Ryusei the Morning Star Posted October 17, 2015 Report Share Posted October 17, 2015 Wind-up Deity Zenmaidra Rank: 3Attribute: LightType: DragonATK: 2800 Def:0 3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Graveyard and treat it as a Tuner monster while it is face-up on the field. You can only use effect of "Wind-up Deity Zenmaidra" once per turn. During either player's turn when a face-up "Wind-Up" monster on the field would be targeted or destroyed by a card effect: You can detach 1 Xyz Material from this card; negate that effect. Link to comment Share on other sites More sharing options...
mido9 Posted October 17, 2015 Report Share Posted October 17, 2015 Why is this not hard hard OPT, have we learned NOTHING from the original boat? Anyway, it's a much bigger zenmaity with +1.3k atk on it but a much more restricted pool (grave only) and bigger drawback. Most obvious way to make it is shark + rat + X. Since it can actually summon that rat back, it means that you can make this with rat + shark, detach rat, summon it back, SS a shark from hand, xyz another one of this, detach rat and summon it, make leviath and with rat+2 sharks in hand can OTK by making leviathan dragon + 2 zenmaidras for 2500+2800+2800. The last effect is, unlike the old boat, really strong just since it affects itself which means that it cant be destroyed by card effects, AND the effect not OPT so it can block a lot and can block multiple destructions at a time. I'd say tack a hard OPT on its first effect just so you cant go multiple of this then OTK. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 17, 2015 Author Report Share Posted October 17, 2015 Why is this not hard hard OPT have we learned NOTHING from the original boatI mean it's difficult to summon 3 lv 3 in a turn? Made it a r4 so it's an alternative to shock or needs the trap to be summoned. Hard OPT'ed the first effect, a meh CDI for the deck I think? It that a little more balanced? Boat @3 hasn't been doing much, think it's more Hunter's fault, but edited Link to comment Share on other sites More sharing options...
Progenitor Posted October 17, 2015 Report Share Posted October 17, 2015 And yet TCG just won't even let us have ONE boat. Like c'mon kunuumi. Just ONE plox Hard OPT doesn't matter if you only have one. But card is ok. Wind-ups actually have a fairly difficult time in some situations actually getting out 3 level 4s, so even though the effect is kinda crazy it's not quite over the top. 2800 attack is a bit excessive though. That's more than most comparably useful rank 5 and 6 monsters. somewhere in the neighborhood of 2500 isn't too crazy though. A couple hundred should make it beyond fine. the only thing that scares me is: Which pretty much leaves the "but getting out 3 level 4s in wind-ups is kinda hard" argument without any ground to stand on. No idea how to prevent that abuse though. Boat shenanigans -> Rank up into this for more shenanigans seems pretty over the top. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted October 17, 2015 Author Report Share Posted October 17, 2015 And yet TCG just won't even let us have ONE boat. Like c'mon kunuumi. Just ONE plox Hard OPT doesn't matter if you only have one. But card is ok. Wind-ups actually have a fairly difficult time in some situations actually getting out 3 level 4s, so even though the effect is kinda crazy it's not quite over the top. 2800 attack is a bit excessive though. That's more than most comparably useful rank 5 and 6 monsters. somewhere in the neighborhood of 2500 isn't too crazy though. A couple hundred should make it beyond fine. the only thing that scares me is: Which pretty much leaves the "but getting out 3 level 4s in wind-ups is kinda hard" argument without any ground to stand on. No idea how to prevent that abuse though. Boat shenanigans -> Rank up into this for more shenanigans seems pretty over the top.I mean you're also running a fairly sub-par trap card to get to this card faster. Granted Shock Master + Dra is scary, but TCG side the worse you'll have to deal with is Boat Grab rat, Trap into Dra, and make Trishula some how Link to comment Share on other sites More sharing options...
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