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The Gallery 360 - Tyrantking10's Entire Card Sets and News. Redux Done! Important Updates


Tyrant Phoenix

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Good day everyone.

 

I want to start this off with a thanks to everyone out here on Yugioh Card Maker for giving me a chance to prove my worth, and well? It paid off, big time. I want to describe a short paragraph before I go ahead and post links so you'll know where to exactly go to find everything. This is like a news board, meaning, this is what is going to be in it. First would be a short description of each and every Pack i made, as well as all the cards contained within them. (CLICK ON THE PACKS BELOW AND ON SIGNATURE TO BE LEAD TO THE ENTIRE SET!!!) Then, below that will be daily/semi-daily news about current work's status, new ideas, completion, and special events done by me. Everything else, will be your posts, as well as my posts responding back to yours. I expect an Overall rating on each pack out, as well as individual ones if I can get that much out. I wish for any and all of you to put down your opinion as much as you can, such as don't just say "10/10 gj!" I honestly do wish for some feedback such as why, and what you wish to see more, same thing goes for like 6/8.898493284 (spam ratings go on) and tell me why you didn't like it so, and back up any comments that would be regarded as "I don't like" and the such. (To Moderators: I posted this up because I needed a much easier way to show everyone what I have collected all the way up to this point. It will also lead to less bumping as people would be lead to here mostly first. If this isn't allowed, and or if I am in the wrong section to post this on, please tell me and move it to a more appropriate place, from my perspective, this was the most appropriate since these are completed sets and... yeah.) Without further ado...or however you say that one tiny word =P. Bring on the sets.

 

Critical War: 1st Pack Released

Main Support: War Born, strategy depends on what you have on the field, what you don't have, and what your opponent has.

Cards Total in Set:101

Critical War is my first formal released set, which boomed big popularity. This set brought the new breed, Ghost-Types, as well as a new set to follow, War Born. Enjoy the first and ever released original pack of Tyrantking10 ;)

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Underworld Palaces: 2nd Pack Released

Main Support: Blood Skull, strategy revolves around Tributing monsters to activate rather devastating effects, and plaguing your opponent's monsters with consequences.

Sub Support: Underworld, strategy revolves around the certain card being destroyed by a certain way to activate regretting effects for your opponent, as well as if their not, its only going to get worse.

Sub Support: Ancient Hero, strategy revolves around gaining Heroic Counters to gain more 'control' on the field, as well as Fusing with them, since the Fusion Material Monsters activate their deadly FBC (Fusion by Counters) effect(s).

Cards Total in Set:101

Underworld Palaces was the sequel to Critical War, not only by far more popularity and better rankings then CTWR, but continuing where I left off. I am very proud to say that everything about this was well worth it, as I took the good action of now exposing not 1, not 2, not 3, but 4 NEW SETS to look for, Blood Skulls, Underworld, Ancient Hero, and Planet Explorers. Here is the original and glorious Underworld Palaces in all of its honor.

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Rise of Darkness: 3rd Pack Released

Main Support: Remove from Play/DARK Attribute.

Cards Total in Set:100

Rise of Darkness is an interesting pack to talk about. To those who saw it already and viewed my previous two packs, you can definitely tell this wasn't my style. I was, at that time, pulled in to work for someone to make cards, outside of EVERY made card out. A.K.A, restarting Yugioh with my cards. I had to make not only slightly weaker cards, but remakes of one to regain the balance that was fragile to start off on. With all of my intention, I wanted to add my originality in some cards to please the people on here, since at this time I was expected to release Frozen Glory. For an apology, i decided to rework on this pack, and release it publicly. I can say popularity and ranking is between Critical War's and Underworld Palaces. When sunlight and heroes fall, comes the night, and the Rise of Darkness.

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Frozen Glory: 4th Pack Released

Main Support: Glory Title, strategy revolved in using Valor Counters to increase in power and effects as they "Gloriously" destroyed monsters or gave others. To summon of something massive, "Glory" was the way of the Glory Titles' payment to them.

Sub Support: Planet Explorer, strategy revolved around using the Spell and Trap Zones to incline that Planet Explorers turn into Continuous Trap Cards known as Planet Moons. The stragety is very beautiful, as each version of the card has an effect waiting to be used, and the first set to ever have a legitimate use and effect to surpass the 5 Spell and Trap Zone Limit.

Card Total in Set: 103

Frozen Glory is by far my most anticipated one by people who know and like/enjoy/love my work. Frozen Glory, sequel to Underworld Palaces, gave much left support that was needed to tidy up War Born, Blood Skulls, and Underworld. Ancient Heroes got some support, while Planet Explorer got quite a number. However, to what I am seeing progress, it is of this set that has the fewest pages, yet the highest ranking. This was evidence enough that, two things. One, the problem of me only storing 3 pictures on my signature, meaning I couldn't post it up, and no one wants to click on a bland link. 2nd thing is I don't think people saw this honestly, and my others just kept getting bumped. I do that this set gets its much attention as its previous successors by doing this. The few Ladies and many Gentlemen, I bring you Frozen Glory.

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Infernal Tempest: 5th Pack Released

Main Support: Tempest, strategy revolving around effect damage and effects happening when discarded, and gain ATK points to the amount or ways you strategically plan on what you have discarded and what not.

Total Cards in Set:106

Infernal Tempest, released early and better expectancy then the rest due to the promotional feelings towards newer interest, and the fact that i released it on April 10th, which is (or was, since i wrote this exact message is the 10th as of now), is my birthday. Infernal Tempest took an interesting twist, not exactly being a sequel to the original trilogy, but giving more fresher original art work, and effects to monsters. I did however take note that people wanted support for the least appreciated, or least supported sets, type, attributes etc etc, so I took that in mind, and fused it with 106 cards of pure greatness. I present to you, the wonderful pack that is Infernal Tempest!

