~Faytl~ Posted December 25, 2015 Report Share Posted December 25, 2015 Because the current seven just aren't enough to make their ace card worth it. Gave it my best shot. [spoiler=Crystal Beasts] Crystal Beast Lapis KirinLevel 3, LIGHT Winged-BeastOnce per turn, you can send 1 "Crystal Beast" card in your Spell & Trap Card Zone to the Graveyard, and if you do: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.1000/700 Crystal Beast Onyx Gorilla Level 4, EARTH BeastWhen this card declares an attack, target 1 face-up monster your opponent controls: It loses 300 ATK for every "Crystal Beast" card you control, until the End Phase. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.1700/1100 Crystal Beast Quartz WolfLevel 4, EARTH BeastOnce per turn, you can target 1 "Crystal Beast" card in your Spell and Trap Zone: If it was originally a monster, this card's name, Level, Attribute, Type, and effect become the same as the targeted card, until the End Phase. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.1600/1300 Crytal Beast Jade PenguinLevel 3, WATER Winged-BeastWhen this card is Normal Summoned: Add 1 "Crystal" card from your Deck to your hand. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.500/100 Crytal Beast Malachite SerpentLevel 3, WATER ReptileYou can destroy 1 face-up "Crystal Beast" card you control: Special Summon this card (from your hand). If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.1100/400 Crytal Beast Opal VultureLevel 4, WIND Winged-BeastWhen a "Crytal Beast" card you control is sent to the Graveyard: Add 1 "Crystal" Spell or Trap card from your Deck to your hand. You can only use this effect of "Crystal Beast Opal Vulture" once per turn. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.1500/1500 [spoiler=Crystal Pendulums]Crystal GuardianLevel 3, LIGHT WarriorScale 2You can send 1 "Crystal Beast" card you control to the Graveyard: Negate the activation of an opponent's card effect that would destroy 1 or more "Crystal Beasts" cards you control.- - - - - - - When this card declares an attack: Return 1 "Crystal Beast" card from your Graveyard to your hand.1200/1800 Crystal MageLevel 4, DARK SpellcasterScale 5When a "Crystal Beast" card you control in your Spell and Trap Card Zone is sent to the Graveyard: Destroy 1 face-up card your opponent controls. You can only use this effect of "Crystal Mage" once per turn.- - - - - - - Once per turn, you can send 1 "Crystal Beast" card you control to the Graveyard: Inflict 1000 damage to your opponent.1800/1200 [spoiler=Bosses] Crystal Beast Diamond Phoenix2 Level 3 monstersOnce per turn, you can detach an Xyz Material from this card: Add 1 "Crystal" Spell or Trap Card from your Deck to your hand. If this card is destroyed and sent to the Graveyard: Special Summon 1 "Crystal Beast" monster from your Graveyard, except "Crytal Beast Diamond Phoenix".2000/1000 Crytal Beast ConglomerchimeraRank 4, LIGHT Winged-Beast2 Level 4 monstersOnce per turn, while this card has Xyz Material, during either player's turn, you can target face-up cards your opponent controls equal to the number of "Crystal Beast" cards in your Spell and Trap Card Zone: Negate their effects, until the End Phase. Once per turn, you can detach an Xyz Material from this card: Return up to 2 cards your opponent controls to the hand. If this face-up card is destroyed while it is in a Monster Card Zone, you can place up to 2 "Crystal Beast" monsters from your hand and/or Graveyard face-up in your Spell & Trap Card Zone as Continuous Spell Cards.2400/2000 Rainbow WyvernLevel 8, LIGHT DragonCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways. During either player's turn, you can send 1 "Crystal Beast" card from your Spell and Trap Zone to the Graveyard to negate the activation and effect of an opponent's monster, and destroy it. During your End Phase, target 1 "Crystal Beast" monster in your Graveyard; place it face-up in your Spell and Trap Zone as a Continuous Spell Card. 3000/0 Link to comment Share on other sites More sharing options...
~Faytl~ Posted December 26, 2015 Author Report Share Posted December 26, 2015 Bumping for feedback Link to comment Share on other sites More sharing options...
~Faytl~ Posted December 28, 2015 Author Report Share Posted December 28, 2015 Bump? Link to comment Share on other sites More sharing options...
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