宇佐見 蓮子@C94 Posted November 17, 2015 Report Share Posted November 17, 2015 [spoiler=Eff]1 Tuner + 1 non-Tuner WATER monstersWhen this card is Synchro Summoned: You can target 1 monster your opponent controls; Destroy that target, and if you do, place it on an open Spell/Trap zone your opponent controls instead of sending it to the graveyard. Once per turn, during either player's turn when a level 5 or higher monster activates its effects, or when a "Maelstrom" monster you control is targeted by a monster effect: You can negate that effect, and if you do, destroy that monster. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted November 17, 2015 Author Report Share Posted November 17, 2015 nyeh, bump Link to comment Share on other sites More sharing options...
asterr259 Posted November 17, 2015 Report Share Posted November 17, 2015 Hmmm, any real reason why it sends a destroyed monster into your opponent's S/T Zone? I would assume its a "Maelstrom" thing, but that seems rather difficult to get rid of. Wouldn't just blocking it, similarly to Ojama King/Knight, be just as effective? But I digress.I feel like you're also suppose to say "it is treated as a Continuous X Card" or "-your opponent controls as a Continuous X Card, -" so I would know if it's a continuous spell or trap and how I would get rid of it, Unless you meant for it to be set, you don't specify. Last effect is similar to CW's but protects the whole squad. A cool card, but for what it does I think its stats seem a little high imo. Maybe a couple hundred points lower? OCG is slightly off in the first effect if I had to nitpick: "When this card is Synchro Summoned: You can target 1 monster your opponent controls; destroy that target, and if you do, place it in an unused Spell/Trap Card Zone your opponent controls as a (insert what it is), instead of sending it to the Graveyard." Link to comment Share on other sites More sharing options...
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