heraldry_lord Posted October 19, 2015 Report Share Posted October 19, 2015 Nephilim of Ancient SoulsMana Cost: {W}{U}{B}{R}Power/Toughness: 2/2Legendary Creature - Nephilim Resonance (If this creature is blocked by a creature that shares a color with it, this creature gets +X/+Y until end of turn, where X and Y are the blocking creature's power and toughness, respectively.) Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Nephilim of Ancient Souls deals combat damage to a player, put target creature from a graveyard onto the battlefield under your control. Nephilim of Piercing EyesMana Cost: {U}{B}{R}{G}Power/Toughness: 2/2Legendary Creature - Nephilim Resonance (If this creature is blocked by a creature that shares a color with it, this creature gets +X/+Y until end of turn, where X and Y are the blocking creature's power and toughness, respectively.) Trample. Haste Whenever Nephilim of Piercing Eyes deals combat damage to a player, you may look at target player's hand, then draw X cards, where X is the number of cards in that player's hand. Nephilim of Living SandsMana Cost: {B}{R}{G}{W}Power/Toughness: 3/3Legendary Creature - Nephilim Resonance (If this creature is blocked by a creature that shares a color with it, this creature gets +X/+Y until end of turn, where X and Y are the blocking creature's power and toughness, respectively.) Trample. First Strike Whenever Nephilim of Living Sands deals combat damage to a creature or player, put that many 1/1 colorless Sand tokens onto the battlefield. Nephilim of Creeping MistsMana Cost: {2}{R}{G}{W}{U}Power/Toughness: 3/3Legendary Creature - Nephilim Resonance (If this creature is blocked by a creature that shares a color with it, this creature gets +X/+Y until end of turn, where X and Y are the blocking creature's power and toughness, respectively.) Trample. Hexproof Whenever Nephilim of Creeping Mists deals X combat damage to a player, you may cast target instant or sorcery card with converted mana cost X or less from a graveyard without paying its mana cost, then copy that spell. You may choose new targets for the copy. If that card would put into a graveyard, exile it instead. Nephilim of Vicious HungerMana Cost: {1}{G}{W}{U}{B}Power/Toughness: 1/1Legendary Creature - Nephilim Resonance (If this creature is blocked by a creature that shares a color with it, this creature gets +X/+Y until end of turn, where X and Y are the blocking creature's power and toughness, respectively.) Trample Nephilim of Vicious Hunger enters the battlefield with X +1/+1 counters on it, where X is the number of cards in your graveyard. Whenever Nephilim of Vicious Hunger deals combat damage to a player, put that many +1/+1 counters on it. Figured I'd create new versions of the 5 Nephilim, since the game afaik is missing 4-color commanders. Yes, I'm aware they're dead, but for a flavour justification, these could be them way back when before they were sealed. The Nephilim all have the resonance keyword ability, which basically means that it can always overcome a non-deathtouch creature that shares a color with it in combat, putting it just a step below deathtouch. They also all have trample, which aids in triggering their abilities. Each Nephilim has an evergreen keyword ability that is found in three of its colors, and a final non-keyword ability being related to the fourth color. Vicious Hunger (alt. form of Witch-Maw) is the exception, having a non-keyword ability which represents its Sultai colors (the Graveyard stat boost). Link to comment Share on other sites More sharing options...
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