GGuardian Posted November 20, 2015 Report Share Posted November 20, 2015 Brutal KnightWarrior / EARTHATK/DEF: 2300/0Level: 4Effect: You cannot Special Summon monsters, this effect cannot be negated. This card can attack up to 2 monsters during the same Battle Phase. If this card attacked, change it to defense mode during this turn End Phase. If this card is destroyed by battle or by card effect: You can add 1 "Brutal" monster from your Deck to your Hand. Brutal OrcWarrior / EARTHATK/DEF: 2500/0Level: 4Effect: You cannot Special Summon monsters, this effect cannot be negated. Any battle damage this card inflicts to your opponent is halved. Once per turn, you can pay 1000 LP's: Increase this card ATK in 1000 until the End Phase. If this card attacked, change it to defense mode during this turn End Phase. If this card is destroyed by battle or by card effect: You can add 1 "Brutal" monster from your Deck to your Hand. Brutal BeetleInsect / EARTHATK/DEF: 2400/0Level: 4Effect: You cannot Special Summon monsters, this effect cannot be negated. Any battle damage this card inflicts to your opponent is halved. Once per turn, you can pay 1000 LP's: Change all monsters your opponent controls to attack mode (Flip effects aren't activated at this time), also all monsters your opponent controls lose 500 ATK until this turn End Phase. If this card attacked, change it to defense mode during this turn End Phase. If this card is destroyed by battle or by card effect: You can add 1 "Brutal" monster from your Deck to your Hand. Brutal WormInsect / EARTHATK/DEF: 2100/0Level: 4Effect: You cannot Special Summon monsters, this effect cannot be negated. Any battle damage this card inflicts to your opponent is halved. This card can attack your opponent directly. If this card attacks, your opponent cannot activate card effects until the end of the Damage Step, also change this card to defense mode during this turn End Phase. If this card is destroyed by battle or by card effect: You can add 1 "Brutal" monster from your Deck to your Hand. Brutal GolemRock / EARTHATK/DEF: 2800/0Level: 4Effect: This card cannot be Special Summoned. You can only Normal Summon this card if you control no monsters. You cannot Summon or Set Monsters, this effect cannot be negated. All battle damage this card would inflict to your opponent becomes 0. If this card attacked, change it card to defense mode during this turn End Phase. If this card is destroyed by battle or by card effect: You can add 1 "Brutal" monster from your Deck to your Hand, except "Brutal Golem". Brutal RecruitmentNormal Spell CardEffect: Add 1 "Brutal" card from your Deck to your Hand. Brutal TyphoonContinuous Spell CardEffect: Once per turn, if you control a "Brutal" monster: You can destroy 1 Spell/Trap your opponent controls. Brutal ChangeQuick-Play Spell CardEffect: Return to your Hand all "Brutal" monsters you control that didn't inflict battle damage to your opponent this turn, then you can Special Summon 1 "Brutal" monster from your Hand. Brutal ControlTrap CardEffect: Destroy 1 "Brutal" monster you control, then take control of 1 monster your opponent controls. Link to comment Share on other sites More sharing options...
Snatch Steal Posted November 21, 2015 Report Share Posted November 21, 2015 • I would phrase it as "You cannot Special Summon monsters (this effect cannot be negated)." • Position is a better word than Mode. • LP is plural by itself. • Worm doe, wow. 2100 direct that they can't negate? I could almost just see that being shoved up the butt of any old deck for splashing purposes This deck appears both very slow and very powerful at the same time. Many decks with poor field presence often stumble, but I think with the support this deck has, it might be okay. Three recruitment seems just about necessary, as does at least one ROTA as the banlist fluctuates. You could run a "Flying "C"", "Naturia Butterfly," or "Naturia Stinkbug" with "Insect Imitation," unless that gets cloggy. Brutal Change is pretty awesome, since it basically removes every drawback of having your Brutal cards out. Skill Drain would help this deck quite a bit, since they act like Qliphorts with their ability to knock stuff out with high ATK and few drawbacks as far as it is concerned.Overall, this deck might fare well against certain decks. It looks nice at first glance; simple, yet effective. Link to comment Share on other sites More sharing options...
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