dedavii Posted January 1, 2016 Report Share Posted January 1, 2016 I was thinking of making a Steampunk theme for a set of cards the other night.So, I give you the Mekineers.I hope you guys like these. Comment, rate, enjoy. And Happy New Year! Blast Furnace KnightLevel 1, FIRE, Machine/Effect, ATK/ 500, DEF/ 200This monster is treated as a "Mekineer" monster while face-up on the field. Once per turn, you can discard 1 card from your Hand: Place 1 Broken Gear Counter on this card. This card gains 700 ATK and DEF for each Broken Gear Counter on this card. If this card is destroyed (by battle or card effect): Inflict damage to your opponent equal to the number of Broken Gear Counters this card had x700. Mekineer AndroidLevel 2, LIGHT, Machine/Effect, ATK/ 500, DEF/ 500Once per turn, you can discard 1 card from your Hand: Remove all Broken Gear Counters on your side of the field and inflict 300 damage to yourself for each one removed and draw 5 cards. You cannot activate this effect if you have less than 5 Broken Gear Counters on your side of the field. Mekineer Armored KnightLevel 10, LIGHT, Machine/Effect. ATK/ 3000, DEF/ 3000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 10 Broken Gear Counters from cards on your side of the field and cannot be Special Summoned by other means. Once per turn, you can pay 1000 Life Points: Destroy all other cards on the field and place Broken Gear Counters on this card for each card destroyed. You cannot enter your Battle Phase if you activate this effect. When this card has 30 or more Broken Gear Counters on it, you win the duel. Mekineer ConstructLevel 5, LIGHT, Machine/Effect, ATK/ 0, DEF/ 3000Once per turn, during the start of your opponent's Battle Phase, you can discard 1 card from your Hand: Your opponent must attack this card first. Each time this card was attacked and was not destroyed after damage calculation, place 1 Broken Gear Counter on this card. For each Broken Gear Counter on this card: Decrease this card's DEF by 600. Mekineer EngineerLevel 1, LIGHT, Machine/Effect, ATK/ 250, DEF/ 600FLIP: Draw 1 card. If the card you drew is a "Mekineer" monster, you can reveal it: Draw 1 more card.If this card was destroyed (by battle) and sent to the Graveyard: Place 1 Broken Gear Counter on all face-up "Mekineer" monsters you control. Mekineer FelinLevel 3, LIGHT, Machine/Effect, ATK/ 0, DEF/ 0You can discard this card from your Hand and target a "Makineer" monster you control with Broken Gear Counters on it. Remove all Broken Gear Counters on the target monster: Draw 2 cards. You can only activate the effect of "Mekineer Feline" once per turn. Mekineer GiantLevel 7, LIGHT, Machine/Effect, ATK/ 1500, DEF/ 2000When this card is Normal Summoned successfully, place 1 Broken Gear Counter on this card for each "Mekineer" monster in your Graveyard. For each Broken Gear Counter on this card: Increase the ATK of this card by 400. Mekineer InventorLevel 3, LIGHT, Machine/Effect, ATK/ 600, DEF/ 1200Once per turn, you can remove 2 Broken Gear Counters on your side of the field: Place 2 "Scrap Invention Tokens" (Level 1, LIGHT, Machine-type, ATK/ 400, DEF/ 400) on your side of the field. If either Scrap Invention Token" is destroyed (by battle or card effect), place 5 Broken Gear Counters on face-up any "Mekineer" monster you control. Mekineer JunkerLevel 3, LIGHT, Machine/Effect, ATK/ 2000, DEF/ 800This card is destroyed at the end of the Battle Phase when it has attacked successfully. Mekineer Mad ManLevel 6, LIGHT, Machine/Effect, ATK/ 2500, DEF/ 1975When this card is summoned to your side of the field, place Broken Gear Counters on this card for each card on the field. Once per turn, you can remove 2 Broken Gear Counters from this card and target up to 3 cards your opponent controls. Roll a six-sided die for each targeted card: Destroy any of the targeted cards if the dice rolls on a 1 or a 4. Mekineer MechanicLevel 3, LIGHT, Machine/Effect, ATK/ 1200, DEF/ 600You can Special Summon this card from your Hand during either player's Main Phase, by removing 4 Broken Gear Counters on your side of the field. Mekineer ProfessorLevel 4, LIGHT, Machine/Effect, ATK/ 1850, DEF. 1175When you summon this card: Move all Broken Gear Counters on your side of the field to this face-up monster. Each time your opponent activates the effect of a Spell or Trap card, you can remove 3 Broken Gear Counters from this card: Negate the card's effect and destroy it. Mekineer RobLevel 1, LIGHT, Machine/Effect, ATK/ 300, DEF/ 200As long as this card remains in your Graveyard: Face-up "Mekineer" monsters you control with Broken Gear Counters on them cannot be destroyed (by battle) during your turn. Mekineer SoldierLevel 4, LIGHT, Machine/Effect, ATK/ 0, DEF/ 1450If this card attacks or is attacked, during damage calculation, place 1 Broken Gear Counter on this card for each card on the field. Increase the ATK of this card by 600 for each Broken Gear Counter on it. At the end of either player's turn: Remove all broken Gear Counters from this face-up monster. Mekineer SorcererLevel 4, LIGHT, Machine/Effect, ATK/ 1600, DEF/ 