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[Dragon Support] Demise Harbinger Dragon


Rjlikestoduel

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This card cannot be Fusion Summoned with a Spell Card. This card can only be Fusion Summoned By returning 5 Dragon-type monsters in your Graveyard to your Deck, and cannot be Special Summoned by other ways. This card's summon cannot be negated. This cards original attack is equal to the combined attacks of the Dragons returned to the deck. Your Opponent cannot activate card effects during the Battle Phase. If this card attacks Directly, Battle Damage is halved. 

 


 

I did some serious balancing gymnastics on this one. it was designed to be an opposite to Five-headed Dragon, but doesnt require a fusion card (such as dragon's mirror) and instead of requiring Mirror's banising effect to legitimately summon, this card instead, recycles dragon monsters. it can ALSO have an insanely high attack depending on which deck you splash this thing in, so to compensate for that Direct attacks have been halved, to compensate for that attack halving, it stops effects being activated during the battle phase.

 

An alternate version of the card gives it a flat 5000 attack instead. 

 

 

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Fixed OCG:

 

5 Dragon-Type monsters

Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your Graveyard into the Deck, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) This card's Special Summon cannot be negated. The original ATK of this card is equal to the combined original ATK of the Fusion Materials used for its Special Summon. Your opponent cannot activate cards or effects during the Battle Phase. If this card attacks directly, battle damage inflicted to your opponent is halved. 

 

About the card, its ridiculously strong, dumping dragons into the graveyard is easy, it wont be so hard to summon this card with 10000 atk. On top of that your are preventing your opponent not only to negate its summon (wich only leaves trap hole cards or somehting of that nature), but to using anything on the battle phase as well, the card is too powerfull. It wont matter if the direct damage is halved if the monster has 10000 atk.

 

Preventing your opponent from playing yugioh isnt healthy. The card is more fair with an stablished ATK, and maybe instead of not letting your opponent to activate stuff during the whole BP you can prevent activations only when it atttacks like armades, or make it unaffected when it attacks like star eater

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