cp49100 Posted December 25, 2015 Report Share Posted December 25, 2015 Last card for the day,I promise! I have gone where Cyberdark Impact could never go with this one (Also parallel rare because it isn't difficult enough to read): Lore: Activate this effect only as a Chain Link between 1 and 15; Target a Normal Spell or Normal Trap card on the field, treat it as if it was a Continuos Spell or Trap card for X turns where X is this card's Chain Link number.It gains this effect;● This card's controller must pay 1001 LP to activate this card's effect but it can't be activated in the same Chain as their own "Mobius Strip"Activate this effect only as a Chain Link 15 or higher; ● Negate the effects and activation of all cards before this one and return them to the bottom of their owners decks, then inflict 600 damage to your opponent for each card returned to the deck this way.Neither player may summon or activate cards with the same name as the ones negated by this card's effect.Cards and effects cannot be activated in response to this card's activation.If another "Mobius Strip" was activated 11 Chain Links before this one apply this effect instead;● Both players lose double of their starting LP,if neither player loses the duel due to this effect the duel is a draw. Originally I inteded for this card to only have its first effect and call it a day,but since I wanted to give this card's name its propper meaning I decided to add 2 other effects."How the heck do I reach Chain Link 15 you crazy dude!?" you can figure it out on your own I'm sure ;) [spoiler=Edits]25/12/2015: This card is no longer and was never supposed to be a continuous trap.Simplefied this card's second effect and fixed it's first.Also you can no longer break even from Dian Keto the Cure Master...take that! Link to comment Share on other sites More sharing options...
cp49100 Posted December 25, 2015 Author Report Share Posted December 25, 2015 Bump :) Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted December 25, 2015 Report Share Posted December 25, 2015 Hmmmm.... This one is cetainly from another world. I'll give it that. I actually made a Chain Link deck with Burrgestoma's... So I do know of ways to get the execute the 15 turn mark. :P However, I think it is a bit on the broken side, if what the effect is what I think it is expressing. So you can make any Spell and Trap you target become a Continuous Spell/Trap that can activate its effects that it already has at the expense of a small amount of Life Points, and yet only chaining it to card that you want to give the pleasure of being continuous...? Also, not sure if you worded it wrong or intended it that way, but the 2nd effect makes it even more broken as you can continuously respond to a chain and negate your opponents card effects, if you manage to give a chainable Spell/Trap that doesn't even have say this ...." X can only be activated once per turn"... a continuous eff. You can negate your opponents stuff and inflicting 600's at them for by paying as many 1001's as you have. As for the third effect, is a something close to "Self-Destruct Button"... It is a cruel joke, don't do it. :P Link to comment Share on other sites More sharing options...
cp49100 Posted December 25, 2015 Author Report Share Posted December 25, 2015 Hmmmm.... This one is cetainly from another world. I'll give it that. I actually made a Chain Link deck with Burrgestoma's... So I do know of ways to get the execute the 15 turn mark. :P However, I think it is a bit on the broken side, if what the effect is what I think it is expressing. So you can make any Spell and Trap you target become a Continuous Spell/Trap that can activate its effects that it already has at the expense of a small amount of Life Points, and yet only chaining it to card that you want to give the pleasure of being continuous...? Also, not sure if you worded it wrong or intended it that way, but the 2nd effect makes it even more broken as you can continuously respond to a chain and negate your opponents card effects, if you manage to give a chainable Spell/Trap that doesn't even have say this ...." X can only be activated once per turn"... a continuous eff. You can negate your opponents stuff and inflicting 600's at them for by paying as many 1001's as you have. As for the third effect, is a something close to "Self-Destruct Button"... It is a cruel joke, don't do it. :P This is what happens after playing MTG for a week straight,I actually attempted to make this a fairer version of Continuation since I liked its concept but found it exploitable,not to say this card isn't,but then I got creative and decided to add a "little" challenge for the player.Yes,you can only chain it to one card,so if you really need to you can target the Dragon's Mirror you activated to summon Five-Headed Dragon then activate the 2 Burial from a Different Dimension's you happen to have laying around,pay 1001 LP summon another one...good thing Monster Reborn is banned eh?Also you're correct,I should make it so neither player can activate effects in response to its secon effect,nice catch thank you :D.And well I guess you could activate Dian Keto the Cure Master 13 times and then this in response to a very annoying trap(s),you could never do it again tough. As for the third effect,even tough the combo above can make it work,I still find it funny/rage inducing,I will still levae it in.I will also make it so cards under this card's first effect can't be activated in the same chain as this card (So you either activate one thing or the other) Link to comment Share on other sites More sharing options...
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