Toffee. Posted October 9, 2015 Report Share Posted October 9, 2015 Tetra-Space I-Block WATER Level 4 Scale 4 Rock/Pendulum/Effect Pendulum: You cannot Special Summon monsters, except "Tetra-Space" monsters(This effect cannot be negated). When you activate this card, you can add from your Deck to your hand 1 "Tetra-Space" monster, except "Tetra-Space I-Block". If you control a "Tetra-Space" card in your other Pendulum Zone, you can make the Scale of this card 3 or 5 until the End Phase. If you control 7 different "Tetra-Space" cards, you can destroy all "Tetra-Space" cards you control to select and activate 1 of the following: @Return all monsters your opponent controls to the Deck. @Banish all Spell/Trap cards your opponent controls. @Inflict 2000 damage to your opponent. Monster: Cannot be Special Summoned, except by Pendulum Summmon or it's own effect. During your Main Phase, if this card is in a monster card zone, you can destroy it. If an opponent's monster declares a direct attack, and you control no cards, you can Special Summon this card(from your hand) in Attack Position. If this card is destroyed in a monster card zone, either by battle, it's own effect, or an opponent's card effect, you can add from your Deck to your hand up to 2 "Tetra-Space" monsters, except "Tetra-Space I-Block". ATK 1000 / DEF 0 [spoiler=The other six members are the exact same/have different ATK]Tetra-Space J-Block WATER Level 4 Scale 4 Rock/Pendulum/Effect Pendulum: You cannot Special Summon monsters, except "Tetra-Space" monsters(This effect cannot be negated). When you activate this card, you can add from your Deck to your hand 1 "Tetra-Space" monster, except "Tetra-Space J-Block". If you control a "Tetra-Space" card in your other Pendulum Zone, you can make the Scale of this card 3 or 5 until the End Phase. If you control 7 different "Tetra-Space" cards, you can destroy all "Tetra-Space" cards you control to select and activate 1 of the following: @Return all monsters your opponent controls to the Deck. @Banish all Spell/Trap cards your opponent controls. @Inflict 2000 damage to your opponent. Monster: Cannot be Special Summoned, except by Pendulum Summmon or it's own effect. During your Main Phase, if this card is in a monster card zone, you can destroy it. If an opponent's monster declares a direct attack, and you control no cards, you can Special Summon this card(from your hand) in Attack Position. If this card is destroyed in a monster card zone, either by battle, it's own effect, or an opponent's card effect, you can add from your Deck to your hand up to 2 "Tetra-Space" monsters, except "Tetra-Space J-Block". ATK 900 / DEF 100 Tetra-Space L-Block EARTH Level 4 Scale 4 Rock/Pendulum/Effect Pendulum: You cannot Special Summon monsters, except "Tetra-Space" monsters(This effect cannot be negated). When you activate this card, you can add from your Deck to your hand 1 "Tetra-Space" monster, except "Tetra-Space L-Block". If you control a "Tetra-Space" card in your other Pendulum Zone, you can make the Scale of this card 3 or 5 until the End Phase. If you control 7 different "Tetra-Space" cards, you can destroy all "Tetra-Space" cards you control to select and activate 1 of the following: @Return all monsters your opponent controls to the Deck. @Banish all Spell/Trap cards your opponent controls. @Inflict 2000 damage to your opponent. Monster: Cannot be Special Summoned, except by Pendulum Summmon or it's own effect. During your Main Phase, if this card is in a monster card zone, you can destroy it. If an opponent's monster declares a direct attack, and you control no cards, you can Special Summon this card(from your hand) in Attack Position. If this card is destroyed in a monster card zone, either by battle, it's own effect, or an opponent's card effect, you can add from your Deck to your hand up to 2 "Tetra-Space" monsters, except "Tetra-Space L-Block". ATK 800 / DEF 200 Tetra-Space O-Block LIGHT Level 4 Scale 4 Rock/Pendulum/Effect Pendulum: You cannot Special Summon monsters, except "Tetra-Space" monsters(This effect cannot be negated). When you activate this card, you can add from your Deck to your hand 1 "Tetra-Space" monster, except "Tetra-Space O-Block". If you control a "Tetra-Space" card in your other Pendulum Zone, you can make the Scale of this card 3 or 5 until the End Phase. If you control 7 different "Tetra-Space" cards, you can destroy all "Tetra-Space" cards you control to select and activate 1 of the following: @Return all monsters your opponent controls to the Deck. @Banish all Spell/Trap cards your opponent controls. @Inflict 2000 damage to your opponent. Monster: Cannot be Special Summoned, except by Pendulum Summmon or it's own effect. During your Main Phase, if this card is in a monster card zone, you can destroy it. If an opponent's monster declares a direct attack, and you control no cards, you can Special Summon this card(from your hand) in Attack Position. If this card is destroyed in a monster card zone, either by battle, it's own effect, or an opponent's card effect, you can add from your Deck to your hand up to 2 "Tetra-Space" monsters, except "Tetra-Space O-Block". ATK 0 / DEF 1000 Tetra-Space S-Block WIND Level 4 Scale 4 Rock/Pendulum/Effect Pendulum: You cannot Special Summon monsters, except "Tetra-Space" monsters(This effect cannot be negated). When you activate this card, you can add from your Deck to your