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D.D. Crow


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  It's faster than D.D.G. (Different Dimension Ground) and better from Disappear to use, since it's not a Trap Card. Instead of Rabbit, Veiler and Maxx C, it's an interesting card to tech for its own reasons (prevent a monster from been SS, banish ElectroTurtle or other good cards etc.)

 

  It's not bad to maindeck 1 if you want (2 is much, 3 are too cloggy), but it's best if used as a Side option (since not all the Decks do things from/with the Graveyard, e.g. the Pendulum-based). Contrary to D.D.G., however, it's not always the best to pick. It's good against decks that use specific combos or target important cards (e.g. Tellarknights, Zombies etc), but D.D.G. is more useful against decks that mill a lot or they just don'e care if a card or two are banished (e.g. Shaddolls, BA etc.)

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