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[Written] The commons will cause a Rebellion! BEE FORCE!


Azuh

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Bee Force - Arbalest the Quickshot

[WIND / Insect / Effect / Level 4]

When this card is Normal Summoned, you can add 1 Level 4 or lower "Bee Force" monster from your Deck to your hand. If this card is destroyed, you can Special Summon up to 2 WIND Insect-Type monster(s) from your hand.

[ATK: 1800 / DEF: 800]

 

Bee Force - Twinbow the Continuous Attack

[WIND / Insect / Effect / Level 3]

If you control a "Bee Force" monster other than "Bee Force - Twinbow the Continuous Attack", you can Special Summon this card (from your hand). This card can make a second attack during each Battle Phase.

[ATK: 1000 / DEF: 500]

 

Bee Force - Pin the Hit

[WIND / Insect / Effect / Level 1]

Once per turn, you can inflict 200 damage to your opponent for each "Bee Force" monster you control. If this card is sent to the Graveyard for a Synchro Summon, draw 1 card for each non-Tuner monster used for that Synchro Summon. You can only activate this effect of "Bee Force - Pin the Hit"  once per turn.

[ATK: 200 / DEF: 300]

 

Bee Force - Dart the Pursuit

[WIND / Insect / Effect / Level 1]

During either player's turn, if an effect of a "Bee Force" monster is activated that would inflict damage to your opponent, you can discard this card to double that damage. If a "Bee Force" monster you control destroys an opponent's monster by battle, you can discard this card to inflict damage to your opponent equal to the ATK the destroyed monster had on the field. You can banish this card from your Graveyard, add 1 "Bee Force" monster from your Deck to your hand, except "Bee Force - Dart the Pursuit. You can only use this effect of "Bee Force - Dart the Pursuit" once per turn.

[ATK: 100 / DEF: 100]

 

Bee Force - Needle the Stinger

[WIND / Insect / Tuner / Effect / Level 2]

If you control no monsters, you can Special Summon this card from your hand. You can Tribute 1 "Bee Force" monster, then target 1 monster your opponent controls; that target's effects are negated until the end of this turn. 

[ATK: 400 / DEF: 800]

 

Bee Force - Azusa the Spirit Bow

[WIND / Insect / Synchro / Tuner / Effect / Level 5]

1 Tuner + 1 or more non-Tuner monsters

During either player's turn, if a "Bee Force" monster would either inflict battle or effect damage, you can double that damage. Once per turn, you can target 1 other "Bee Force" monster you control, then activate 1 of these effects; 

● Increase its Level by 1. 

● Reduce its Level by 1.

[ATK: 2200 / DEF: 1600]

 

Bee Force - Voulge the Attack

[WIND / Insect / Synchro / Effect / Level 6]

1 Tuner + 1 or more non-Tuner monsters

When this card is Special Summoned, you can add 1 "Bee" Spell/Trap card from your Deck or Graveyard to your hand. Once per turn, you can target 1 face-up monster your opponent controls and halve that target's ATK until the End Phase, and if you do, after that effect resolves, inflict damage to your opponent equal to that monster's current ATK.

[ATK: 2500 / DEF: 800]

 

Bee Force - Hama the Evil-Crushing Bow

[WIND / Insect / Synchro / Effect / Level 8]

1 Tuner + 1 or more non-Tuner monsters

During the Damage Step, if this attacking card inflicts battle damage to your opponent, all monsters your opponent controls lose ATK equal to the battle damage inflicted until the end of the Battle Phase and it can make a second attack during that Battle Phase only. During the End Phase, if this card did not attack this turn, inflict 300 damage to your opponent for each "Bee Force" monster in your Graveyard.

[ATK: 2800 / DEF: 2000]

 

Bee Force - Big Ballista the Final Battle

[WIND / Insect / Synchro / Effect / Level 12]

1 Tuner + 1 or more non-Tuner Synchro Monsters

Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can discard 1 "Bee Force" monster to negate the activation, and if you do, destroy it. During either player's turn, you can banish any number of "Bee Force" monsters from your Graveyard, if you do, all monsters your opponent controls lose 500 ATK and DEF for each monster banished this way. If this card attacks, it is unaffected by other card effects until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

[ATK: 3000 / DEF: 2500]

 

Bee Jewel of Rebirth

[Normal Spell]

Target 1 "Bee Force" monster in your Graveyard; Special Summon it but it cannot be destroyed by battle or card effects this turn. During your Main Phase, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard, then target 1 banished "Bee Force" monster and add it to your hand.

 

All-Out Rebellion

[Normal Spell]

If your opponent controls monster(s) and you control no monsters, Special Summon as many WIND Insect-Type monsters from your hand, Deck or Graveyard equal to the number of monster(s) your opponent controls. Their effects are negated and they are all destroyed during the End Phase. During the turn this card is activated, you cannot Special Summon monsters for the rest of this turn, except Insect-Type monsters. You can only activate 1 "All-Out Rebellion" per turn.

 

Bee Force Nest

[Continuous Trap]

Once per turn, if a "Bee Force" monster you control is targeted for an attack or a card effect, you can Special Summon 1 monster with the same name from your hand or Deck, then if this effect was activated during the Battle Phase, you can end that Battle Phase. If a "Bee Force" monster would leave the field by an opponents card effect or by battle, destroy this card. 

 

Bee Formation

[Continuous Trap]

Each time your opponent Normal or Special Summons a monster(s), all "Bee Force" monsters gain 400 ATK for each Summoned monster. If a "Bee Force" monster would be destroyed, you can destroy another face-up "Bee Force" monster you control instead.

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