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[Written] A Shot at Making Crystal Beasts More Competitive


~Faytl~

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Because the current seven just aren't enough to make their ace card worth it. Gave it my best shot.

 

[spoiler=Crystal Beasts]

 

Crystal Beast Lapis Kirin

Level 3, LIGHT Winged-Beast

Once per turn, you can send 1 "Crystal Beast" card in your Spell & Trap Card Zone to the Graveyard, and if you do: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

1000/700

 

Crystal Beast Onyx Gorilla 

Level 4, EARTH Beast

When this card declares an attack, target 1 face-up monster your opponent controls: It loses 300 ATK for every "Crystal Beast" card you control, until the End Phase. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

1700/1100

 

Crystal Beast Quartz Wolf

Level 4, EARTH Beast

Once per turn, you can target 1 "Crystal Beast" card in your Spell and Trap Zone: If it was originally a monster, this card's name, Level, Attribute, Type, and effect become the same as the targeted card, until the End Phase. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

1600/1300

 

Crytal Beast Jade Penguin

Level 3, WATER Winged-Beast

When this card is Normal Summoned: Add 1 "Crystal" card from your Deck to your hand. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

500/100

 

Crytal Beast Malachite Serpent

Level 3, WATER Reptile

You can destroy 1 face-up "Crystal Beast" card you control: Special Summon this card (from your hand). If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

1100/400

 

Crytal Beast Opal Vulture

Level 4, WIND Winged-Beast

When a "Crytal Beast" card you control is sent to the Graveyard: Add 1 "Crystal" Spell or Trap card from your Deck to your hand. You can only use this effect of "Crystal Beast Opal Vulture" once per turn. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

1500/1500

 

 

 

 

[spoiler=Crystal Pendulums]

Crystal Guardian

Level 3, LIGHT Warrior

Scale 2

You can send 1 "Crystal Beast" card you control to the Graveyard: Negate the activation of an opponent's card effect that would destroy 1 or more "Crystal Beasts" cards you control.

- - - - - - - 

When this card declares an attack: Return 1 "Crystal Beast" card from your Graveyard to your hand.

1200/1800

 

Crystal Mage

Level 4, DARK Spellcaster

Scale 5

When a "Crystal Beast" card you control in your Spell and Trap Card Zone is sent to the Graveyard: Destroy 1 face-up card your opponent controls. You can only use this effect of "Crystal Mage" once per turn.

- - - - - - - 

Once per turn, you can send 1 "Crystal Beast" card you control to the Graveyard: Inflict 1000 damage to your opponent.

1800/1200

 

 

 

[spoiler=Bosses]

 

Crystal Beast Diamond Phoenix

2 Level 3 monsters

Once per turn, you can detach an Xyz Material from this card: Add 1 "Crystal" Spell or Trap Card from your Deck to your hand. If this card is destroyed and sent to the Graveyard: Special Summon 1 "Crystal Beast" monster from your Graveyard, except "Crytal Beast Diamond Phoenix".

2000/1000

 

Crytal Beast Conglomerchimera

Rank 4, LIGHT Winged-Beast

2 Level 4 monsters

Once per turn, while this card has Xyz Material, during either player's turn, you can target face-up cards your opponent controls equal to the number of "Crystal Beast" cards in your Spell and Trap Card Zone: Negate their effects, until the End Phase. Once per turn, you can detach an Xyz Material from this card: Return up to 2 cards your opponent controls to the hand. If this face-up card is destroyed while it is in a Monster Card Zone, you can place up to 2 "Crystal Beast" monsters from your hand and/or Graveyard face-up in your Spell & Trap Card Zone as Continuous Spell Cards.

2400/2000

 

Rainbow Wyvern

Level 8, LIGHT Dragon

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways. During either player's turn, you can send 1 "Crystal Beast" card from your Spell and Trap Zone to the Graveyard to negate the activation and effect of an opponent's monster, and destroy it. During your End Phase, target 1 "Crystal Beast" monster in your Graveyard; place it face-up in your Spell and Trap Zone as a Continuous Spell Card. 

3000/0

 

 

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