Atypical-Abbie Posted December 29, 2015 Report Share Posted December 29, 2015 Still using the Orica Template. Not sure if this is too weak or not, I wanted to add another effect, but let's see what the response is first. 1 Tuner + 1 or more non-Tuner monstersThis card can make a second attack during each Battle Phase. Once per turn, if this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster, and if you do, inflict damage to your opponent equal to half that monster’s ATK. Link to comment Share on other sites More sharing options...
SirReal Posted December 29, 2015 Report Share Posted December 29, 2015 It's a high damage output card that thankfully can't end the game by itself under most circumstances. Banishing the monster destroyed is a nice form of removal that is usually unseen and also balances out by allowing floating due to the card hitting the grave before being banished. Finally a lack of inherent protection is a nice way to balance things out. The only thing I might change is to lower the attack due to double attacking, but since its only purpose is a beatstick, it can pass with 2700. Link to comment Share on other sites More sharing options...
Blake Posted December 29, 2015 Report Share Posted December 29, 2015 It's a high damage output card that thankfully can't end the game by itself under most circumstances. Banishing the monster destroyed is a nice form of removal that is usually unseen and also balances out by allowing floating due to the card hitting the grave before being banished. Finally a lack of inherent protection is a nice way to balance things out. The only thing I might change is to lower the attack due to double attacking, but since its only purpose is a beatstick, it can pass with 2700.It's a level 9. If it had any less attack, it would suck. It already loses to strong Synchros/Xyz, doesn't need to be weaker. I'd argue 50-100 more wouldn't even be broken, though 2700 is certainly safer. Also, doesn't let things hit the grave. It's worded in a way to hit Pendulums as much as other monsters, so no floating happens. Letting things float would be incredibly weak, not balanced. It's honestly fine. We need a good generic 9, and Gigantic jabroni doesn't cut it. It doesn't need anything more, though throwing it 50/50 more stats couldn't hurt. Link to comment Share on other sites More sharing options...
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