 

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Advent of Twilight: 6th Pack Released

Main Support: Dawn and Nightfell, strategy revolving around changing the Types and Attributes to activate various effects. Freely changing from field control to hand advantage to shutdown or to buffing, Dawn and Nightfell monsters are one of the most, if not, THE most versatile arch-type. Not to mention that having both dawn and nightfell monsters can grant you their fusions, the Twilights.

Sub Support: Nectromails, strategy revolving around "The Necromancers summoning the undead or vile summons" from the Deck or Graveyard. This arch-type is purposely built around Graveyard manipulation. Reasons were, is the possible end of the era of the Meta-game usage for the Graveyard. Maybe so, maybe not, but the Nectromails is a true set to Spam from the Graveyard/Deck.

Total Cards in Set:106

5 months after releasing Infernal Tempest, I have finally released Advent of Twilight. It was very fun to do, and even funner to try out something I personally wanted to do. I wanted to release the Twilight monster cards, because I felt that I have finally deserved to get that arch-type off my chest. And it was worth it. You may notice a lack, or not even a single support for some of my cards, that because this one is suppose to be three things in one. This is the third and final installment from RODN and IFTP. Hope you have enjoyed this, as I will be working on the last sequel to CTWR, UWPL, and FZGR. With fantastic pride in hand, I summon the power of Gray Skull!... no... Almost as epic... Advent of Twilight ;)

 

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Space Chronicles: 7th Pack Released

Main Support: Planet Explorers, main strategy revolving around using the Spell and Trap Zones in order to activate effects in benefit of ones on the field, shielding other cards, and aiding the player regaining used resources.

Sub Support: All Arch-Types created by me gain support for this true and final Original Trilogy pack, being a secret, true final pack. -Snivel- And they grew up so fast :(.

Total Cards in Set: 125 with Bonus Card included.

Well... It's been almost an entire, maybe it has, been a year since I released anything. Personal Reasons, enough said. But now, being promoted to a moderator not only have given me responsibility and that feeling that I need to be here, but people will be looking up to me for help and guidance. Finished with the concerns I had at home, I am more free to help people, create cards, and be active around the forums. This pack is the end of my first legacy, but the beginning of another. Do not worry people, maybe in future packs I might include 1 or so cards of my first arch-types, but they are finished pretty much. (Except Nectromails, they need a lot more monsters...) But enough talk about that, I have an important pack to present. This one is by far the LARGEST of any of my packs, and, like all the time, a step beyond each pack in sequence. Prepare to gaze upon the stars, look in awe of the planets, and enter, Space Chronicles!

 

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>>>>> ***** All Cards Below are Featured cards from each pack, and present strategy, and a story for you to enjoy :)

 

7/04/09:ACELECES

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Main Support: Ghost-Type

Information: When it comes to deciding an arch god that describes the very meaning of an epic tale of their mortal selfs, to their godhood, this picture and it effect just says it all. The new Ghost-Type I created continues to get support not only to aid those of the same type, but able to separate themselves from becoming another "Psychic-Type" rip off by also having Ghost-Type not involving their type. Aceleces is in the department of helping any and all styles of Ghost-Type monsters by offering very powerful effects. Of course, those who see it can't imagine this card being balanced. Take into consideration that Aceleces can't even come to the field without the help of Ghost-Type monsters, and all but 1 effect revolving around them. And considering that the Ghost-Type branches off to Type Supports and the Cyber Ghosts, coming with a great deck with Aceleces isn't an easy task, and would be quite challenging to fit in without slowing down the deck. Aceleces also is one of the two cards that combos with Amelia, so having both of them is quite a challenge, but worth it if Amelia gains Mist Body effect.

Picture/Story: Aceleces, is a name long forgotten, long forbidden, and long hated of those who suffered his wrath. The generations of humans and creatures who endured his bitter betrayal of the world's trust however will not forget the loved ones that are still trapped as spirits in this realm. The ancient story goes, a mother entitled as a religious leader, and a father who was a king's captain, bared a child and was named Aceleces. His father wanted him to become a leading figure to turn the tide that the darkness chocked over the world of betrayal, greed, famine, and death. During the fourth year of his life, he witnessed a horrific scene, where his father and mother gave up their own protection for his, when thugs invaded their peaceful home. The thugs defeated, his father turned to his son with a stab in his breast, breathing out the final words that will soon become the clarity that young Aceleces would rely on. "Do not despise humans... Help them by guiding them to the light... and never forget who you are... You... are my child..." His mother also suffered a wound, but by hanging on the thread of life, she was able to stay with Aceleces through his teen. Aceleces became very cold in the heart, always having nightmares of human genocide, caused by themselves. He never talked to anyone, nor dare to even attempt to open up to a fellow female student who has been interested in him. He became a priest at the young age of 14, his mother void of walking on her two legs. She taught him everything there was of the ancient prophecy of the Titans carving the landscape, the gods waging war for control of their kin, and the brave warriors that slayed unimaginable creatures to have start the legacy that were humans. However, each night after a lecture from his mother, he set himself to sleep, while saying to himself "Never forget... Guide them to the light... Am I one of those warriors..." One day, after returning from school, he lifted his heavy bags on his back and started the 2 mile trek to home. Before stepping off the final stone-carved staircase that lead up to the school, Claire, the girl who has always been there to help Aceleces with his studies, ran up to him to offer her company to walk home. Though Aceleces declined, she snatched up his hand with hers, and shook her head. "I think the answer is yes. Now don't be such a sourpuss and lets go." Her joyous heart pronounced, Aceleces looked upon her eyes to see such life. Aceleces then looked down at his chest, and his other hand comforted his left breast, to feel his heart pounding. "Is this what it means to be happy? Why is it that she is so different from others who loathe me? Why is she sharing her happiness with me?" Claire then guided her other hand, touching his chin, and slowly guiding his head to look at her eyes again. "No one deserves to to be sad. Never forget that no matter what, i'll be here for you, mkay?" Her gentle voice spoke, the cornia and pupils of his eyes very slightly moving back and forth, identifying her and taking her kindness into his heart. "Ok... " was his only response, as they walked into the forest together that separated the school and his home. During mid-way of the travel, when the sun's lively colors started to mix with the night, wind began to pick up, setting an uneasy feeling to the two as the leaves and bush made haunting shadows and made a chill creep up them of something out there. The inevitable happened, as a creature, a spirit appeared from the condensed trees. "Aceleces!" Claire screamed, she ran behind him in terror, burying her head into the back of his shoulder with tears of fright coming. Aceleces heart began to pound even harder, and his eyes began to burn with the anguish and sorrow of his lost. "You will not take another away from me." He shouted, as the lanturn wielding spirit cackled. "Fool... I am the Lanturnn of the Death Sigil. I will first claim her as my servant, and then your body can rot in the Underworld with your spirit trapped to wander these lands forever." He began to raise his staff that carried the lanturn at the end, the figure with a ghostly appearance in a dark brown cloak with a long tipped hood that covers all but his yellow glaring eyes began to float closer to them. Aceleces heart was faster than that of a warrior's pumped with adrenaline, his eyes fixed on the figure. The ghost reached out his hand for Claire, when Aceleces responded by grabbing his arm in the process. "Wha... How did you grabbed me?! Only the... it can't be..." The Ghost, literally in shock, backed off. "How'd you do that Aceleces?" Claire commented, as the ghost looked at them. "She calls him Aceleces... At first I thought it was just my thought... but now it makes sense... he is the one to guide us..." his mind responded, as his hand dauntingly approached Aceleces, and touched his head...

