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[Written] Westerners


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Westerners Goldman

EARTH / Level 4

Warrior / Pendulum / Effect

Scale 3

Pendulum:

At the start of the Damage Step, if a "Westerners" monsters you control battles an opponent's monster, you can activate this effect: Destroy both monsters. If a "Westerners" monster you control is destroyed by a card effect, you can Special Summon this card from your Pendulum Zone.

Monster:

If this card is Normal Summoned, you can Special Summon 1 Level 4 EARTH Warrior-Type monster from your hand, or face-up in your Extra Deck. If this card in a monster card zone is destroyed by a card effect, you can destroy 1 card on the field.

ATK 1800 / DEF 1500

 

Westerners Captain West

EARTH / Level 4

Warrior / Pendulum / Effect

Scale 6

Pendulum:

At the start of the Damage Step, if a "Westerners" monsters you control battles an opponent's monster, you can activate this effect: Destroy both monsters. If a "Westerners" monster you control is destroyed by a card effect, you can Special Summon this card from your Pendulum Zone.

Monster:

If this card is Normal Summoned, you can add from your Deck or face-up in your Extra Deck, 1 Level 4 EARTH Warrior-Type monster. If this card in a monster card zone is destroyed by a card effect, you can draw 1 card.

ATK 1700 / DEF 1800

 

Westerners Six-Shot Fury

EARTH / Level 4

Warrior / Pendulum / Effect

Scale 6

Pendulum:

At the start of the Damage Step, if a "Westerners" monsters you control battles an opponent's monster, you can activate this effect: Destroy both monsters. If a "Westerners" monster you control is destroyed by a card effect, you can Special Summon this card from your Pendulum Zone.

Monster:

If this card is Normal Summoned, and your opponent controls a monster, you can take 1 "Westerners" Pendulum monster from your Deck and either place it in an open Pendulum Zone you control or place it face-up in your Extra Deck. If this card in a monster card zone is destroyed by a card effect, you can return this card to your hand.

ATK 1400 / DEF 2000

 

Westerners Rattlesnake

EARTH / Level 4

Warrior / Pendulum / Effect

Scale 3

Pendulum:

At the start of the Damage Step, if a "Westerners" monsters you control battles an opponent's monster, you can activate this effect: Destroy both monsters. If a "Westerners" monster you control is destroyed by a card effect, you can Special Summon this card from your Pendulum Zone.

Monster:

If this card is Normal Summoned, and you control a "Westerners" monster in a Pendulum Zone, you can negate the effect(s) of all face-up cards your opponent currently controls until the End Phase of this turn. If this card in a monster card zone is destroyed by a card effect, you return 1 Spell/Trap card on the field to the Deck.

ATK 1500 / DEF 1000

 

Westerners Eagle Eye

EARTH / Level 4

Warrior / Pendulum / Effect

Scale 3

Pendulum:

At the start of the Damage Step, if a "Westerners" monsters you control battles an opponent's monster, you can activate this effect: Destroy both monsters. If a "Westerners" monster you control is destroyed by a card effect, you can Special Summon this card from your Pendulum Zone.

Monster:

If this card is Normal Summoned, and you control a "Westerners" monster in a Pendulum Zone, you can Banish up to 3 cards in your opponent's Graveyard face-down. If this card in a monster card zone is destroyed by a card effect, you can Banish 1 random card in your opponent's hand.

ATK 1300 / DEF 1600

 

Westerners Big-Chief

EARTH / Level 5

Warrior / Pendulum / Effect

Scale 6

Pendulum:

At the start of the Damage Step, if a "Westerners" monsters you control battles an opponent's monster, you can activate this effect: Destroy both monsters. If a "Westerners" monster you control is destroyed by a card effect, you can Special Summon this card from your Pendulum Zone.

Monster:

If this card is Pendulum Summoned, and you control a "Westerners" monster in a Pendulum Zone, you can destroy all other face-up cards on the field. Effects of your opponent's cards destroyed by this effect cannot be activated. This card cannot be destroyed by card effects. You can only control 1 "Westerners Big-Chief" in a monster card zone.

ATK 2500 / DEF 2400

 

Westerners Rock-Buster Goldman

EARTH / Level 8

Machine / Effect

You can Tribute 1 face-up "Westerners Goldman" you control OR 2 face-up Level 4 EARTH Warrior-Type monsters you control: Special Summon this card(from your hand). This card can attack twice during each Battle Phase. If this card attacks, your opponent cannot activate cards/effects until the end of the Damage Step. If this card inflicts battle damage to yuor opponent, you can add from your Deck to your hand 1 Level 4 EARTH Warrior-Type monster.

ATK 2800 / DEF 2600

 

Westerners HQ, Bull's Head Saloon

Spell / Field

When this card is activated, you can add 1 "Westerners" monster from your Deck to your hand. "Westerners" monsters you control gain 500 ATK and DEF. Once per turn, you can Normal Summon 1 Level 4 EARTH Warrior-Type monster as an additional Normal Summon. If this card is destroyed by a card effect, you can Discard 1 card: Special Summon 1 "Westerners" monster from your Deck or face-up in your Extra Deck.

 

Westerners Shootout

Spell / Quick-Play

Target 1 face-up "Westerners" monster you control or in your Pendulum Zone: Destroy it, and if you do, Draw 1 card. Then, you can destroy 1 card on the field and inflict 1000 damage to yuor opponent. You can only activate 1 "Westerners Shootout" per turn.

 

Gold Rush

Trap

Destroy 1 face-up Level 4 EARTH Warrior-Type monster you control, and if you do, Special Summon 1 Level 4 EARTH Warrior-Type monster from your Deck. The monster Summoned by this effect is destryed during the End Phase. During either player's turn, exepct the turn this card was sent to the Graveyard, you can Banish this card from your Graveyard: Immediately after this effect resolves, Normal Summon 1 Level 4 EARTH Warrior-Type monster from your hand.

_______________________

 

Basically, cowboy Avengers.

They have monster effects that relate to how they contribute to the team/etc, they play off eachother by defeating badguys/etc, activating eachothers effects/etc.

Archetype does stuff.

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