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Estauns interias

Ira Vehementi

Estauns interias

Ira Vehementi

SEPHIROTH!

 

 

 

H56o6xo.jpg

[spoiler=Effect]Cannot be Normal Summoned or set. Must be Special Summoned (from your hand ) if your opponent declares a direct attack on you and cannot be Special Summoned in other ways. When this card is summoned: Banish the monster that attacked you directly and negate all damage that would be inflicted to you until the end of the turn. Your opponent cannot activate card effects in response to this effect. When you declare an attack with this card: You can banish 1 monster from your hand. If you do: Increase the ATK of this card by the original ATK of that banished monster until the end of the damage step. This face up card cannot be used as a material for a Fusion, Synchro, or XYZ Summon. If this card would be destroyed or banished: You can shuffle it into your deck instead then draw a card.

 

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"Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect (from your hand) if your opponent declares a direct attack on you and cannot be Special Summoned by in other ways. When an opponent's monster attacks you directly this card is summoned : You can target the attacking monster; Special Summon this card from your hand, and if you do, banish that target, the monster that attacked you directly and negate all also you take no further damage that would be inflicted to you until the end of the turn. Your opponent cannot activate cards or effects in response to this effect. When this card you declares an attack with this card : You can banish 1 monster from your hand; If you do: Increase the ATK of this card gains ATK equal to by the original ATK of that banished monster until the end of the Damage Step. This face-up card cannot be used as a Material for a Fusion, Synchro, or Xyz Summon. If this card would be destroyed or banished, you can shuffle it into the your Deck instead, then draw 1 card."

 

A little difficult to deal with. You're pushing for game and then suddenly this card comes in to save the day and halt the OTK, potentially commencing a counterattack, and if it eventually gets dealt with outside of very specific ways it only disappears into the Deck to potentially save your skin once again. Fortunately, this is its only use, but damn if it does it very well.

 

Amusing situations arise when both players have multiple copies of this card and keep running into each other. Due to probability, some hits are bound to go through, though, and those few hits that do count are probably going to hurt. A very strange case of rocket tag.

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"Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect (from your hand) if your opponent declares a direct attack on you and cannot be Special Summoned by in other ways. When an opponent's monster attacks you directly this card is summoned : You can target the attacking monster; Special Summon this card from your hand, and if you do, banish that target, the monster that attacked you directly and negate all also you take no further damage that would be inflicted to you until the end of the turn. Your opponent cannot activate cards or effects in response to this effect. When this card you declares an attack with this card : You can banish 1 monster from your hand; If you do: Increase the ATK of this card gains ATK equal to by the original ATK of that banished monster until the end of the Damage Step. This face-up card cannot be used as a Material for a Fusion, Synchro, or Xyz Summon. If this card would be destroyed or banished, you can shuffle it into the your Deck instead, then draw 1 card."

 

A little difficult to deal with. You're pushing for game and then suddenly this card comes in to save the day and halt the OTK, potentially commencing a counterattack, and if it eventually gets dealt with outside of very specific ways it only disappears into the Deck to potentially save your skin once again. Fortunately, this is its only use, but damn if it does it very well.

 

Amusing situations arise when both players have multiple copies of this card and keep running into each other. Due to probability, some hits are bound to go through, though, and those few hits that do count are probably going to hurt. A very strange case of rocket tag.

thanks for the comment and damn my OCG is that bad? Lol it's really hard to try to get this whole OCG thing correct all the time since the wording and trigger clauses in this card game is confusing at times.
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Inherent Summons don't start Chains, but considering how your card appears to work, it will need to start a Chain like Swift Scarecrow and its ilk. Hence I rearranged the Summon restriction and turnabout effect such that the SS and everything is all tied into a single effect.

 

The ATK-boosting bit can be lumped into a single effect rather than 2 separate Chain-starting ones. It also looks like you're banishing the monster as a cost so I worded it accordingly.

 

The removal-replacement effect should be Continuous - i.e. not having any colons or semicolons, since those have difficulty applying if the monster gets removed mid-Chain. On the other hand, we can word it like this:

"If this card is destroyed or banished: You can shuffle it into the Deck, then draw 1 card."

This means that the card still gets properly destroyed or banished before it shuffles into the Deck from there. It also means that if there's anything preventing Graveyard or banish effects from triggering, this card cannot shuffle itself in.

 

Just remember that everything with a colon or semi-colon can contribute to a Chain Link. This is important in determining what can or can't be Chained to, if possible, and how it can apply if their triggers are satisfied in the middle of a Chain resolving.

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  Not bad at all. 1) A powerful monster that can only be SS and only when a direct attack is declared 2) with a bonus to banish the attacking monster 3) and reduce every other damage until the End Phase to zero. If the SS is successful, 4) no effect activation.

  Oh wait... 4 pluses in a single move? Hm, the high ATK and the banishing of a monster are just enough for the monster (or prevent furhter damage instead of the banishing), no need to disrespect your opponent too much.

 

  Increasing its ATK when it attacks is a nice pay-off for its difficulty to be Summoned, but 3000 are already a lot. An increase between 500 and 1000 is just enough (no need to banish a monster for this case; just discard it or choose a different cost).

 

  The restriction to been used as a Material is not necessary. Very few R10 monsters exists and, usually, only Trains or other Decks with a strange strategy Summon them (unless a player uses cards like Mischief of the Yokai, a rare thing to happen). Moreove, the only Level 11 Synchro monster that can be Summoned is Star Eater (there is no Level 12 Synchro monster that requires only 2 monsters with a simple condition atm). Finally, you'd want to use faster or better card to Fusion Summon instead of waiting to Summon this monster first.

 

  The last effect is very good to be real. Saving the card with its same pluses +1 free card?

I have two suggestions (you can pick one):

a) Remove the Draw part,

b) add something when the monster would be destroyed, e.g. to banish it and 1 card from your hand or shuffle 1 card from your field/hand into the Deck or something you think of.

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