END OF CHAPTER 1 OF THE STORY OF ACELECES.

 

 

6/16/08:SWORD OF THE SCOURGING END

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Main Support: Final Countdown

Information: Finally, a card that is NOTHING near the word simple in its raw powered picture and effect. SotSE, (Sword of the Scourging End) is one of the more serious supports for Final Countdown, providing coverage on all fronts. Requiring only one Tribute should not be much to give away in a Final Countdown, especially considering that this card will be worth sacrificing a card. For one, this card is only meant for Final Countdown, meaning only but the same kind of Deck will this card be against you, unless it is then controlled by your opponent. Secondly and effect that kills off SotSE will regret a two turn jump, and putting another one as soon as your opponent ends their turn, making Final Countdown activate much quicker. Being a decayed general, it losses some ATK power each of your standby phases. This is to your advantage and disadvantage. Usually your opponent wouldn't run anything much stronger then 2400 ATK, and therefore would be held back from attacking for a couple of turns. On the further advantage side, when SotSE hits 2400 ATK, he is not permitted to attack, in case if you need to rid of a monster on your opponent's field. If you think SotSE was just a card to not do anything at all except just stay there, it would really be your scourging end, because once every 2 turns, he can Tribute a monster on your side of the field to wipe out any face-up threat on your opponent's field, meaning your opponent would have to waste more of their resources trying to bring you down, but in the long end, would probably already have lost to such a powerful Final Countdown Deck. In fact, this card was even granted some decent Defense if your Deck pulled off perfectly so far, so its ATK gets lower then its DEF, then you can switch this bad boy to Defense. If you happen to get SotSE this low, be proud and claim yourself as a self appointed expert of Final Countdown strategy and Sword of the Scourging End.

Picture/Story: Ester Dalfire, the once feared name on all who pledged themselves to darkness, and respected by those who were saved from this invincible willed warrior, did just that for as long as he served his heart to justice. Married to Johanna Dalfire, (Maiden name being Johanna Hearth) and father of a son who is unknown to anyone's attention, whom we believe may still be alive, he lived in a built cottage on the outskirts of Forest Autumn. His signature weapon was his Twin Star Mace, and his trusted steed Gill, was all he needed to punish evil, and to protect the defenseless. However, his story became more fascinated with the Underworld Throne, and thus sent a mysterious agent to "negotiate" with him, the day before war was declared between War Borns and the Temperals. The mysterious agent, gave him the opportunity to grant him power that would allow him to not only manipulate all those who's hearts have tainted evil in them, but even rob them of their strength. In exchange, the mysterious agent wanted him to join the Temperals, and defeat the War Born. Esteer knew that his undeniable sense of justice could not allow this to happen, for the Temperals wanted more land to destroy, and claim more of their own, whilist the Warn Born were sent to protect this invasion. /during the war, he decided to join the War Born's efforts into destroying the Temperal invasion, but giving information to General Lionheart about his condition. General Lionheart respected Ester, for even himself could not beat Ester, and therefore made it appear to be that Ester was sent in a secret mission. Little did Ester knew, that during this commission, the mysterious agent cloaked himself to be one of the War Born's followers, and sneered in suspicion. In the war, the mysterious agent sent a force of creatures straight from hell to destroy the cottage. It is unaware to investigators whenever or not Johanna was killed or escaped, but it was definitely proven that the son made it out alive, for this was a controlled attack, and not a rogue assault. One year of none stop fighting has made emotional scares and countless battle scares has made a home on ester, before the war ending when the Temperals finally waving the white flag. Returning home, to find his life in rubble, was confronted by the mysterious agent. Ester, in a flying rage, tried to destroy the agent, but failed in reason for fighting for one full year. As Ester looked up, the agent's boot pushed him into the ground, he heard the words muttered, "You did well... I will grant you your power... but, for failing the negotiation... looks like you'll know the experience of everyone you slew..." And in those words, the agent exchanged hearts of that of Ester's, and one that was in his left hand, pulsing with darkness. The agent, letting Ester up, knew he was completely consumed by all demanding evil, stood to see if he would join them. Instead, with the power, Ester fired a blast, mortally wounding the agent, as the agent retreated in a portal. Before his mind falling, his final words were etched out as "I'll destroy everything... for all whom that i've fought for that didn't help my family who was in need... The only person that knows how that can happen, is the Darkest Nightmare Throne..." "Dear lord... The last time i've heard of Ester was that he returned to his home, to find his hand built house, and his entire family wiped out. After that, all communications with him went cold. And to think... right after the war, I was seriously thinking he would of made a fine captain to the War Borns... That reminds me of how protective he was to his loving wife Johanna, and his son... I think his name was Augustus," 7112.

