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Zombie World - Forming an Archetype #28 (11/11)


Atypical-Abbie

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Zombie World is an Archetype of Zombie-Type/DARK monsters with 0 DEF with various Levels that focus around banishing and using Zombie World. They also have an alternate version of Zombie World called Zombie World Fort, which treats itself as Zombie World while in the Field Zone, and also provides other options. They are themed around war and military.

 

Original Card:

 

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All monsters on the field and in every Graveyard become Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.

 

New Cards:

 

Monsters:
 
Zombie World Trooper
Zombie-Type/DARK
Level 4
You can discard 1 card, then target 1 of your banished Zombie-Type monsters; add it to your hand. If there is a Zombie-Type monster on the field: You can banish this card from your Graveyard, then target 1 "Zombie World" card in your Graveyard; add it to your hand. You can only use each effect of "Zombie World Trooper" once per turn.
1600/0
 
Zombie World Private
Zombie-Type/DARK
Level 4
You can Special Summon this card (from your hand) by banishing 2 Zombie-Type monsters in either player's Graveyard, including at least 1 monster from your opponent's Graveyard or 1 "Zombie World" monster from your Graveyard. You can only Special Summon "Zombie World Private" this way once per turn. If "Zombie World" is on the field: You can banish this card from your Graveyard; until the end of this turn, you can Normal Summon 1 Zombie-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
1700/0
 
Zombie World Lieutenant
Zombie-Type/DARK
Level 4
When this card is Normal or Special Summoned: You can banish 2 Zombie-Type monsters from your Deck, including at least 1 "Zombie World" monster. If you control "Zombie World", you can send both to the Graveyard instead. "Zombie World" on the field cannot be targeted or destroyed by your opponent's card effects.
1800/0
 
Zombie World Captain
Zombie-Type/DARK
Level 6
If this card is Tribute Summoned by Tributing a Zombie-Type monster: You can target 1 Zombie-Type monster on the field or in either player's Graveyard; banish that target. If "Zombie World" is on the field, "Zombie World" monsters you control cannot be destroyed by battle or card effects.
2200/0
 
Zombie World Sergeant
Zombie-Type/DARK
Level 6
If you control "Zombie World" and your opponent controls a Special Summoned monster: You can Special Summon this card from your hand. You can only use this effect of "Zombie World Sergeant" once per turn. Once per turn: You can pay 500 LP, then target 1 banished Zombie-Type monster; return it to the Graveyard, and if you do, all Zombie-Type monsters you control gain 500 ATK, then if the returned monster is a "Zombie World" monster, draw 1 card.
2400/0 
 
Zombie World Major
Zombie-Type/DARK
Level 7
If "Zombie World" is on the field, you can Tribute Summon this card with 1 less Tribute. Once per turn, if this card inflicts battle damage to your opponent: You can target 1 of your banished Zombie-Type monsters; Special Summon it, and if you do, if it is a "Zombie World" monster, you can add 1 "Zombie World" Spell/Trap Card from your Deck to your hand.
2600/0
 
Zombie World Colonel
Zombie-Type/DARK
Level 8
If "Zombie World" is on the field and there are 2 Zombie-Type monsters on the field, other than "Zombie World Colonel", you can Special Summon this card (from your hand). You can only Special Summon "Zombie World Colonel" this way once per turn. If Summoned this way: You can target 1 "Zombie World" monster in your Graveyard; Special Summon it, but its effects are negated and it cannot attack.
2700/0
 
Spell/Trap Cards:
 
Zombie World Fort
Field Spell Card
This card's name becomes "Zombie World" while in the Field Zone. All monsters on the field and in every Graveyard become Zombie-Type monsters. If a Zombie-Type monster(s) in your possession is banished: You can add 1 "Zombie World" monster from your Deck to your hand. You can only use this effect of "Zombie World Fort" once per turn.
 

Zombie World Artillery

Continuous Spell Card

Activate this only if you control "Zombie World". If a "Zombie World" monster you control attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. During damage calculation, if a "Zombie World" monster you control battles an opponent's monster, once per battle: You can discard 1 Zombie-Type monster; your monster gains ATK equal to the ATK of the opponent's monster until the end of the Damage Step.

 

Zombie World War
Normal Trap Card
If you control "Zombie World": Target 2 Zombie-Type monsters in your Graveyard and 1 Zombie-Type monster you control; banish all 3, and if you do, destroy all monsters your opponent controls, and if you do, inflict 1000 damage to your opponent.
 
Zombie World Bunker
Continuous Trap Card

Activate this card by targeting 1 "Zombie World" monster you control; banish it. While that target is banished, your opponent cannot attack you directly, also if your opponent controls a Zombie-Type monster, they cannot target Zombie-Type monsters you control for attacks or effects. If this card leaves the field, return the monster that was banished to the field.

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