Kanashimi Posted October 1, 2015 Report Share Posted October 1, 2015 Yay! I love Japanese deity and their lore but sadly in today's format Spirit monsters are rarely used (especially casual), i only saw a few people used Spirit monsters and if i do it would be revolve around Aratama/Nikitama for some Xyz plays. I hope these card can help Spirit.dek gives more speed and more fun to play!And yes, i try TCGEditor for creating these cards, not bad . . . (sadly can't write my name on it's creator <.<), anyway here :Monsters[spoiler=Hachiman'']EARTH/Level 4Warrior/EffectCannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Send 1 Level 4 or lower Spirit monster from your Deck to the Graveyard; this card gains ATK equal to that monster's ATK.1800/1500 Based on Japanese deity of war and divine protector. [spoiler=Amaterasu'']FIRE/Level 2Beast/Spirit/TunerCannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 Level 4 or lower Spirit monster from your Graveyard, except "Amaterasu"; Normal Summon it in addition to your Normal Summon or Set this turn. It's effect are negated, also it cannot declare an attack.800/1200 Japanese deity of the sun in her beast form, just want Spirit monster has Synchro options for more wide variety plays. [spoiler=Ame-no-Uzume'']DARK/Level 6Spellcaster/SpiritCannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target any number of card(s) in your opponent's hand up to the number of Spirit monster you control; place it on top of the Deck.1600/2400 Japanese deity of the dawn and revelry, also has relation with Amaterasu (well if you read the lore about them) [spoiler=Amaterasu-Omikami'']FIRE/Level 6Spellcaster/Synchro/Spirit"Amaterasu" + 1 or more non-Tuner monstersCannot be Special Summoned except by Synchro Summon. During the End Phase of the turn this card is Synchro Summoned: Return it to the Extra Deck. When this card is Synchro Summoned: Normal Summon 1 Level 3 or higher Spirit monster from your Deck in addition to your Normal Summon or Set this turn without any Tributes.2400/1600 Amaterasu's true form as a Goddess :>Spell[spoiler=Magical Hammer'']Spell/NormalReveal 1 Spirit monster from your hand; add 1 Spell/Trap Card that list Spirit monster on its card text except "Magical Hammer" from your Deck to your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished or from your Graveyard, Spell/Trap Card that list Spirit monster on its card text, except "Magical Hammer"; add it to your hand. You can only use this effect of "Magical Hammer" once per turn. Originally Uchide-no-Kozuchi, but change the name to Magical Hammer instead. (too much Japanese names already?) [spoiler=Ame-no-Nuhoko'']Activate by revealing 1 Spirit monster from your hand: Normal Summon it in addition to your Normal Summon or Set this turn without any Tributes and equip it with this card. If this card leaves the field, destroy the equipped monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 Spirit monster from your Graveyard; add it to your hand. You can only use this effect of "Ame-no-Nuhoko" once per turn. Spear originally belongs to Izanagi . . . sadly it doesn't work with him :D (due to being non-Spirit monster) Those Spell might be too strong (double effs), and as for the Ame-no-Uzume, my original plan was she has field clearance eff, but Spirit already has DDS and Fenghuang (both also Level 6) . . . so changed it to draw 2 cards instead (might want to balance it out, dunno) What do you think? Suggestions and criticisms are much appreciated, and have a nice day guys~ Link to comment Share on other sites More sharing options...
Kanashimi Posted October 2, 2015 Author Report Share Posted October 2, 2015 Bump-er~ Link to comment Share on other sites More sharing options...
Fukato Posted October 2, 2015 Report Share Posted October 2, 2015 As of right now, these monsters don't have a strong appearance although Ame-no-Uzume with 2 draws should have a drawback other than having to tribute summon/set it especially if you activate Ame-no-Nuhoko, giving you a monster and 2 draws without having to tribute at all. Other than that, there isnt much to comment on as you would basically start off with Hachiman, send 1 Spirit monster to the Graveyard, then either activate Ame-no-Nuhoko to Normal Summon Amaterasu, then using its effects to get that Level 4 or lower Spirit monster from your Graveyard to the field. Then as soon as the End Phase comes, all your spirit monsters come back to your hand leaving you monsterless. During your next turn, you can repeat the same process with Magical Hammer, which can add Ame-no-Nuhoko from your Deck which is also the only target so far as I know and do the same thing as last time, but maybe perhaps synchro into Amaterasu-Okikami to get Ame-no-Uzume and get 2 draws. Because you have Special Normal Summoning effects that can trigger these Spirit monster effects, these should have a cost or a OPT restriction. That'll be all until new cards come out. Link to comment Share on other sites More sharing options...
Kanashimi Posted October 2, 2015 Author Report Share Posted October 2, 2015 That's what i feel too about Ame-no-Uzume . . . . (i'll try to think of something to balance out) Let me point it out the combos : As for Hachiman . . . [spoiler=ehem*''] Yep, dump, gains ATK, draw 1 card. As for Amaterasu-Omikami . . . (and SS Ame-no-Uzume for her effs) [spoiler=this''] Gains access to Norito~ (Kinda evil tho, since Ame-no-Uzume give you +2 cards and Xyz this "Shi En-like" monster) And for the OPT? Is it for Amaterasu Synchro? or Ame-no-Uzume? Link to comment Share on other sites More sharing options...
Cirrus Posted October 2, 2015 Report Share Posted October 2, 2015 The cards look quite strong. I think the Spells are honestly unnecessary because they seem to just randomly give you more pluses. Link to comment Share on other sites More sharing options...
Kanashimi Posted October 2, 2015 Author Report Share Posted October 2, 2015 The cards look quite strong. I think the Spells are honestly unnecessary because they seem to just randomly give you more pluses.O.OO . . . okay, thx v.v (Well the spear at least giving more speed to it, which what i think) Link to comment Share on other sites More sharing options...
Astolfo Posted October 2, 2015 Report Share Posted October 2, 2015 Amaterasu doesn't work, "Cannot be Special Summoned." isn't a Summoning condition, and thus Amaterasu can't summon any of the Spirits. lol Link to comment Share on other sites More sharing options...
Fukato Posted October 2, 2015 Report Share Posted October 2, 2015 Ah that is true, I didn't catch that at all. Since they were Spirit monsters, they can't be Special Summoned. So my whole comment is basically false. And that would make Amaterasu-Omikami useless unless fixed or disobey the Spirits' Special Summoning restriction. Link to comment Share on other sites More sharing options...
Kanashimi Posted October 3, 2015 Author Report Share Posted October 3, 2015 Amaterasu doesn't work, "Cannot be Special Summoned." isn't a Summoning condition, and thus Amaterasu can't summon any of the Spirits. lolWaaaaaa . . . . . . . !!!!!!!!!Forgot Spirit monster isn't Nomi!!!A lot of changes!! Critical hit to Kanashimi99, now she is fainted x_x Updated*Now Amaterasu, Amaterasu-Omikami, and Ame-no-Nuhoko no longer Special Summon but Extra Normal Summon without Tributes instead (geez . . . silly of me <.<)Ame-no-Uzume no longer free +2 cards but has dead draw effs for opponent. Link to comment Share on other sites More sharing options...
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