 

6/9/08:NECRO FIEND

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Main Support: Removal/DARK Attribute

Information: Definitely a small monster that has been resurrected one to many times. Necro Fiend is a new sppedy card for both Removal and DARK Decks. Given the chance that this card's purpose is, of course Speed, a low, but better then nothing defense, and field presence. What makes this card fast, and reliable all out in the long run, is that unlike Peten the Dark Clown, which can be viewed as the weak version compared to this card, this guy can give you a CHOICE whenever or not to bring out one of his brothers (or sisters) from your own hand or Deck to the field. Although what Necro Fiend lacks in being a vital Tribute food for Tribute Summons, they make it up for its comeback effect. Paying 1.5k Life Points to return all of them that are removed from play, to your Deck, ready to be used again. +2 and 4- gives this card a rather "public" look-down, but i am sure there are some "Strategies" that you can think to make him/her even more useful... ;).

Picture/Story: A created fiendish gecko that travels across different realities, meaningless to existence itself. Many of warlocks, wizards, sorcerers and other very brilliant mages struggle to find out what is even the smallest purpose this undead reptile serve. Some are used for experiments, some are studied to learn their ways of traveling, and others collect them. They are no threat by themselves, hardly their claws are damaged when put up against iron. However, despite their poor fall back on the food chain, the only significant importance this creature has bodily, is its intermediate thick skin, and its ability to communicate with other of its kind telepathically. Its also a bizarre happening that if one happens to die, another one replaces it from out of thin air. Currently, it is estimated that only two hundred thousand, six hundred and sixty three exist all at the same time. "Wizards, they are so stupid, trying to find out if anything has any real attachment to life. Why can't they kick back and think of something to do fun for a change... I sure have. I know perfectly what these guys make perfect substitutes for... Waiters!" Mariner Engineer spoke to us, as two Necro Fiends in White Aprons, doubling a chef's hat with them as well, came behind him, each holding a plate which appeared to be burnt food. It is unknown of what it was, due to the extreme burns it suffered. "Morons! You were supposed to cook those Tyo Fish at 69 degrees not 96!," 5825

 

6/2/08:INSANE BLOOD LUST

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Main Support: Blood Skull

Information: Talk about insanity for a craving, let alone a craving for an undeniable lust of blood! Suiting this card's picture quite nicely, the effect also gives it a very nice fit in this very simple, but quite dangerous card. it is as easy as it gets, rid of four monsters in exchange for two. One might ask, why do this? Field presence is always much better, and the risk of this card getting stopped is enough to be over looked. Others may avoid this, concerning this is no significant support for Blood Skulls, and ones who DO run Blood Skull Decks may think theres nothing TO TRIBUTE. Not true at all. There is in fact enough speed and coverage in this Deck to even extend the cost for this card. For instance, Underworld Palaces offers so far the most support for Blood Skulls, so Blood Skull users rely on this pack for the upper edge. Although Secret Rares are very hard to get, if one is lucky enough, they can get their hands on Renegade, a card that is far too important for Blood Skulls. On your Standby, you get a free Blood Skull, thats one right off the bat. Another good user is Predator, since it can be hit the field from the Graveyard much easier with its effect. Blood Skull Bone Grinders is also a very nice card, since if it gets knocked out, you get 2 Blood Skulls. And offering the speed of this Deck Special Summoning, you can usually get this card working in 1- 2 turns. Asking what the fruits are? Well.... Usually I put up advice on what to do, since an obvious choice is Blood Skull Chaos and Blood Skull Blood Moon, but, i am sure future cards, and cards from different packs change your mind... -hints.- 2+ and 3- gives this card an EXPERT ONLY view of this card, beginners should avoid confusion and getting stuck with this card if they do not know how to effectively run Blood Skulls.

Picture/Story: The rogue group of creatures, beasts, and other mind collasped beings that thrive only to consume the very liquid that is the essence of life, blood, call themselves Blood Skulls. At the start, the poorly organized group was no threat, even ordinary towns with average equipped armor and weapons were able to fend off a gathering. However, during the War between War Borns and Temperals, their power almost tripled, and began to ravaged both country sides and heavily populated areas. Their insanity for blood drove them to this power, and to some experts, this is the work of a being that now organized the rather dull witted monsters, and gave them almost knowledge matching humans. No evidence has been issued if this is the case, but there is no explanation, and there is definite proof that Blood Skulls have some abnormal virus that is mutating their process of thinking, and their behavior into this extreme breed. To anyone, it is extremely advised to never travel anywhere at night, even with a personal army. The longer you fight any monsters of the family Blood Skull, or the longer a certain pack hasn't made a kill, the more insane their blood lust becomes, resulting almost triple their powers. "It really is the work of some extremely powerful wizard, or being, or what not that is behind the strings of all this. I remember, when my men won the war, as we were traveling away from ground zero, these monsters, came from all corners of the forest, and just smashed their ugly faces and jaws right into the guts of the fallen, and just feasted. There was more flesh then were was blood remaining, chunks of meat torn, made a mess everywhere. I've heard of the Blood Skulls a year ago, but the explosion of species, general population, and their shear power... its unreal." General Lionheart seemed to be puzzled, but none the less smiled, raising his Brutal Ton Axe over and laying on his shoulder. "If we fight them, it'd sure be fun," 4738.

