Daigusto Sphreez Posted October 10, 2015 Report Share Posted October 10, 2015 The card, Parasite Paracide, has incredibly intriguing design. It is a shame that it was a one off, rather than the starting of a whole archetype. Here's my take on expanding the theme of shuffling nasty little surprises into your opponent's deck, with improved viability on the original (I'm team...Weevil Underwood?). Now, the parasites I've made that work in a similiar fashion to Paracide: [spoiler=Cards]Amobeiord: FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned to their side of the field in face-up Defense Position. Then, while this card is face-up on the field, all monsters your opponent controls become Insect-Type monsters. During each players' End Phase, the owner of this card banishes a random card from their Extra Deck. Wazbeiord: FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned to their side of the field in face-up Defense Position. Then, while this card is face-up on the field, all monsters your opponent controls become Insect-Type monsters. The owner of this card cannot add cards to their hand except by drawing them. Dichlorob: FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned to their side of the field in face-up Defense Position. Then, while this card is face-up on the field, all monsters your opponent controls become Insect-Type monsters. The owner of this face-up card on the field cannot declare an attack. Sulphasis: FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, Special Summon it to their side of the field in face-up Defense Position. Then, while this card is face-up on the field, all monsters your opponent controls become Insect-Type monsters. During each players' End Phase, the owner of this face-up card on the field must banish a card from their Graveyard. Parasites that interact with these: Andronide: When your opponent draws a "Parasite" card, you can Special Summon this card from your hand to their side of the field in face-up Defense Position, and inflicts 2000 damage to them. Then, while this card is face-up on the field, all monsters your opponent controls become Insect-Type monsters. During each players' End Phase, the owner of this card banishes 3 face down cards from the top of their Deck, or until they reach a face-up card. Ricinoide: When your opponent draws a "Parasite" card, you can Special Summon this card from your hand to their side of the field in face-up Defense Position. Then, while this card is face-up on the field, all monsters your opponent controls become Insect-Type monsters. The owner of this card cannot Special Summon. During each players' End Phase, the owner of this card banishes 3 face down cards from the top of their Deck, or until they reach a face-up card. Then, a way of making them more live (an improvement on Drill Bug): If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite" card from your Deck, shuffle the Deck, then shuffle it into your opponent's deck, face-up. And of course, with all of this Junk you're giving your opponent, you'll be wanting something too. Introducing the counterparts to the Parasite: The Host. Amoebaiones: Once per turn, during either player's turn: You can put 1 "Parasite" card from your Hand, Deck or Graveyard face-up in your opponent's Deck and shuffle it. When your opponent draws a "Parasite" card; send all non "Parasite" monsters your opponent controls to the Graveyard. Gigaiones: Once per turn, during either player's turn: You can put 1 "Parasite" card from your Hand, Deck or Graveyard face-up in your opponent's Deck and shuffle it. When your opponent draws a "Parasite" card; send all cards in your opponent's hand to the Graveyard. Nidaiones: Once per turn, during either player's turn: You can put 1 "Parasite" card from your Hand, Deck or Graveyard face-up in your opponent's Deck and shuffle it. When your opponent draws a "Parasite" card; send all Spells/Traps your opponent controls to the Graveyard. And finally, some support cards: Amoeba Core: When this card is Summoned: Add 1 "Parasite" monster from your Deck to your hand. Once per turn, you can Special Summon a "Host" monster from your hand. You cannot Special Summon from your Extra Deck during the turn you use either of these effects. Bait: If the top card of your opponent's Deck is face-up, Special Summon 1 "Host" monster from your hand or Deck. If the top card of your opponent's Deck is face-down, Special Summon 1 "Parasite" monster from your hand or Deck in face-down Defense Position. During either player's turn, except the turn you activated this card, you can banish this card from your Graveyard; shuffle your opponent's Deck. Bomb: Discard a "Parasite" or "Host" card, then, you can shuffle up to 3 "Parasite" or "Host" monsters in your Graveyard into your Deck, and if you do; destroy cards your opponent controls equal to the amount of "Parasite" or "Host" monsters you shuffled into your Deck. When this card is destroyed and sent to the Graveyard, shuffle it into your opponent's Deck, face-up. Jet: Discard a "Parasite" or "Host" card, then, you can shuffle up to 3 "Parasite" monsters in your hand, deck or Graveyard into your opponent's Deck, face-up. During either player's turn, except the turn you activated this card, you can banish this card from your Graveyard; shuffle your opponent's Deck. Sphere: During the Main Phase: The turn player can activate each of these effects once, based on the amount of "Parasite" monsters their opponent controls;●1 or more: Banish the top card of your opponent's Deck.●2 or more: Banish the top card of your opponent's Extra Deck.●3 or more: Banish a random card from your opponent's hand.When this card is destroyed and sent to the Graveyard, shuffle it into your opponent's Deck, face-up. C&C welcome, I know it's a rough concept and pretty slow to get going, but I just find the concept to be very intriguing. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted October 11, 2015 Report Share Posted October 11, 2015 I have a question regarding some of the cards, if it is shuffled in face-up position, then your opponent will surely know it and can intentionally discard it or even use it for their own advantage, and usually cards are always shuffled in face-down position, but it is a unique concept Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted October 11, 2015 Author Report Share Posted October 11, 2015 I have a question regarding some of the cards, if it is shuffled in face-up position, then your opponent will surely know it and can intentionally discard it or even use it for their own advantage, and usually cards are always shuffled in face-down position, but it is a unique concept Your opponent can see it coming yes, but the idea is that your opponent will often have nothing they can do about it. Many of the support cards reshuffle their deck, increasing the odds you can get them to topdeck parasites. When your opponent draws one, they aren't only denied a normal draw, but they get locked down by the floodgate effect of the parasite monster itself. Some of the cards also banish face-down stuff from your opponent's deck, removing their key cards and increasing the chance they draw what you shuffle in. With Amoeba Core and Amoebait, you can also bring out a Host monster that suits the situation when you know your opponent is about to top deck a Parasite. To my knowledge, not many decks can mill the top card of their deck at will and consistently, and although many decks search and reshuffle their decks to potentially escape top decking a parasite, the tools like reshuffling your opponent's deck will help to counteract that. Link to comment Share on other sites More sharing options...
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