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[Written] Ferocious


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Ferocious Swarm - DARK

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Insect/Effect

When this monster is attacked: You may discard 1 card; activate 1 "Ferocity" Spell from your hand. When this monster destroys a monster by battle: Activate one of the following effects. You can only activate each effect of "Ferocious Swarm" once per turn.

-Add, from your deck to your hand, 1 "Ferocious" monster.

-Inflict 200 damage to your opponent for each monster in your graveyard.

-Add, from your graveyard to your hand, 1 "Ferocity" Spell.

ATK/1200 DEF/0

 

Ferocious Wolf - DARK

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Beast/Effect

When this monster is attacked: You may discard 1 card; activate 1 "Ferocity" Spell from your hand. When this monster destroys a monster by battle: Activate one of the following effects. You can only activate each effect of "Ferocious Wolf" once per turn.

-During your Standby Phase: Special Summon, from your hand or graveyard, 1 "Ferocious" Monster.

-Inflict damage to your opponent equal to the DEF of the destroyed monster.

-Add, from your graveyard to your hand, 1 "Ferocity" Spell.

ATK/1400 DEF/0

 

Ferocious Eagle - DARK

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Winged Beast/Effect

When this monster is attacked: You may discard 1 card; activate 1 "Ferocity" Spell from your hand. When this monster destroys a monster by battle: Activate one of the following effects. You can only activate each effect of "Ferocious Eagle" once per turn.

-Add, from your graveyard to your hand, 1 "Ferocious" monster.

-Inflict 800 damage to your opponent.

-Add, from your graveyard to your hand, 1 "Ferocity" Spell.

ATK/1600 DEF/0

 

Ferocious Shark - DARK

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Fish/Effect

When this monster is attacked: You may discard 1 card; activate 1 "Ferocity" Spell from your hand. When this monster destroys a monster by battle: Activate one of the following effects. You can only activate each effect of "Ferocious Shark" once per turn.

-Draw 1 Card.

-Inflict damage to your opponent equal to half the ATK of the destroyed monster

-Add, from your graveyard to your hand, 1 "Ferocity" Spell.

ATK/1800 DEF/0

 

Ferocity of the Lonely

Normal Spell

Activate while you control only 1 Monster with 2000 or less ATK: Target that monster and up to 2 monsters in your graveyard with 2000 or less ATK; The first target gains ATK equal to half the combined ATK of the other targets until the End Phase and can attack all monsters your opponent controls once each, but it inflicts no battle damage, and you cannot Summon monsters for the rest of the turn. You can only activate 1 "Ferocity" Normal Spell per turn.

 

Ferocity of the Intimidated

Normal Spell

Activate while you control only 1 Monster with 2000 or less ATK: Target your monster and 1 monster your opponent controls with more ATK than your monster; your monster gains ATK equal to half the ATK of the opponent's targeted monster until the End Phase and your monster can attack all monsters your opponent controls once each, but it inflicts no battle damage, and you cannot Summon monsters for the rest of the turn. You can only activate 1 "Ferocity" Normal Spell per turn.

 

Ferocity of the Hungry

Normal Spell

Activate while you control 2 or more monsters: Target 1 monster you control with 2000 or less ATK: Tribute all monsters you control, except the target, then that target gains ATK equal to the combined ATK of the tributed monsters and can attack all monsters your opponent controls once each, but it inflicts no battle damage, and you cannot Summon monsters for the rest of the turn. You can only activate 1 "Ferocity" Normal Spell per turn.

 

Ferocity of the Pack

Normal Spell

Target 1 monster you control with 2000 or less ATK; All monsters with the same name as that target gain half the ATK of that target, but all battle damage your opponent becomes 0, you cannot attack with monsters besides ones with the same name as that target, and you cannot Summon monsters for the rest of the turn. You can only activate 1 "Ferocity" Normal Spell per turn.

 

Hunting Grounds of Ferocity

Field Spell

You can Normal Summon 1 "Ferocity" monster in addition to your Normal Summon/Set. Once per turn, you can: Special Summon 1 "Prey Token" (Beast-Type/DARK/Level 1/ATK 0/DEF 0) to your opponent's side of the field. When you activate the effect of a "Ferocious" monster during your opponent's turn: After the chain resolves, add that activated "Ferocity" Normal Spell to your hand.

 

>Andvantage generating effect to offset discard cost/Let you use Pack or Hungry

>Damage inflicting effect so you can actually function

>Regenerating Ferocity card so you dont have to try

 

...Might be broken, but It's just an idea.

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