 

 

5/26/08:MANGLED ABOMINATION

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Main Support: Dark World/Versatile

Information: The first I came across this picture, I thought this was almost as mangled, chaotic, and just plan twisted as Toon Abomination! This card is rather a simple one to put it. Every set/pack need simple cards, cards that just get on supporting and ones that tip the thin line of Overpower is surely something that would fall this game in interest. Mangled Abomination allows you to diss a card you really don't need at the time, and try your chance of getting hopefully something better. This can also be manipulated within a Dark World Deck, Special Summoning Sillva/Goldd from your Graveyard and drawing you a card pretty much says, "free monster on the field." This card also offers a relatively decent offensive and defensive stats, feeling up its purpose to go both ways. The last note on this card is that it would hurt your opponent, then I would you, if they destroyed M.A with a Light monster. Fairly simple to understand this card, simply refreshing, and simply basically good. +3 and 3- gives this card an average information on it, and an average playability.

Picture/Story: Mangled Abomination, a summon from The Ethereal Planes in which the Nectromails use to their advantage, is by far the most different of their summons. The vast majority of summons and conjuring of the dead or callings to The Ethereal Planes usually results in a spectral being, a zombie, or between the reaches of hell. The Mangled Abomination is believed to be the combined remains of all things that lost their lives, as their souls transferred to The Ethereal Planes. Some souls are accepted to another reality, Heaven or Hell. Souls who's will are so strong, remain in The Ethereal Planes, were evil and good are colliding. Souls from humans, Octopus, Dragons, and so on and so forth of all kinds of mixtures of all different kinds of life combine to make, the Mangled Abomination. "Gross! Simply Gross! One time a siege composed of 6 Mangled Abominations, all completely different, started to harass anything they found. I destroyed one, to find what appeared to be Frog the Jam's eye on my shoulder, looking right up on me!" Injection Fairy Lily spoke, shuttering from thinking about it, as her three sister giggled, also remembering the incident, 9909

 

 

5/19/08:OVER TITAN

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Main Support: Titan/Stall/Defense Strategy

Information: Astonishing Picture, hands down. Truly worthy of its awesome size scale, and just the title Over Titan. Over Titan, the "so far" only fusion of the new Arch-Type Titan cards, is remarkably a real duel shaker. One notes of its shear attack and defense power, wondering if its even really balanced just by looking at this. Mind this, that you need 2 monsters with Titan cards. All Titan Monsters are mostly 3 Tributers, and very few are ever 2. You would also have to be pretty lucky not to get trapped while trying to pull off any of the steps into making Over Titan. Onto the effects, it offers versatility, and just begging for the words "End of Duel." For one, this monster gains the Attributes, and Types that the 2 Titans that were used to make this giant, meaning that your cards that might have dedicated to the 2, will also further dedicated to Over Titan. This card can also wipe out any card you want right off the field, but at the useful cost of your entire Battle Phase. Meaning, you can either keep ridding of the Mirror Force/Sakuretsu Armor (And any bluffs) to make sure, the next turn you can deliver an absolute punishing 4500 ATK to a monster, or your opponent. The biggest effect however, is when its destroyed. Being a Titan that is 'just gigantic' meaning, the collapse of such a creature has penalties... the effects it states are what happens when this mountain of a monster falls.

This card is very very risky... 4+ and 3- gives this card a nice look, but only very experienced duelists should ever run a Titan Deck... let alone Over Titan.

Picture/Story: What is it thing? Where did it come from? How did it get here? What is its purpose? Many questions, and only one answer is known about this creature, who dwarfs mountains, is that its here, to stay. No faction has ever reported any of their members being suicidal enough to try and destroy this, rather quiet creature, because no one has ever been reported of coming back alive to tell the story. "Life... infinite of surprises, joy, sadness, anger, balance, and all sorts of mixes... but, until now, I have never truly understood the raw power of what nature could make..." Wisest Sage, 2590.

 

5/12/08:UNDERLINED DEFENSE

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Main Support: Stall/High Defense Strategy/Protection

Information: The picture of this card is a great example of a defensive tactic really underlined from the rest. This card has very potent potential, forgotten by pure aggro-styled decks, but fantasized by ones who want something to hinder them. Present defensive cards in the "Real-Life" Yugioh usually revolve around either restricting certain monsters from attacking, or all around knocks them out. Heres a fresher card that strays away form the usual, and gives more open doors for people looking for opportunity. Like this card suggests, the more defense positioned monsters you have, the higher this card will grant your "Defensive wishes." Its useful for when times get tight, and when times call for even more insurance. Example of strategies around this very simple-put card is the nice, but no well known card called Zero Gravity. After attacking all your opponent's, you might want to switch them to something they'll will (Usually you'll have enough monsters, or enough points to pass beyond the ATK points.) be higher in. Another nice strategy is a newly created card found in one of my sets, In the Spin Cycle. Not only will this card remain on the field for you, but during your opponent's turn, they'll all switch to defense, and then back at your turn, they all go back to attack! Not to mention, that Zero Gravity will help you escape the Life Point damaging part of Underlined Defense if its in danger. 3+ and 1- definitely gets the creator of this card's (Me) attention for a run. ;).

Picture/Story: Called the Tortoise Barricade, the secret branch from the Underworld, known as Nectromails, invented this nearly perfect tactic by reviewing past battles over and over. Nectromails, an extremely dangerous and active faction within the order of the Underworld, is a group of Necromancers that conjure summons and animations from either the deceased, or by tapping a Soul Connection from themselves to The Ethereal Planes. Their weaker manipulation of a corpse, but can save vital Soul Energy to raise an army, is of course a human body. Humans, unlike most corpses, have half their soul connected through the realm they traveled, and half of their soul still residing in the corpse. With an experienced Nectromail, reaching into memories of that soul isn't very difficult, and with memories come with knowledge. After training survived corpses, which proved themselves worthy enough to be "sacrificed for the next battle." they decided to teach their raised animations, battle techniques and tactics. In thus, as the human does now, they adapt, and they themselves gave birth to the Tortoise Barricade. "Humans... Even during the process of death, they still hold onto their ill pride, and their will to survive. Interesting species, but nonetheless still very, very sacrificial." Watcher of the Deceased spoke, his eyes were in search of something, but rapidly closed them, and started to laugh, 3613.

