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spelwarrior191

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Continous Trap

Imperial Storage Room

Each time you activated a Spell Card place 1 Storage Counter on this card when that Spell card resolves (max. 12).

Once per turn and only only once that turn, during your Main Phase 2 activate this effect by removing 2 Storage Counter(s), draw 1 card. When this card is destroyed and

removed from the field by an opponent's card effect: draw a card for every 4 Storage Counter(s) on this card.

 

Normal Spell

Geomancy 

Banish 2 EARTH monsters from your graveyard, then draw 2 cards.

You cannot Special Summon monster(s) this turn except EARTH monster(s).

 

Normal Spell

Ignition

You must control 1 Face-up FIRE monster to resolve this effect. Excevate 2 cards from your deck, then if there is a

FIRE monster revealed, add it to your hand, also non-FIRE monster(s) are send to the graveyard. You cannot Special Summon

the turn you activate this effect.

 

Quickplay Spell

Morning dew

Can only be activated in your Standby Phase. Lv 2 or lower WATER monster(s) effect(s) cannot be negated for the rest of your turn.

You can oly Summon WATER monster(s) this turn if you succesfully activated this card effect.

 

Dark Beast-warrior lv 6 ATK 2100 DEF 1400 SYNCHRO EFFECT

Savage Beast of The Night

1 Tuner monster + 1 or more non-tuner monsters

Must be Synchro Summoned and cannot be Special Summoned by other ways. Once per turn when this card destroys an opponent's monster

by battle: you can inflict damage equal to this card's original ATK. During either player's Standby Phase, banish 1 non-Tuner Beast-Warrior monster in your graveyard

or banish this card instead.

 

 Any tips to balancing these cards (if necesary), Theoretical powerfull combo's, updated card grammer or other information is appreciated.

I thank you in advance.

 

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