Dragulas Posted December 30, 2015 Report Share Posted December 30, 2015 [spoiler=Lore]Send 1 "D/D" or "Dark Contract" card from your hand or face-up from your side to the Graveyard; draw 2 cards, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. You can only activate 1 "D/D Hidden Clause" per turn. Link to comment Share on other sites More sharing options...
Dragulas Posted December 31, 2015 Author Report Share Posted December 31, 2015 Bump Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted December 31, 2015 Report Share Posted December 31, 2015 Very interesting. It gives an insane amount of consistency, while preventing the part where the contracts inflict damage to you by being chainable. I'm pretty sure that that's how the Contracts work. Neat. Link to comment Share on other sites More sharing options...
Dragulas Posted December 31, 2015 Author Report Share Posted December 31, 2015 Very interesting. It gives an insane amount of consistency, while preventing the part where the contracts inflict damage to you by being chainable. I'm pretty sure that that's how the Contracts work. Neat.Indeed, also it can be used as a failsafe if 1 of your contracts is getting mst (or anyhting in those lines), Link to comment Share on other sites More sharing options...
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