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The Guild of Light, let the spells fuel victory


0PxPz0

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so i maked an archetype around swords of revealing light and wanted to see what people think. the monsters generally follow the same theme being that the number of spells you control affects how powerful they are. right now i want to figure out some kind of boss monster for them and maybe a few traps

 

Monsters

Swordsman of Light - The gentleman

Lvl 6

Light

Warrior

If this card destroys an opponents monster by battle while you control a spell card, this card can attack a second time this Battlephase and can attack directly.

ATK 2100

DEF 1800

 

Swordsman of Light - Street Urchin

Lvl 3

Light

Warrior

When this card is summoned,inflict 200 damage to your opponent for each spell card you control.

ATK 1200

DEF 1000

 

Swordsman of Light - Rapius

Lvl 4

Light

Warrior

If this card is attacked while you control a spell card, destroy the attacking monster before the damage step.

ATK 1600

DEF 1500

 

 

Swordsman of Light - Gully Snipe

Lvl 2

Light

Warrior

During your opponents Standbyphase, inflict 100 damage to your opponent for each spell card you control.

ATK 600

DEF 900

 
 

Swordsman of Light - Dual Sabre

Lvl 4

Light

Warrior

If this card inflicts damage to your opponent, destroy cards they control equal to the number of spell cards you control.

ATK 1900

DEF 2000

 

 

Swordsman of Light - Broad Guard

Lvl 6

Light

Warrior

This card cannot be destroyed While in Defense position. Once per turn while in Attack position, this card cannot be destroyed by battle. You can only activate this cards effects while you control a spell card.

ATK 2600

DEF 1500

 

 

Swordsman of Light - Bludger

Lvl 7

Light

Warrior

If this card destroys a Defense position monster, inflict piercing damage. While you control a spell card any card that battles with this monster is destroyed before the damage step.

ATK 2800

DEF 2300

 
Spells
Swords of Shielding Light
Continuous
While this card is on the field monsters you control cannot be destroyed by battle. Destroy this card after three of your opponents turns.
 
Swords of Searing Light
Continuous
During your opponents Endphase, they must pay 200 life points for each monster that attacked this turn or destroy those monsters. Destroy this card after three of your opponents turns.

 

 
Swords of Freezing Light
Continuous

When this card is activated switch all monsters on the field to defense position. While this card is on the field battle positions cannot be switched. Destroy this card after three of your opponents turns.

 

Swords of Enchanted Light
Continuous
While this card is on the field all spell/trap card effects accept "Swords of" cards are negated. While this card is on the field your opponent cannot activate spell/trap cards. Destroy this card after three of your opponents turns.
 
Forge of Light
Add one "Swords of" card from your deck to your hand then discard the top card of your deck.
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