Fluffyfish Posted December 16, 2015 Report Share Posted December 16, 2015 I was brainstorming Summon denial cards the other day, while trying to find a concept a bit more healthy than the solemn cards (I'm on the fence about the Great Horn of Heaven).I came up with a few ideas and that was one of the most satisfying ones. No Party AllowedTrap/CounterWhen your opponent would summon a monster(s) for the third or more time this turn: Negate the summon, and if you do, destroy that monster(s). Notes:- I based myself on making a trap card that feels like Traptrix Trap Hole Nightmare. I really respect and enjoy that card because it requires some circumstances to be met, and isn't just a laugh at the opponent while you pretend 1500 LP is a fair cost. It actually feels fair (which is rare for these kind of cards).- Of course it's not mean to be a "jack of all trades" card, I'm still on the creation process of more non-obnoxious trap cards in general (which are supposed to fill the roles this one doesn't). You could side this one against Xyz/Spam decks or even main it either in Xyz/Spam heavy metas or if your deck is weak against spam in general.- Yes, it was sort of inspired by Summon Breaker (a cool card, but preventing your own summons as well kinda kills the card in most decks even as a side option). Link to comment Share on other sites More sharing options...
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