Face McShooty Posted December 23, 2015 Report Share Posted December 23, 2015 Here's the lore it's effect, given to me by Awoken Airride, is based off of!"A dark sorcerer that sells his abilities to the highest bidder; always looking for the job that allows him to inflict the most pain." During the Standby Phase: The opponent of this card may pay 500 Life Points or discard a card. Then, this card's controller may do the same. This continues until a player chooses not to pay Life Points or Discard a card, then control of this card is swapped to whoever payed Life Points or Discarded a card last. During the End Phase, If a player controls 3 or more monsters more than the other player: Control of this card switches to the opponent of that player. This card can attack all monsters your opponent controls once each. Link to comment Share on other sites More sharing options...
ENMaker Posted December 23, 2015 Report Share Posted December 23, 2015 I don't think the no battle damage clause is quite in theme with the idea he wants to inflict as much pain as possible. Link to comment Share on other sites More sharing options...
Face McShooty Posted December 23, 2015 Author Report Share Posted December 23, 2015 So how should I change it? Cause I didn't think about that, just take out the no battle damage part? Link to comment Share on other sites More sharing options...
ENMaker Posted December 23, 2015 Report Share Posted December 23, 2015 I'd say that'd be fair enough yes. 2400 isn't huge and it's only swinging at monsters so outside of weird Ojama Trio Fairy Meteor Crush shenaniganism it'd be fine. Rest of the effect is an interesting thing which I like. Also the fact that if you swarm against this it immediately turncoats is nice theming on the whole mercenary angle. Link to comment Share on other sites More sharing options...
Face McShooty Posted December 23, 2015 Author Report Share Posted December 23, 2015 Should I beef it up a little bit? Link to comment Share on other sites More sharing options...
ENMaker Posted December 23, 2015 Report Share Posted December 23, 2015 2400 gets over the relative majority of things, if you wanted you could potentially to go 2600 but that's pushing the envelope for a level 6. Link to comment Share on other sites More sharing options...
Face McShooty Posted December 23, 2015 Author Report Share Posted December 23, 2015 I can bump it to level 7 or 8 since it's effect is fairly OP'd for a 1 tribute monster Link to comment Share on other sites More sharing options...
ENMaker Posted December 23, 2015 Report Share Posted December 23, 2015 Actually having looked at other multi-attackers I'd say 2400 is fine. It does still, as I said, get over the majority of things at this level, but boosting it even by 1-200 massively increases the range of things it can take down which I'm uncertain is a good thing. Link to comment Share on other sites More sharing options...
Face McShooty Posted December 23, 2015 Author Report Share Posted December 23, 2015 Alright, I'll leave it be then, thanks Link to comment Share on other sites More sharing options...
Face McShooty Posted December 25, 2015 Author Report Share Posted December 25, 2015 Bump! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.