spelwarrior191 Posted November 26, 2015 Report Share Posted November 26, 2015 Continous TrapImperial Storage RoomEach time you activated a Spell Card place 1 Storage Counter on this card when that Spell card resolves (max. 12).Once per turn and only only once that turn, during your Main Phase 2 activate this effect by removing 2 Storage Counter(s), draw 1 card. When this card is destroyed andremoved from the field by an opponent's card effect: draw a card for every 4 Storage Counter(s) on this card. Normal SpellGeomancy Banish 2 EARTH monsters from your graveyard, then draw 2 cards.You cannot Special Summon monster(s) this turn except EARTH monster(s). Normal SpellIgnitionYou must control 1 Face-up FIRE monster to resolve this effect. Excevate 2 cards from your deck, then if there is aFIRE monster revealed, add it to your hand, also non-FIRE monster(s) are send to the graveyard. You cannot Special Summonthe turn you activate this effect. Quickplay SpellMorning dewCan only be activated in your Standby Phase. Lv 2 or lower WATER monster(s) effect(s) cannot be negated for the rest of your turn.You can oly Summon WATER monster(s) this turn if you succesfully activated this card effect. Dark Beast-warrior lv 6 ATK 2100 DEF 1400 SYNCHRO EFFECTSavage Beast of The Night1 Tuner monster + 1 or more non-tuner monstersMust be Synchro Summoned and cannot be Special Summoned by other ways. Once per turn when this card destroys an opponent's monsterby battle: you can inflict damage equal to this card's original ATK. During either player's Standby Phase, banish 1 non-Tuner Beast-Warrior monster in your graveyardor banish this card instead. Any tips to balancing these cards (if necesary), Theoretical powerfull combo's, updated card grammer or other information is appreciated.I thank you in advance. Link to comment Share on other sites More sharing options...
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