shadowtj Posted November 19, 2015 Report Share Posted November 19, 2015 Alright Ladies and Gentlemen sup its Aura... Its been a ridiculously long time since i've posted any kind of card type or archetype i've had in the works, but i decided that i was going to venture and for fun and RP purposes with a friend design a archetype and type for a deck in ties with my favorite videogame Kingdom Hearts. This archetype follows a few different mechanics but my original intent was for them to be a more competitive and less linear advanced Noble Knight deck in away in which the Keyblades would be the equip spells. However im already faced with many issues the biggest one being i want new fresh effects something not seen yet or a concept of an effect from monsters that exist already but with a twist simply because in the current metagame i personally think the noble arms cards suck. Anyway so far the deck as far as monster type goes its simliar to i guess you could say X-sabers, meaning they are different types but blend and such due to having the same name as their archetype. The other issue is i desperately want to change the name of them because to a degree i dont want the extra deck monsters to have the same name as the main deck but be similiar like the satellar main deck and stellar extra deck. And the are going to eventually be pendulums so a pendulum effect that would fit the character would be helpful so any ideas you guys have would be awesome. Types so far: Enix-Warrior / Enix-Psychic (For obvious reasons Square-Enix as well as i dont want some regular washed up current used types)(Sora is a Special Case: More details will be explain when you guys leave comments)(Idk why kairi is so big i also hate her artwork but it was hard to find good artwork without the KH logo) Link to comment Share on other sites More sharing options...
shadowtj Posted November 19, 2015 Author Report Share Posted November 19, 2015 20 Views no comments... :( meh come on peeps you guys gotta have some ideas or opinions anything you guys will think help get this moving would be very useful. Link to comment Share on other sites More sharing options...
Fukato Posted November 25, 2015 Report Share Posted November 25, 2015 Funny how you made this when I remade mines just a month ago in the Casual Multiples. While mine revolves around Drive Forms, I'm guessing your revolves around the Keyblade Equip Spells, although the Kingdom Key: Shadow's Promise doesn't have any effect or rather anything written so you might want to fix that. Also so far I have only seen one use for Kairi's Heart Counter and that is Axel's effect to destroy to cards at the cost of 1 discard and 1 Heart Counter. Also Axel's last effect should just be when it is destroyed or negate the effect that would destroy it. Kairi's monster effect is truly punishing as it can banish 1 Kingdom Key card in your Graveyard and then discard up to 3 cards in your opponent's hand at no cost! Just for having banished Kingdom Keys! And then for Sora's effect where does the third revealed Kingdom Key go after the effect resolves if it is not chosen.? Riku can pretty much Special Summon himself when a Keyblade Keeper XIII monster is destroyed once per turn. So you can Dark Hole and destroy one or more of your own monsters while getting rid of the opponent's monster, then get him out and possibly Normal Summon another out and deal at least 3500 worth of battle damage. Its actually good and is balanced with the hard OPT. I supposed thats all for now that I can really critique. Link to comment Share on other sites More sharing options...
shadowtj Posted December 8, 2015 Author Report Share Posted December 8, 2015 no its discard 1 card for each kingdom key banished max 3 meaning i can only make my opponent discard three cards. Link to comment Share on other sites More sharing options...
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