1200Once per turn, you can discard 2 "Mekineer" monsters from your Hand and target 1 face-up "Mekineer" monster you control: Place Broken Gear Counters of the target monster equal to half the combined total levels of the discarded monsters. Steam Engine knightLevel 3, WATER, Machine/Effect, ATK/ 1500, DEF/ 200This monster is treated as a "Mekineer" monster while face-up on the field. Once per turn, you can discard 2 cards from your Hand: Place 1 Broken Gear Counter on this card. When you opponent activates a Spell or Trap card, you can remove 2 Broken Gear Counter from this card: Negate the card's activation and place it on the bottom of your opponent's Deck. Gearshift FactoryContinuous SpellDuring each of your End Phases, if you control a face-up "Mekineer" monster that has 0 Broken Gear Counters on it, place 1 Broken Gear Counter on each of your face-up "Mekineer" monsters for each Level they have. Gearshift GauntletEquip SpellEquip to only a "Mekineer" monster. During each of your Standby Phases: Equipped monster has 1 Broken Gear Counter placed on it. For each Broken Gear Counter on the equipped monster it gains 300 ATK and DEF. It's Fully Functional!Normal SpellTarget a face-up "Mekineer" monster you control with 5 or more Broken Gear Counters on it. Remove all Broken Gear Counters on the target monster: Target monster can attack up to a number of times equal to the total amount of Broken Gear Counters it had (up to a maximum of 5 attacks), but cannot attack your opponent directly. Like ClockworkEquip SpellEquip to only a face-up "Mekineer" monster you control with Broken Gear Counters on it. Equipped monster gains 500 ATK for each Broken Gear Counter on it. During Each of your Standby Phases: Remove 1 Broken Gear Counter from the equipped monster. If the equipped monster has 0 Broken Gear Counters on it, destroy this card. Steampowered Flying MachineNormal SpellTarget a face-up "Mekineer" monster you control with 5 or more Broken Gear Counters on it. Remove all Broken Gear Counters on the target monster: Target monster can attack your opponent directly. Your opponent cannot activate Spell or Trap cards if the target monster declares an attack. Tin Tin WorkshopNormal SpellDiscard 1 "Mekineer" monster from your Hand and target 1 "Mekineer" monster you control with Broken Gear Counters on it: Increase the ATK and DEF of the target monster by 300 for each Broken Gear Counter on it. Copper-plated LocomotiveNormal TrapRemove 3 Broken Gear Counters from your side of the field and target 1 Level 4 or lower "Mekineer" monster in your Deck: Add it to your Hand. Riding the Rush CrawlerNormal TrapTarget 1 face-up "Mekineer" monster you control. Place 1 Broken Gear Counter on it for each Level it has. Until the End Phase of this card's activation: Targeted monster cannot be destroyed (by battle). Link to comment Share on other sites More sharing options...
Legromorph Posted January 1, 2016 Report Share Posted January 1, 2016 irst of all i love the artwork and the names... i hope konami will see this and will copy it :D i love the effects but android is toooo broken... you pay 1500 lp for 5 cards ... and with your spell and other monster cards its too easy to get 5 broken gear counter! and i love rob its very cool and balanced equal too your fieldspell! good work man! Link to comment Share on other sites More sharing options...
~Faytl~ Posted January 3, 2016 Report Share Posted January 3, 2016 I like these a lot (especially the artwork, where did you find it, it's GORGEOUS). Something I think you can use are more consistant ways to get your counters, as Factory seems to be the only really consistant way to do so, and it's easily removed via MST, Castel and the like while being unsearchable. Perhaps I'd suggest making Factory a Field Spell (so you can search it with Terraforming, which acts as discard fodder for stuff like Blast Furnace Knight when you already have a Factory out) and making some edits to allow accumulation of counters to be done a little easier, since a lot of your guys need quite a few removed to get their effects. Link to comment Share on other sites More sharing options...
calvron Posted January 3, 2016 Report Share Posted January 3, 2016 I dont understand some of these cards, or rather some of the decisions. You have cards that for 3 counters will negate, or do other such stuff. But why would i ever remove 3 counters to add 1 from the graveyard when i would want to draw 5? The power fluctuation between 3 and 5 counters, 2 and these 5 counters is massive. Also a lot of your cards are underwhelming or very slow, but thats okay im sure you intended it to be that way. As youre pretty reliant on your field spell, I would give it some clause "While you have 3 counters on your side of the field: This card cannot be destroyed by card effects. While you have 6 counters on your side of the field: This card cannot be targeted by card effects." Endymion was pretty cool in that it stacked up its own counters too. Link to comment Share on other sites More sharing options...
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