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(Written) SuperHeavy Samurai Double Tuning.


King K. Azo

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Superheavy Great God Izana-G

Level 12

Earth

Machine

2 "SuperHeavy Samurai" Tuners + 1 or more non-tuner "SuperHeavy Samurai" monsters.

(This card is treated as a SuperHeavy Samurai monster) This card can attack from the face up Defense Position. If you have no Spell/Trap Cards in your Graveyard: you can Special Summon 1 "SuperHeavy Samurai" monster from your Main Deck in face-up defense position. You can reveal 1 "Superheavy Samurai" monster in your Deck, and either add it to your hand or send it to the Graveyard. You can only use each of these effects of "Superheavy Great God Izana-G" once per turn. "SuperHeavy Samurai" monsters cannot be banished, except by their own effects.

2600/4500

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where is the level of the Synchro monster ? nice card otherwise, effects are also rather underwhelming for the summoning requirement, effect should have been more power-packed. Also, this card does not have "This card can attack while in face-up Defense Position", so was that purposely left out of the card so that attacking with this card needs Benkai on field ?

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Considering it can call up a 3500 beat stick, I thought it was broken... But...

This, my friend is quite underwhelming for a level 12 "SUPERHEAVY" samurai then broken, it's just setup, a little speed and a beat stick.

Sure its game with soulbuster gauntlet but that rarely goes through, no one would risk ramming into a samurai without a back-up anyway.

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