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Phantom Knights Support (Old) [Written]


(Aromaiden)

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I made these cards a while ago, long before the current real effects were revealed for many of them.

 

The Phantom Knights Dark Gauntlet
Trap/ Normal
 
If there are no cards on your field or if all face-up monsters you control are "The Phantom Knights" monsters; this card can be activated from your hand. When you activate this card, Special Summon it in Defense Position as an Effect Monster (Warrior-Type/Dark/Level 4/ATK 0/DEF 600)(This card is NOT treated as a Trap Card). When this card attacks or is attacked; it gains 300 ATK and DEF for each "The Phantom Knights" card and "The Phantom" Spell/Trap card in your Graveyard. You can banish this card from your Graveyard; Special Summon 1 "The Phantom Knights" monster from your hand, but banish it when it leaves the field. You can only use this effect of “The Phantom Knights Dark Gauntlet” once per turn.
 

The Phantom Knights Shade Brigandine
Trap/Normal
 
If the only Trap cards in your Graveyard are "The Phantom" or "The Phantom Knights" cards; this card can be activated the turn it is Set. When you activate this card, Special Summon it in Defense Position as an Effect Monster (Warrior-Typed/Dark/Level 4/ATK 0/DEF 800)(This card is NOT treated as a Trap Card). You can banish this card from your Graveyard: Send 1 "The Phantom Knights" Card or 1 "The Phantom" Spell/Trap card except "Horn of the Phantom Beast" from your hand to the Graveyard; draw 2 cards. You can only use this effect of "The Phantom Knights Shade Brigadine" once per turn.
 
 

The Phantom Wing
Trap/Normal
 
Target 1 face-up "The Phantom Knights" monster you control; this turn it is unaffected by your opponent’s card effects until the end of the turn, also it gains 500 ATK. You can banish this card from your Graveyard, then target 1 banished "The Phantom Knights" monster; Special Summon it, but banish it when it leaves the field. You can only use this effect of "The Phantom Wing" once per turn.
 
 

The Phantom Sword
Trap/Continuous
 
Activate this card by targeting 1 "The Phantom Knights" monster you control; it gains 800 ATK. If that target would be destroyed by battle or card effect, you can send this card to the Graveyard instead. If that target leaves the field, destroy this card. You can banish this card from your Graveyard; Special Summon 1 “The Phantom Knights” monster from your Deck, but banish it when it leaves the field. You can only use this effect of "The Phantom Sword" once per turn.
 
 

The Phantom Spear
Spell/Continuous
 
During either player's turn, when your opponent activates a Spell/Trap card or effect: You can inflict 500 damage to your opponent. During either player's turn, when your opponent activates a Spell/Trap Card: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, and if you do that, inflict 1000 damage to your opponent.
 
 

The Phantom Knights of Rusted Halberd 
Rank 4/Dark/Warrior/XYZ/Effect/2400 ATK/1200 DEF
2 Level 4 monsters
 
Once per turn: You can detach 1 Xyz Material from this card: then target 2 cards on the field; destroy those targets, then send 1 "The Phantom Knights" card or 1 "The Phantom" Spell/Trap card, except "Horn of the Phantom Beast", from your Deck to the Graveyard; . If this card is destroyed (by battle or by a card effect): You can target up to 2 of your banished "The Phantom Knights" cards and/or “The Phantom” Spell/Trap cards; add them to your hand.
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