 

5/5/08:DARKNESS OF RECOVERY

043-DarknessofRecovery.jpg

 

Main Support: Cure Burn

Information: This card shows a great deal of the word Darkness, as it ties it quite nicely to the picture and its effect. Darkness of Recovery, for starters, is noticed for its Heavy duty 2400 ATK, just like usual 1 Tributer monsters in recent days have. Providing this, gives this card a nice presence with some aggro power. This aggro power serves two very important purposes to Darkness of Recovery mainly. One, a Cure Burner will not always damage the opponent with a well planned card combo to deal Effect Damage, so a nice 2400 ATK'er wouldn't hurt to plow right into a monster, or better yet, right for a Direct Attack. Second reason is, Cure Burner's would need some sort of Defense, to protect their combo cards, and more importantly, from their opponent's monsters. Basically, if the Cure Burner tied down all monsters with, lets say Gravity Bind and/or Level Limit Area B, if those cards are gone, your opponent would need another card, or a more heavier attacker to get through all 2400 points of ATK Darkness of Recovery has. Like I saw sometimes to my friends at certain times, a good offense is a great defense. Onto its more focused topic, the effects, this card provides further support for "Cure Burner Decks," being a "Cure Burner" itself. Siding along itself with Bad Reaction to Simochi and Nurse Reficule The Fallen One, this dangerous card reserves a nice spot right into the Deck. It's second effect is something that gives it an even further push for people to recommend running this piece of work. If Darkness of Recovery is in the Graveyard, and if you "kindly temporarily donate" or, if your lucky enough to be facing against an LP Maintain Deck who recovered 2000 or more Life Points, you can discard 1 card to resurrect Darkness of Recovery right back, for more punishing action of course. Of course, no balanced card comes with just greatness, balance also comes with flaws. Cure Burner Decks are 'usually' not in favor of having a Tribute, and especially one with dangerously low DEF. Despite this, 4+ and 2- give this card a worthy choice for interesting time to run.

Picture/Story: Augustus Irvine, influenced as a young lad by the Injection Fairy Sisters to help the world through the actions of thwarting evil and healing the earth. During his youthful days, his dear parents were slaughtered by three Underworld cronies, and dedicated his life to making sure he personally gives them hell. Three years in the training under Veronica's intensive combat and styles, he set off on his own. Before he left, Mint, the youngest sister, forged him Healing Prayer Robes, which not only provided feather-weight, iron thick armor, but gave him a special power. This power, resurrected the user if the chosen one of these powerful robes committed enough good deeds for the prayers that are binded in the robes to reach his departed spirit, and to come back to a completely healed body. However, at the age of 22, his career of wandering priest changed, for his heart felt an unknown conscience, darkness. It is said, that a very powerful agent from the Underworld convinced Augustus to commit evil, to take the real vengeance on the ones who abandoned him and his parents left for dead. The prayers have now completely changed to its opposite purpose, as his powers now hinder the healing. To those who have met this wandering dark priest, his name only comes out as, Darkness of Recovery. "The day I have found him, his eyes were so confused. Crossed between the burned out love for his parents, and the incredible anger he had to unleash in revenge. I knew his heart can be easily manipulated into temptation, and that's why I didn't want anyone to be afraid of him... I will forever fear the day that I might come across this, collapsed version of Augustus... and fight him." Injection Fairy Veronica speaking, her voice fell faint near the end, as her body turned away. It wasn't sure to be true, but we can recall a very, very small tear falling to her feet, 0966.

 

4/28/08: WAR BORN BRUTALITY

064-WarBornBrutality.jpg

 

Main Support: War Born

Information: To the awe of the raw emotion and feel of the art, this card definitely deserves the title "Brutality." This card has enough brute to mow over famous 2400 ATK'ers and other lower problems. And, in that matter, this card has two very nice effects. One, which gives all your War Born monsters, including of your own, "Berserk" status. (Berserk, as I will call this new inventive thing, gives your monsters the inability of not executing an attack, and sometimes preventing itself from changing from attack to defense. In the long end, it gains something however in this status.) During this, your monsters will continuously go on an onslaught of attacks, given the chance that you must ALWAYS swing after what Brutality can, and what your others can't. As if gaining invincibility against the ever set Sakurestu/Mirror Force wasn't enough, no Monster Effects can destroy them in the Battle Phase either, so beware Exploder Dragon/Man-Eater Bug/Mudora users. Its other nice ability grants very easy presence. Due to its heavy burden of being 2 Tributes, and seeing the chance that your opponent would do more Special Summoning against the War Born, it would be a nice treat seeing themselves set up for its second effect. Feel free to laugh as your opponent fustrates themselves by Tributing your only 1 War Born monster when their monsters outnumber yours by double or more. On the, not so bright note of this card is that, yes, the fact still remains that this card is still a 2 Tributer, meaning that this would rather encourage people to either wait for the perfect time, or if something really bad happens and if they need something to plow over something like say, a Monarch. This card infects all your cards with Berserk, and that means, if your for some odd reason fall for something you CAN'T kill, your just going to either waste a very good monster, or some Life Points, unless you take the risk of switching them to Defense Mode. 4+ and 2- on the scoring chart gives Brutality a nice interesting usage to play around with, and maybe to discover some interesting combos.

