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Calamity an Archetype that uses Fusion Synchro Xyz and Pendulum


Aqua Centauri

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this archetype is about using a lot of Special Summons to Overwhelm and crush your opponent pretty simple , well one of my  best friends made a couple of this cards so i asked if i could do more of this set ,without furder ado lets go  (Note: Hot Red Dragon Archefiend King Calamity doesent belong to this archetype because this archetype is not pronnounced"Karamiti" カラミティ )
 
Main Deck Non-Pendulum Monsters
[spoiler=spoiler] fx5waqB.jpg  uVqKsJE.jpgmxH11xR.jpgCmiY6os.jpgM8sxuII.jpg 

 

 

 

 

Main Deck Pendulum monsters

 
[spoiler=spoiler] nkZKTN1.jpg 6WmCu2n.jpg tTTz93P.jpg 5Nh1VK9.jpgE2L3NOj.jpg 6V8sAHq.jpg 

 

 

Fusion Monsters

 

[spoiler=spoiler] F8u1GlA.jpg T2PMgJE.jpgI7q9TFk.jpg 

 

 

Synchro Monsters

[spoiler=spoiler] 7wVLjvu.jpg MJCEJCs.jpg odWsuYi.jpg 

 

Xyz Monsters

[spoiler=spoiler] y9J1yuf.jpg CSY4K45.jpg KuELFOr.jpg 

 

 

If you found some grammar mistake ruling issue let me take not i will fix it the soon as possible

 

Update1

Updated some monsters effects

 

 

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Well first things first, your archetype is quiet nice in both the visual feel as well as versatility but you do have some cards that might need rewriting.

 

With your effect monsters all of them seem alright though I can see, Calamity's Outerworld explorer being abused, as it can literally lead to instant level 7, 6, 

and due to the nature of your deck and summoning even level 5, 8, XYZs with pretty much minimal effort. Besides that they are pretty interesting.

 

With your pendulum monsters again most seem alright except for two that have me scratching my head as they seem to stagger on the boarder line of, ok and op.

these are Calamity's Transcendent Spirit Dragon, Calamity's Sentry Scream Bat, and Calamity's Mischievous prodigy.

 

Calamity's Transcendent Spirit Dragon - its pendulum zone effect is similar to ,"Calamity's Outerworld explorer" as it can be horribly abused, again with the special

summoning this deck can obtain level 9, 8, 7, 4, 3, and 1 XYZ. This is added to Outerworld's one as well. 

 

Calamity's Sentry Scream Bat - Has two op parts, its ability to make tuners, and its fusion summoning ability. A Once per turn ability to make ,"any" Calamity monster into a tuner generates a large number of synchro options, level 4, 5, 6, 7, 8, 9 Synchro's, which is quite large for a single deck that is already extremely XYZ heavy. The other part is that if you have a pendulum card in your extra deck allows you to banish cards from your deck to fusion summon, this mixed with how easy it is too return banished cards to the grave and the pretty powerful boss monsters in the fusion deck it can become a bit OP in a deck that is XYZ and Synchro Heavy.

 

Calamity's Mischievous prodigy - just has the same issue with ,"Sentry Scream Bat" with its Once per turn ability to make ,"any" Calamity monster into a tuner.

 

Now on to Extra Deck Monsters.

 

Fusion monsters The first two monsters are completely fine and welcomed, with effects that will prove useful in the meta though ,"Calamity's Sage Fallen angel of doom" does

need a small Text tweak(You should make the spell discarding optional, because they way you wrote it makes the discarding mandatory and the extra attacks optional)

 

Calamity's Nemesis Ruler Abyss Dragon King - Its a great boss monster no doubt that, but holy crap man its ability to single-handedly OTK is unbelievable, maybe you should make a limit, like 3.

 

Now on to the Synchro Monsters, again the first two are great, but the last one the boss Synchro monster is a bit... bullshit. Its OP on a totally different league then Abyss Dragon King. Its first effect is acceptable, nothing really op but its second effect again since it has pendulums , you pretty much field wipe, without much of a cost. Many decks won't be able to respond to such a broken effect and again since the cost is pretty much non-existent it makes it OP, I mean even exciton Knight had it were you both lost everything and your opponent didn't take any damage that turn. This one banishing all monsters forever and only halves it. Seriously this needs a rewrite. 

