in the deck for Giga-Gloves; one of the best cards in the deck that you want to be live as much as possible. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.