Picture/Story: One of the 5 Captains of the famous War Born, Bruce Recko, his name, rides on his Trunsteer into battle to deliver his absolute strength with his flails. Of his earlier years, he was no more then a street urchin, living off of what he could, getting himself into gangs, fighting bloody fist and weapon fights with other members, and toughening himself in the slums. His life changed when General Lionheart took him in, to train for the righteous, and bounty-savage War Born. He spent 3 entire years of torturous labor, from slugging to gain more strength, to being punished by wiping the grim and muck of other soldier's boots. Before the long war between the War Born and the Temperals, Bruce was finally invited to his first battle, defending an entire Emperial City from an extremely large force conjured by the Underworld Throne. The both sides suffered a great number, but Bruce has saved one of the other captain's lives by taking a broad arrow hit on the back. From that day, after victory, was celebrated as "Bruce's Maturity." Bruce is a species of Sentrones, being very distant in looks, yet some how related in the blood line of Centaurs, Carcunes, and Nature Elementals. Bearing antlers, hooves of a goat, reverse knees, long ears, and a thick layer of hair around his back is all the difference from other common humanoid features. Favorite style of attack... why question... its strength, pure, undeniable strength. "When I can remember, he was just another rotten, waste of my time rat when I first saw him, but it changed when I was to witness the amount of blood spat when he swung his fist into the face of one of my men. Hate to admit this, but the boy beats me fifty fifty in arm wrestling..." General Lionheart, speaking as he scratched his chin with a curious feeling, his eyes seeing to desire something, 9081

 

4/21/08: BRECCIA DRAGON

056-BrecciaDragon.jpg

 

Main Support: Dragon/COF (Control of Field)

Information: By using an uncommon name with a card that would prove its worth and share of uncommon effect, this card matches quite well with its frigid art. Breccia Dragon is an interesting piece, for such as it doesn't completely flow strongly with just one Deck, being a Dragon with a WATER Attribute isn't something you always always see. Its Attack is solid, giving the opportunity to wipe out any lesser threat, whereas its Defense is left for the better. This monster carries "Insurance" with him, and he taxes your opponent at the each of your turn's end. Providing that Breccia Dragon can reduce a more threatening monster by surviving 2, or even more turns can turn into easy Life Point shaving spree, guaranteed that there were multiple monsters. Although this monster lacks any further back-up, when left alone, or no monsters on your opponent's side of the field to DECREASE if it were to be destroyed during that situation. 4+ and 4- gives this card enough interest to see if it can stall your opponent from thinking "Should i really destroy that thing, and get all my monsters 800 points lower, and get massacred?"

Picture/Story: An ancient, some what primitive dragon species descendant from the prehistoric God of Reptiles, Reon, this arctic spewing dragon survive the harshest of winters in the Black Ice Mountains. The hard plating on its head is actually made out of Steel-hard Breccia Ice, which hardens, and becomes even more sharper then the finest of blades as years pass on in its predicted two hundred and forty six year Life-Span. To train its young, it makes a nest amongst rock bare of snow to let them adapt to the chill of air first, for as their hide isn't strong enough to repel earth's chilling grip. Its diet mainly consists of mountain goats, cattle from mountain base farms, and occasionally other large life forms. "I praise, for there has nothing been so beautiful, seeing a mother and two sons fly, in the melody of winter, overpassed by the aurora of the mountains." Wisest Sage, 4491.

 

4/15/08: NUGELEON FOREST DRAGON

046-NugeleonForestDragon.jpg

 

Main Support: Dragon/FGD

Information:Quite an excelled piece of art with an effect to speed FGD/Dragon supports eh? Its ATK isn't much of something to look at, but its DEF gives it nice enough coverage to stop the Special Summon beat stick king, Cyber Dragon. Not to mention its below level to escape most card effects that devastate mostly level 4s. Onto the mechanics of this card, this card provides both coverage of running normal Dragon Decks for 2 purposes, one is Graveyard manipulation, and second thing is after usage of 3 mask dragons, you have 2100 DEF insurance. Its better purpose served though is in FGD Decks, (A.K.A Five Headed Dragon. I call it FGD because that name sounds much better, and which is its REAL name.) for the shear speed it offer, as well as versatility. Once again stated, its searchable, meaning it can be used during times of decisive decisions. But, it can be discarded from the hand, adding 1 Dragon to your Graveyard, to either select a Tyrant Dragon/White Horn/ any other 5+ Level Dragon, and either add it to your hand, or add another useful dragon to your Graveyard, which you can very easley manipulate by either reviving it with a planned Monster Reborn or Premature, or use it for food for Dragon Mirror and bring out the bad boy. Heres the kicker. Nugeleon can protect FGD if he exists in the Graveyard from most Monster Effects. Depending if you used him to gain control on field, give speed on your strategies, or even insure your field, as well as FGD, with a 5+ 2- record on him, this little fellow is surely not a card to miss out when designing on a Dragon-Deck.

Picture/Story: Ever since the discovery of this hardy surviving, medium-sized, forest dragon, it was believed to be very closely related to its far larger and far stronger cousins of the Blackland dragons. Although migrating here ever since the Azulu Forest was wiped out due to the horrific war between the ones that call themselves "Born in war, born for war." and monsters of unbearable heat, flashing their power, power enough to be a wild tempest, they quickly adapted. Their skin is by far stronger then a shield, surprising many a predator and warrior who foolishly attack it. Their means of attack is limited to the inability to breath fire, but the way their hooked claws are able to gore into the neck of a victim. They serve under nothing, nor do they take any living creature lightly when threaten. The expansion of this rare species of Dragon is a concern. "And I swear, I saw an arrow ricochet off the critter and struck the archer." General Lionheart spoke, as he gripped his axe, thinking if it took would be the last he say, laughing to himself, 1266

 

4/10/08: UNDERWORLD - STONE GAZE SOLDIER

045-Underworld-StoneGazeSoldier.jpg

 

Main Support: Underworld.

