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PeaceMakers v.2


mikel.

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Set History: Once in a time of the century, there used to be warriors that sow to find the betterment of winning battles for the greater good... looking for the best rational answer, they decided to create a Machine that could find the best winning battle strategy. Winning their battles now, they lived a peace phase which made them rethink of the purpose of the machine they had made. "Gee, man. What do we do with this thing?" one said, "Well, it's of no use, why don't we end it by turning it off..." another said. The machine being able to understand every aspect of what was to happen, it too sow to live in peace and continue to do it's job. This resulted in it's making of replications of itself, with all different abilities yet the same goal;  soon a War was set on once more. This time the Peace which stood for years was to be challenged by the very creation of it, the Mechvoids...

Family Set Lore: "If this card was Special summoned it's treated as a Normal summon."

Set Strategy: Taking advantage of their family set lore, they harness the summoning ends of it swamping the field with their kind before much can be made to stop them. Faster onto bring their Extra deck friends into play and not only replace another for a better fighter they so do with restoring themselves. Summoning is the key in their game play, for as long as they can "Normal" summon they'll simply try pulling a FTK/OTK!


 

[spoiler=''Monsters]

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If this card was Special summoned it's treated as a Normal summon. When this card is Normal summoned, while you control another "PeaceMaker" monster, Special Summon 1 Level 3 or lower "PeaceMaker" monster from your Graveyard. A monster Special Summoned by this effect cannot be used as a Synchro Material Monster. Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Un-equip this card and Special Summon it in face-up Attack Position. 

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If this card was Special summoned it's treated as a Normal summon. You can special summon this card, if you control no monsters on your side of the field. During either player's turn, when a monster you control is Normal summoned(excluding this card), you can send up to 3 banished card(s) to your graveyard. 

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If this card was Special summoned it's treated as a Normal summon. When this card is Normal summoned you can extra Normal summon this turn. While this card in your Graveyard, you can Banish it. Draw 1 card. Only 1 "PeaceMaker Knight Tunqer" effect can be activated once per turn. 

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If this card was Special summoned it's treated as a Normal summon. When this card is Normal summoned, you can tribute this card to Destroy 1 card on the field. Once per turn, you can banish up to 2 Warrior-Type monster(s) from your Graveyard to Destroy equal to the Banished monster(s) your opponent controls. 

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You can discard this card to negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "PeaceMaker" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, you can return this card to your hand. Only 1 "PeaceMaker Nuner" effect can be activated per turn. 

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If this card was Special summoned it's treated as a Normal summon. You can Special Summon this card (from your hand) by banishing 1 face-up Warrior-Type monster you control. Once during either player's turn: You can Special Summon 1 Light-type Warrior monster from your hand or Graveyard, except "PeaceMaker of Faith Miro".

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If this card was Special summoned it's treated as a Normal summon. You can special summon this card from your hand if you control only 1 face-up "PeaceMaker" on the field. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During either player's turn, Special summon this card from your graveyard or banished pile by sending 1 face-up "PeaceMaker" monster to your hand. This effect can only be used by 1 "PeaceMaker of Righteousness, Wineolf" once per duel.

 

 

 

[spoiler=''Spells&Traps]

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When this card is activated, Banish 1 face-up "PeaceMaker" Level 6 or lower monster you control to Add 2 Spell/Trap cards to your deck from your graveyard/Banish pile. You can, then Special summon 1 level 2 or lower tuner monster in your deck. Shuffle your deck. During your Main Phase, while this card is in your Graveyard, pay 1000 LP to Add this card to your hand. You cannot Normal Summon the turn you activate this effect. 

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You can activate this card in your hand(during either players turn) by sending 1 Machine-Type monster you control to the Graveyard. When a Warrior-Type monster is Normal Summoned, Send all Warrior and/Beast-Type monster(s) on the field to the Banish pile. During your next 1st/ 2nd Main Phase, you can Special summon partially of Banished card(s) by this card in their Original Battle positions either during the first Main phase and the other in your 2nd Main Phase. If this card was Negated by a Monster's Effect and sent to the Graveyard/ Banish pile, add it to your hand. 

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Banish 1 face-up Level 4 or higher "PeaceMaker" monster you control, End the battle phase. During this End Phase this card is sent to the graveyard, add 1 "PeaceMaker" Spell/Trap card to your hand. 

 

 

 

[spoiler=''Extra Deck]

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1 tuner + 1 or more non-tuner"PeaceMakers" monsters

If this card was Special summoned it's treated as a Normal summon. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "PeaceMaker" monster from your hand/ graveyard. Once per turn: You can target up to 2 Synchro Monsters on you control or in your graveyard/ Banish pile by banishing 1 face-up Warrior-Type monster you control and discarding 1 card from your hand. This card gains ATK equal to those monster(s) combined ATK. Other monsters you control cannot declare an attack this turn this effect is used. 

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1 tuner + 1 or more non - tuner"PeaceMaker" monsters

If this card was Special summoned it's treated as a Normal summon. This card gains these effects depending on the different Extra Deck monster card types (Fusion, Synchro, Xyz, or Pendulum) on the field.
*Fusion: During your End Phase, Add 1 tuner "PeaceMaker" monster from you graveyard to hand.
*Synchro: Once per turn, Mill 1 card from your deck, Draw 1 card.
*Xyz: Banish 1 monster card from your deck, Draw 1 card.
*Pendulum: During your End Phase, Add 1 "PeaceMaker" monster from your Banish pile to hand.

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1 tuner + 1 or more non - tuner monsters

If this card was Special summoned it's treated as a Normal summon. During either player's turn, when a Spell/Trap card or Monster's effect is activated that would destroy a monster(s) on the field: You can mill up to 2 cards from your deck; Negate that effect and your opponent Banishes equal to the number of Milled card(s) from their Extra Deck.

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1 tuner + 1 or more non - tuner monsters

If this card was Special summoned it's treated as a Normal summon. When a monster you control is Normal summoned, you can select 1 card your opponent controls, it's effects are Negated. Destroy it. When this card is destroyed by your opponent's card effect and sent to the Graveyard, select 1 Level 4 or lower "PeaceMaker" monster in your Graveyard and Special Summon it.

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1 tuner + 1 or more non - tuner monsters

If this card was Special summoned it's treated as a Normal summon. Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a monster you control is normal summoned, gain life points equal to half of it's original it ATK. 

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1 tuner + 1 or more non - tuner monsters

If this card was Special summoned it's treated as a Normal summon. Both players take no Battle Damage from battles involving this card. This card cannot be destroyed by battle.

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2 tuner + 2 or more non-tuner "PeaceMaker" monsters

If this card was Special summoned it's treated as a Normal summon. Special summoned monster's effects are negated while this card is on the field(except this card). When a Spell/Trap card is activated that destroys a card(s) on the field: You can banish 2 cards from your hand or Graveyard, negate the activation and destroy it. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon up to 2 level 3 or lower "PeaceMaker" monsters that where banished in ATK position.

 

 

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