 

Finally the XYZ monsters, "Calamity's Chaos Slayer War Commander" fine first effect but the secondary effect is alright except that this monster is really easy to get out the its secondary effect has no cost. Might want to look into that. Next is ,"Calamity's Disaster Ruler Chaos Dragon King" its effect is similar to Judgement Dragon king, except that it works for both sides. Though its a complete field wipe, it can be used with many decks like photons to create very powerful monsters then use this cards effect to wipe both fields protect the monsters and now without other card protection a Prime Photon Dragon can cause be an OTK. Or maybe I'm just reading to far into this.

 

Anyway from what I've seen of your archtype there really isn't many problems except that your boss monsters are bit too boss, well most of them are. Remember that when making a monster you have to see its full effect on the deck as a whole. So to make it better try and fix Boss monsters to be less op.

 

Hope this helped

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Well first things first, your archetype is quiet nice in both the visual feel as well as versatility but you do have some cards that might need rewriting.

 

With your effect monsters all of them seem alright though I can see, Calamity's Outerworld explorer being abused, as it can literally lead to instant level 7, 6, 

and due to the nature of your deck and summoning even level 5, 8, XYZs with pretty much minimal effort. Besides that they are pretty interesting.

 

With your pendulum monsters again most seem alright except for two that have me scratching my head as they seem to stagger on the boarder line of, ok and op.

these are Calamity's Transcendent Spirit Dragon, Calamity's Sentry Scream Bat, and Calamity's Mischievous prodigy.

 

Calamity's Transcendent Spirit Dragon - its pendulum zone effect is similar to ,"Calamity's Outerworld explorer" as it can be horribly abused, again with the special

summoning this deck can obtain level 9, 8, 7, 4, 3, and 1 XYZ. This is added to Outerworld's one as well. 

 

Calamity's Sentry Scream Bat - Has two op parts, its ability to make tuners, and its fusion summoning ability. A Once per turn ability to make ,"any" Calamity monster into a tuner generates a large number of synchro options, level 4, 5, 6, 7, 8, 9 Synchro's, which is quite large for a single deck that is already extremely XYZ heavy. The other part is that if you have a pendulum card in your extra deck allows you to banish cards from your deck to fusion summon, this mixed with how easy it is too return banished cards to the grave and the pretty powerful boss monsters in the fusion deck it can become a bit OP in a deck that is XYZ and Synchro Heavy.

 

Calamity's Mischievous prodigy - just has the same issue with ,"Sentry Scream Bat" with its Once per turn ability to make ,"any" Calamity monster into a tuner.

 

Now on to Extra Deck Monsters.

 

Fusion monsters The first two monsters are completely fine and welcomed, with effects that will prove useful in the meta though ,"Calamity's Sage Fallen angel of doom" does

need a small Text tweak(You should make the spell discarding optional, because they way you wrote it makes the discarding mandatory and the extra attacks optional)

 

Calamity's Nemesis Ruler Abyss Dragon King - Its a great boss monster no doubt that, but holy crap man its ability to single-handedly OTK is unbelievable, maybe you should make a limit, like 3.

 

Now on to the Synchro Monsters, again the first two are great, but the last one the boss Synchro monster is a bit... bullshit. Its OP on a totally different league then Abyss Dragon King. Its first effect is acceptable, nothing really op but its second effect again since it has pendulums , you pretty much field wipe, without much of a cost. Many decks won't be able to respond to such a broken effect and again since the cost is pretty much non-existent it makes it OP, I mean even exciton Knight had it were you both lost everything and your opponent didn't take any damage that turn. This one banishing all monsters forever and only halves it. Seriously this needs a rewrite. 

 

Finally the XYZ monsters, "Calamity's Chaos Slayer War Commander" fine first effect but the secondary effect is alright except that this monster is really easy to get out the its secondary effect has no cost. Might want to look into that. Next is ,"Calamity's Disaster Ruler Chaos Dragon King" its effect is similar to Judgement Dragon king, except that it works for both sides. Though its a complete field wipe, it can be used with many decks like photons to create very powerful monsters then use this cards effect to wipe both fields protect the monsters and now without other card protection a Prime Photon Dragon can cause be an OTK. Or maybe I'm just reading to far into this.

 

Anyway from what I've seen of your archtype there really isn't many problems except that your boss monsters are bit too boss, well most of them are. Remember that when making a monster you have to see its full effect on the deck as a whole. So to make it better try and fix Boss monsters to be less op.

 

Hope this helped

Thanks for the suggestion, Prodigy new effect is that now that my "calamity"  pendulum cards cannot be destroyed,Spirit dragon now can use the another monster in the pendulum zone to Xyz summon keep in mind that this effect most of time will only Xyz Summon a rank 5 or lower due to the fact the higher scales are beetween Lvl 3-4, Fallen angel send cards effect is optional now, Synchro boss now will only destroy monsters

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