Information:This card not only provides low-medium aggro power, but provides dangerous with its consequences when killed mostly by effect. Its first effect is Spell, which does a moderate 400 points of damage, providing that each and every point of Life Points does matter, and that low damage like this DOES add up. However, its more useful way of being destroyed is by tripping on a Trap Card, with fetches you 1 gracious card from your Deck. From deciding which to deal with, a 1750 ATK monster, or your opponent wasting a Sakurestu/Mirror Force on it and gaining 1+ for your hand, which, neither seems like a good deal on his part. The weakness to this card is that it has rather low DEF, which is most common with cards these days now. Another thing is that this card is not provided protection from stronger monsters and Monster Effects, while this monster does get backup for being an Underworld card. 4+ for 3- in this card seems like a pretty good deal for running a standard Underworld Deck.

Picture/Story: A species of Gorgon that served its alliance to the Underworld Throne. Providing not only the physical strength and powers of other descendants of the legendary Medusa, but also given the Contract power by the Underworld, makes these lethal soldiers quite a threat to those who fight them. In battle, its advise to avoid eye contact, and the blunt axe they wield, otherwise the battle has already been decided. Its reptilian hide is, what its name hints away, is as thick as rock, reflecting most projectile attacks, while the Contract gives this monster a nice defense against magical assaults as well. "Soldiers of hell, the truth in that is as venomous as the snakes of hair they wig": Underworld Throne, 2042.

 

My Very Important Disclaimer: I take no credit whatsoever for all pictures that I use for my cards. I announce, from my personal respects as well, that credit all goes to the hard working artists amongst various sites and talents. Please note that I take most interest to let people know that their honest work is honestly appreciated.

 

NEWS:NEXT PACK IS PLAGUED ARTIFACTS ! ! !

 

NEWS: My newest 7th pack, Space Chronicles is now released!!! Expect some upcoming promotions on here and elsewhere of this newest hip pack! Promotion Update! Bonus Card released at the end of the list of Space Chronicles!

 

NEWS: Due to Photobucket's greatest fail, which was just making all my cards just suddenly disappear, I am taking the time to redo each and all my cards on a more reliable site. I have RECENTLY finished fixing the cards, and will continue to create cards and see all of this as just a simple happening. Thank you for understanding and I apologize for this problem.

 

In other news...: Due to some difficulties, Infernal Tempest and other sets created by myself has seen some low income of replies and feedbacks. To whomever you see any of my completed sets, please remember to comment absolutely anything that might be on your mind, whenever it might be a question, or a statement, I would strongly appreciate even the fact that this has caught interest, and greatly appreciate pleasuring you into showing these creations.

 

In other news...: Tyrantking10 is now a moderator of the Questions and Help, and Comments and Suggestions. If you need any help, please do not hesitate to ask any questions in particular of that, or any questions at all. I am an extremely reliable, nice, and informed Moderator and will aid you as much as I can.

 

Official news: Tyrantking10, which, that particular cool guy who happens to be myself, has returned!! I deeply apologize, but i really needed a very very long break from YCM, and now i am back and raving with more card ideas, and will stick around much longer Wink. Feels good to be back, honestly. Another main reason that i quited for a period of time was that, i was getting out of my originality whilist creating my newest pack, Advent of Twilight, and thus got bored and well, you know the rest. Look forward for an updated version of the Gallery and Advent of Twilight in September!!

 

Official news: Great announcement! All completed sets are now moved to REALISTIC CARDS. Please look in that section, or click on my packs to find them! Thank you for your time!

 

 

There you have it. Additional things will be posted up, as this is the very first day this is coming up. Card of the day will feature a picture of the card, as well as a constructive description of it, and will be posted up approximately 5:00 each Monday, unless I am stated away or unable to do sorry, which I do apologize. Thank you all for making all of this happen, and I do hope my next sets will continue to bring all of you joy and inspiration, as I do to have fun making all of these cards. :D :) :D.

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I think this qualifies as an archive thread. So, would you like a link to this thread to be added to the Card Archive Thread?

 

Here is a link to the thread so you can check it out and make a decision:

http://forum.yugiohcardmaker.net/showthread.php?tid=36125

 

If you wish to be added, just let either me or any Custom Cards mod know and we will add you. Or you can just post on the Archive Thread itself asking to be added.

 

BTW, you make great cards! ^_^

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Yes. I would like for this to be added on the Card Archive Thread. Thank you for letting me on this, as I wasn't nessecarly sure on where to put this. And thanks for taking it easy on me lol ^^. And thank you for the compliment ^^. Maybe no one notice that tommorow is also my.... nevermind ^^.

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Avatar? o_O man' date=' im must be pretty... dull to not know that lol.. like a link or banner that leads to it or something...?

 

And darn me and me hinting too much >__<

[/quote']

The pic under my username on the left side of my post is an avatar. It's basically a small 100x100 pixel pic that represents me. You don't have to have one if you don't want, I just thought I'd ask.

 

P.S. You don't like your birthday? Or did you just not want it advertised?

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Ah. I tried using a picture, even though it was 100x100 once, didn't do it for me. And i was pulling some chains, i love my birthday. =P.


Please do not multiple post, including two that are exactly the same. Note that you can say all you need in just one. I have paid for my packs through members of this forum, so look forwards on posts about that topic. And thank you very much for the compliment. :)
Updated.
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  • 2 weeks later...
  • 1 month later...
  • 1 month later...

Official news: Tyrantking10, which, that particular cool guy who happens to be myself, has returned!! I deeply apologize, but i really needed a very very long break from YCM, and now im back and raving with more card ideas, and will stick around much longer ;). Feels good to be back, honestly. Another main reason that i quited for a period of time was that, i was getting out of my originality whilist creating my newest pack, Advent of Twilight, and thus got bored and well, you know the rest. Look forward for an updated version of the Gallery and Advent of Twilight in September!!

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Thanks, both of you. It does feel very good to be back. I won't be able to make cards until i get back from vacation, but i will send my computer back at Baltimore a Heap load of pictures, so i have a lot to work with for and after Advent of Twilight.

 

Btw, there is only one true Tyrantking ;) (i've also noticed you did the same idea i had with the gallery ;))

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