hand 1 "Tetra-Space" monster, except "Tetra-Space S-Block". If you control a "Tetra-Space" card in your other Pendulum Zone, you can make the Scale of this card 3 or 5 until the End Phase. If you control 7 different "Tetra-Space" cards, you can destroy all "Tetra-Space" cards you control to select and activate 1 of the following: @Return all monsters your opponent controls to the Deck. @Banish all Spell/Trap cards your opponent controls. @Inflict 2000 damage to your opponent. Monster: Cannot be Special Summoned, except by Pendulum Summmon or it's own effect. During your Main Phase, if this card is in a monster card zone, you can destroy it. If an opponent's monster declares a direct attack, and you control no cards, you can Special Summon this card(from your hand) in Attack Position. If this card is destroyed in a monster card zone, either by battle, it's own effect, or an opponent's card effect, you can add from your Deck to your hand up to 2 "Tetra-Space" monsters, except "Tetra-Space S-Block". ATK 500 / DEF 500 Tetra-Space T-Block DARK Level 4 Scale 4 Rock/Pendulum/Effect Pendulum: You cannot Special Summon monsters, except "Tetra-Space" monsters(This effect cannot be negated). When you activate this card, you can add from your Deck to your hand 1 "Tetra-Space" monster, except "Tetra-Space T-Block". If you control a "Tetra-Space" card in your other Pendulum Zone, you can make the Scale of this card 3 or 5 until the End Phase. If you control 7 different "Tetra-Space" cards, you can destroy all "Tetra-Space" cards you control to select and activate 1 of the following: @Return all monsters your opponent controls to the Deck. @Banish all Spell/Trap cards your opponent controls. @Inflict 2000 damage to your opponent. Monster: Cannot be Special Summoned, except by Pendulum Summmon or it's own effect. During your Main Phase, if this card is in a monster card zone, you can destroy it. If an opponent's monster declares a direct attack, and you control no cards, you can Special Summon this card(from your hand) in Attack Position. If this card is destroyed in a monster card zone, either by battle, it's own effect, or an opponent's card effect, you can add from your Deck to your hand up to 2 "Tetra-Space" monsters, except "Tetra-Space T-Block". ATK 200 / DEF 800 Tetra-Space Z-Block FIRE Level 4 Scale 4 Rock/Pendulum/Effect Pendulum: You cannot Special Summon monsters, except "Tetra-Space" monsters(This effect cannot be negated). When you activate this card, you can add from your Deck to your hand 1 "Tetra-Space" monster, except "Tetra-Space Z-Block". If you control a "Tetra-Space" card in your other Pendulum Zone, you can make the Scale of this card 3 or 5 until the End Phase. If you control 7 different "Tetra-Space" cards, you can destroy all "Tetra-Space" cards you control to select and activate 1 of the following: @Return all monsters your opponent controls to the Deck. @Banish all Spell/Trap cards your opponent controls. @Inflict 2000 damage to your opponent. Monster: Cannot be Special Summoned, except by Pendulum Summmon or it's own effect. During your Main Phase, if this card is in a monster card zone, you can destroy it. If an opponent's monster declares a direct attack, and you control no cards, you can Special Summon this card(from your hand) in Attack Position. If this card is destroyed in a monster card zone, either by battle, it's own effect, or an opponent's card effect, you can add from your Deck to your hand up to 2 "Tetra-Space" monsters, except "Tetra-Space Z-Block". ATK 400 / DEF 600 Hard-Drop Spell/Quick-Play Activate if you control no monsters. Pay 1000 Life Points: Special Summon 1 "Tetra-Space" monster from your Deck or 1 face-up in your Extra Deck, ignoring the summoning conditions. You can only activate 1 "Tetra Fall" per turn. Top-Out Spell Activate if you have 7 or more "Tetra-Space" monsters face-up in your Extra Deck. Return all cards in your hand, and all face-up "Tetra-Space" monsters in your Extra Deck to your Deck. Then, Special Summon 1 "Tetra-Space" monster from your Deck, ignoring the summoning conditions. Tetra-Attack Spell Activate during a turn in which 7 "Tetra-Space" monsters you control were destroyed at the same time. Pay half your Life Points: You can Pendulum Summon one additional time during this turn. You can only Special Summon "Tetra-Space" monsters for the rest of the turn. You can only activate 1 "Tetra-Attack" per turn. ___________________________ Basically I thought it would be pretty funny if you literally made a Tetris Line in Ygo, and then got bonus points for it, as they would then all disappear; Rinse and repeat, because that's how Tetris works. Yes I'm a madman for giving these a card that gives you an addtional Pendulum Summon. So sue me. All of them have an ATK/DEF that equals 1000, and the way it's distributed is how I think it works with the given shape; Bulkier shapes have more DEF while straighter ones have more ATK. They all have a scale of 4 because Tetris pieces are made of 4 blocks/It's also why they are Level 4. Each Attribute corrisponds to the piece' color. A Hard Drop is forcing a piece to drop. A Top Out is when you lose because a piece ends up out of bounds/etc. "Tetra-Attack" is a reference to Tetris Attack, despite the fact it's Panel-de-Pon. etc. Link to comment Share on other sites More sharing options...
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