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Elementum Arsenal Deck Concept


jdoug2000

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The focus of this deck is on hand effects of "Elementum Arsenal" monsters, while using the non-"Arsenal" Elementum monsters to maintain hand advantage. Respectful critiques and comments are always welcome

 

[spoiler=Non-Arsenal Elementum Monsters]

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LORE: During your Standby Phase, if you control no Spells/Traps: you can add 1 "Elementum Arsenal" monster from your deck to your hand. During your Endphase, if you Discarded an "Elementum Arsenal" monster(s) by their own effect(s) this turn, you can draw 1 card.

 

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LORE: You can Special Summon this card (from your hand) by banishing 1 "Elementum" monster from your Graveyard, but you cannot Special Summon other monsters this turn. Once per turn, during the End Phase, if you discarded at least 1 "Elementum Arsenal" monster by its own effect: you can add 1 "Elementum Arsenal" monster from your Graveyard or Deck to your hand.

 

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LORE: You can Special Summon this card (from your hand or graveyard) by banishing 3 LIGHT monsters from your graveyard. If this card is sent from the field to the graveyard: you can target up to 2 "Elementum Arsenal" monsters in your graveyard; add those targets to your hand. During either player's turn: You can discard this card from your hand; all "Elementum" monsters you control are unaffected by card effects, except "Elementum Arsenal" effects, for the rest of this turn.

 

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LORE: 2 level 4 LIGHT "Elementum" monsters

When this card is Xyz Summoned, you can add 1 level 4 or lower "Elementum Arsenal" monster from your deck to your hand. While this card has Xyz material, neither player can set spells or traps on the field. Once per turn, during either player's turn, you can detach 1 Xyz material from this card and send 1 "Elementum Arsenal" monster from your deck to your graveyard; apply the effect of the sent card as if it had just been activated.
 
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LORE: 2 level 4 LIGHT monsters
When this card is Xyz Summoned, you can add 1 level 4 or lower Thunder-type monster from your graveyard to your hand. While this you control this face-up card with Xyz material, neither player can activate set cards. Once per turn, you can detach 1 material from this card and target 1 "Elementum Arsenal" monster in your graveyard; add it to the hand.
 

 
[spoiler= Elementum Arsenal Monsters]
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LORE: During either player's turn, while you control no Spells/Traps and all monsters you control (min. 1) are "Elementum" monsters, you can discard this card from your hand to target 1 "Elementum" monster you control; It cannot be destroyed by battle or card effects this turn.
 
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LORE: During either player's turn, when your opponent activates a Spell or Trap card while you control no Spells/Traps and and all monsters you control (min. 1) are "Elementum" monsters, you can discard this card from your hand; negate that activation, and if you do, destroy it.
 
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LORE: During either player's turn, while you control no Spells/Traps and and all monsters you control (min. 1) are "Elementum" monsters, you can discard this card from your hand; Add 2 "Elementum Arsenal" monsters with different names and 1000 or less ATK from your Deck to your hand, except "Elementum Arsenal Spirits". You can only use this effect of "Elementum Arsenal Spirits" once per turn.
 
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LORE: During either player's turn, while you control no Spells/Traps and all monsters you control (min. 1) are "Elementum" monsters, you can discard this card from your hand; all "Elementum" monsters you control gain 500 ATK until the end of this turn.
 
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LORE: During either player's turn, when your opponent targets a monster you control with a card effect while you control no Spells/Traps and and all monsters you control (min. 1) are "Elementum" monsters, you can discard this card from your hand; negate that effect.
 
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LORE: During either player's turn, while you control no Spells/Traps and and all monsters you control (min. 1) are "Elementum" monsters, you can discard this card from your hand to target 1 Spell/Trap on the field; destroy that target. The target (and its effects) cannot be activated in response to this effect's activation.
 
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LORE: During either player's turn, while you control no Spells/Traps and all monsters you control (min. 1) are "Elementum" monsters, you can discard this card from your hand to target 1 monster on the field; negate its effects on the field, and if you do, destroy it.
 
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LORE: During either player's turn, while you control no Spells/Traps and and all monsters you control (min. 1) are "Elementum" monsters, you can discard this card from your hand to target up to 2 cards in either player's Graveyard; Banish those targets.
 
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LORE: During either player's turn, while you control no Spells/Traps and all monsters you control (min. 1) are "Elementum" monsters, you can discard this card from your hand and target 1 "Elementum" monster you control; choose 1 effect to apply;
- Change that target's Attribute to DARK, and double that target's ATK, until the endphase.
- That target is unaffected by other card effects, and cannot be destroyed by battle this turn.
 
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LORE: During either player's turn, while you control no Spells/Traps and and all monsters you control (min. 1) are "Elementum" monsters, you can discard this card from your hand; Special Summon 1 other "Elementum" monster from your graveyard in defense position, and if it was Thunder-Type, you can draw 1 card. You can only use this effect of "Elementum Arsenal Light Soul" once per turn.
 

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Spell cards that do not stay on the field would work with the archetype (mst, galaxy cyclone, rota, raigeki, dark hole, etc.), but the intent of the deck was not to be able to play with set S/T's. I thought that was a decent drawback to effects like shield and bow, which would be overpowered if you could also run a full field of S/T's. Frog monarchs did it for a while.

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