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Attempt at Union Support


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06B6N0o.jpg


 


Each time a Union monster(s) is Summoned, place 1 Unity Counter on this card. This card gains the following effects based on the number of Unity Counters on it. ●1+ Cannot be destroyed by card effects. ●2+ Once per turn, you can add 1 Union monster from your Deck or Graveyard to your hand. ●3+ Once per turn, you can equip 1 Union monster from your hand to a valid target on the field. ●4+ Once per turn, you can Special Summon 1 Union monster from your hand or Graveyard. ●5+ Once per turn, you can banish a number of cards your opponent controls up to the number of Union monsters you control.


 


Cardmaker being a trashy trash forced me to use # in place of ● on the card image which is unfortunate but that's life. I know the effects are quite strong but there are 26 Union monsters in the game and Machina Gearframe is the only one not utter shit so really they need support like this to work. Still maybe too strong, last effect particularly but not sure on it really. It's a big long effect so unless someone sees something that infuriates them by how stupidly terrible it is not expecting any comments really. And this wall of text won't help that I suppose.


 


You know, I'm looking at it now seconds after posting this and am having immediate doubts as to the balance of this card because I completely disregarded that the effects stacking on each other makes things a bit wild.


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"Each time a union monster(s) is Summoned..."

 

Talking about 4 days? I get unhinged after 8 hours with no comments lol

 

As for the card, I like it quite a bit, there is very little support or use of unity monsters. Also, it will go great with a Lego themed Deck I'm in the process of making (hardest part is finding the pictures!).

 

It seems balanced and still very helpful, right up until you reach 5 counters, then it gets a little too deadly every turn, I believe.

 

Try changing:

"●5+ Once per turn, you can banish a number of cards your opponent controls up to the number of Union monsters you control."

 

to:

 

"●5+ You can remove counters from this card equal to the amount of Union monsters you control too banish a number of cards your opponent controls up to the number of counters removed."

 

That, to me, keeps the card with the same vibe, but (again, to me) keeps it a little more balanced.

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Thanks for the comment, changed the mistakes in the card text. I do think there should be a cost for that last effect but I'm not sure I want it to be removing counters yet that seems the best way to go about it due to the strength of the effect. Need to have a think about it, likely will add it because this can generate counters for itself anyway once it reaches 3/4. Appreciate feedback.

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Not a fan of this card. It may be slow to set up but considering it doesn't actually spend counters for its effect, once you stack 2+ counters it turns into a constant advantage generator that can become degenerate exponentially. Think about it: with 5+ counters you get to search an Union from the deck, revive an Union monster, and banish cards depending on the number of Union monsters you control... every turn. Plus with the protection effect the opponent will have a difficult time with removing it, requiring non-destructive removal such as Castel, etc.

 

My suggestion is to make the card weaker but simpler. For instance, drop the banishment effect, and make it actually cost counters for the effects in exchange of generating counters at a faster rate (e.g. 2 Counters per Summon).

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