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Infinity Wars Archetype #1: The Sleepers of Avarrach


Dova

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I'm an Infinity Wars player, I thought it would be a nice challenge to see if I can bring the cards from that game into this one. If you somehow make it through the entire list, please tell me what you think!

 

[spoiler=Lore]Avarrach.

 

A dead land.

 

Eons ago, it was full of promise, with the ideals of knowlege and discovery at heart.

 

One man dreamed of immortality for all.

 

He began experimenting to find ways prolong his and others' life. Eventually, he created a product that he belived would keep him alive. Nanomachines. They would work on his vital systems to make sure that they didnt give put and would protect him from illness. Upon ingesting the formula they had created, he realized that it had not worked as he had hoped. Instead, the machines determined that his currently existing organs were not capable of the level of function needed to live beyond his normal years. Thus, it began targeting parts of his body and attempting to replace his organs with artificial ones that would stand the test of time.

 

By the time the machines had reached his brain, he had already gone crazy from the unbearable pain from within. Haunted by hallucinations, he turned on the others nearest to him, injuring and killing them. The machines within him, detecting blood nearby, and people in need of aid, spread to the nearby wounded. They healed the wounds at first and then came to the same conclusion as with "Patient Zero," and began fixing what they deemed a problem. Soon, a cycle had formed, starting slowly and then spreading rapidly.

 

At first, people believed they could contain the problem. But as time passed, panic began to set in, outweighed only by hopelessness. The plague was given a name- The Virus of Avarrach.

 

In time, the entire planet would fall and then remain untouched for a millenia, with the bodies of its inhabitants preserved by the machines playing the role they were designed for. All was lost.

 

 

[spoiler=Cards (20)][spoiler=Monsters (10)]UKSpqOl.png

(This card is also always treated as Machine-Type.)

At the end of your opponent's turn, if this card is in your Graveyard: Increase this card's original ATK and DEF by 500. This card's ATK and DEF do not change if it changes Zones.

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(This card is also always treated as Machine-Type.)

If this card is in your Graveyard for two or your Standby Phases in a row: Special Summon this card from your Graveyard.

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(This card is also always treated as Machine-Type.)

If this card destroys a monster by battle, and that monster remains in the Graveyard until the end of this turn: Special Summon it to your side of the field.

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(This card is also always treated as Machine-Type.)

You can destroy one face-up Machine-type monster you control: Add one "Avarrach" card from your Deck to your hand. You can only use this effect of "Inevitability of Avarrach" once per turn. If this card battles an opponent's monster: It gains 500 ATK during the Damage Step.

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(This card is also always treated as Machine-Type.)

While this card is face-up on the field: Increase the ATK and DEF of all face-up Zombie-type monsters by 500. This card cannot be targeted for attacks if you control a face-up Machine-type monster other than "Plaguebearer of Avarrach".

VKU6ojL.png

(This card is also always treated as Machine-Type.)

If a Zombie- and Machine-type monster you control destroys an opponent's monster by battle: Special Summon it to your side of the field in face-up Defense Position. Negate it's effects. If a monster Special Summoned by this effect attacks: It is changed to Defense Position after damage calculation, also it cannot change its battle position until the end of your next turn. This card cannot be targeted for attacks if you control a face-up Zombie- and Machine-type monster other than "Swarmer of Avarrach".

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(This card is also always treated as Machine-Type.)

You can Normal Summon this card from your Graveyard. If Summoned this way: Increase this card's original ATK and DEF by 300. This card's ATK and DEF do not change if it changes Zones.

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(This card is also always treated as Machine-Type.)

If this card is Normal Summoned: Special Summon any number of Level 4 or lower Zombie- and Machine-type monsters from either player's Graveyard.

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(This card is also always treated as Machine-Type.)

This card cannot attack or activate it's effects the turn it is Special Summoned. Once per turn, you can remove from play 1 Zombie-type monster from your Graveyard: Special Summon 1 "Avarrach Token" (Zombie-Type/EARTH/Level 4/ATK 1000/DEF1000). This token is also treated as being Machine-type. If this card is in your Graveyard for 4 of your consecutive Standby Phases: Special Summon it.

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(This card is also always treated as Machine-Type. This card is always treated as an "Avarrach" card.)

This card cannot attack or activate it's effects the turn it was Special Summoned. You can target one face-up card your opponent controls: Destroy it. You can only use this effect of "Patient Zero" once per turn. If this card destroys a monster: Special Summon it to your side of the field in face-up Defense Position. If a monster Special Summoned by this effect attacks: It is changed to Defense Position after damage calculation, also it cannot change its battle position until the end of your next turn.

 

 

[spoiler=Spells (6)]2WTVuS6.png

Special Summon 1 "Avarrach" monster from your Graveyard. You can only activate 1 "Awakening of Avarrach" per turn.

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Destroy all monsters on the field, then, place 1 "Avarrach Counter" on this card for each monster destroyed. You can only activate 1 "Virus of Avarrach" per turn. You cannot place a monster on the field the turn you activate this effect. This card remains on the field until there are no "Avarrach Counters" on this card, or until this card is destroyed. Once per turn, you can remove 1 "Avarrach Counter" from this card: Special Summon 1 "Avarrach Token" (Zombie-Type/EARTH/Level 5/ATK 2000/DEF 2000).

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You can only control 1 face-up "Avarrach Scavengers". Each time an "Avarrach" monster you control is destroyed: Place 1 "Avarrach Counter" on this card. You can remove all "Avarrach Counters" from this card: Special Summon 1 "Avarrach Token" (Zombie-Type/EARTH/Level 2/ATK ?/DEF ?) in face-up Attack Position. The token's ATK and DEF are equal to the number of "Avarrach Counters" removed for its Summon x 200.

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You can only control 1 face-up "Avarrach Crystal". If a monster is Special Summoned from the Graveyard while you control another face-up "Avarrach" card: It gains 500 ATK and DEF.

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You can only control 1 face-up "Wall of Avarach". If you would take damage: Banish any number of Machine- and Zombie-type monsters from your Graveyard, and, if you do, you take 500 less damage for each monster you banished.

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While you control another "Avarrach" card, all monsters in either player's Graveyard become Zombie- and Machine-type. Once per turn, during each of your End Phases: Special Summon as many "Avarrach Tokens" (Zombie-Type/EARTH/Level 4/ATK 1000/DEF 1000) as possible, up to the number of your monsters your opponent destroyed during their last turn.

 

 

[spoiler=Traps (3)]yoVuE3m.png

Discard one "Avarrach" card: Special Summon 1 Zombie-type monster from either player's Graveyard. You can only activate 1 "Call of Avarrach" per turn.

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When your opponent activates a monster effect while you control a face-up "Avarrach" monster: Negate that effect, and if you do, destroy it. During your second Standby Phase after this card's resolution, if the monster destroyed by this effect and this card are still in their respective player's Graveyards, banish this card: Special Summon that monster.

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Special Summon as many "Avarrach Tokens" (Zombie-Type/EARTH/Level 2/ATK 1000/DEF 1000) as possible in face-up Attack Position. This monsters cannot be Tributed for a Summon or used as Material for a Summon, except for the Summon of a Zombie-type monster.

 

 

[spoiler=Avarrach Token]fTnIM3m.png

 

 

 

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Commander is so overpowered especially being able to get a token out for free and just going into this getting out as many of your guys is just a bit too much. Swarmer should get a buff because it's effect is not that good. His attack should increase to 1400 because i just don't see the usefulness in him. Other then Swarmer being under powered and Commander being a bit too much, this archetype is awesome.

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