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Steampunk Archtype! The Mekineers and Broken Gears


dedavii

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I was thinking of making a Steampunk theme for a set of cards the other night.

So, I give you the Mekineers.

I hope you guys like these. Comment, rate, enjoy. And Happy New Year!

 

 

 

Blast Furnace Knight

Level 1, FIRE, Machine/Effect, ATK/ 500, DEF/  200

This monster is treated as a "Mekineer" monster while face-up on the field. Once per turn, you can discard 1 card from your Hand: Place 1 Broken Gear Counter on this card. This card gains 700 ATK and DEF for each Broken Gear Counter on this card. If this card is destroyed (by battle or card effect): Inflict damage to your opponent equal to the number of Broken Gear Counters this card had x700.

taWk2D4.jpg

 

Mekineer Android

Level 2, LIGHT, Machine/Effect, ATK/ 500, DEF/ 500

Once per turn, you can discard 1 card from your Hand: Remove all Broken Gear Counters on your side of the field and inflict 300 damage to yourself for each one removed and draw 5 cards. You cannot activate this effect if you have less than 5 Broken Gear Counters on your side of the field.

wQT2znO.jpg

 

Mekineer Armored Knight

Level 10, LIGHT, Machine/Effect. ATK/ 3000, DEF/ 3000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 10 Broken Gear Counters from cards on your side of the field and cannot be Special Summoned by other means. Once per turn, you can pay 1000 Life Points: Destroy all other cards on the field and place Broken Gear Counters on this card for each card destroyed. You cannot enter your Battle Phase if you activate this effect. When this card has 30 or more Broken Gear Counters on it, you win the duel.

D3eVonQ.jpg

 

Mekineer Construct

Level 5, LIGHT, Machine/Effect, ATK/ 0, DEF/ 3000

Once per turn, during the start of your opponent's Battle Phase, you can discard 1 card from your Hand: Your opponent must attack this card first. Each time this card was attacked and was not destroyed after damage calculation, place 1 Broken Gear Counter on this card. For each Broken Gear Counter on this card: Decrease this card's DEF by 600.

K8uPqXS.jpg

 

Mekineer Engineer

Level 1, LIGHT, Machine/Effect, ATK/ 250, DEF/ 600

FLIP: Draw 1 card. If the card you drew is a "Mekineer" monster, you can reveal it: Draw 1 more card.
If this card was destroyed (by battle) and sent to the Graveyard: Place 1 Broken Gear Counter on all face-up "Mekineer" monsters you control.
KD1rl7F.jpg
 
Mekineer Felin
Level 3, LIGHT, Machine/Effect, ATK/ 0, DEF/ 0
You can discard this card from your Hand and target a "Makineer" monster you control with Broken Gear Counters on it. Remove all Broken Gear Counters on the target monster: Draw 2 cards. You can only activate the effect of "Mekineer Feline" once per turn.
gQTqDK8.jpg
 
Mekineer Giant
Level 7, LIGHT, Machine/Effect, ATK/ 1500, DEF/ 2000
When this card is Normal Summoned successfully, place 1 Broken Gear Counter on this card for each "Mekineer" monster in your Graveyard. For each Broken Gear Counter on this card: Increase the ATK of this card by 400.
pbIo8bV.jpg
 
Mekineer Inventor
Level 3, LIGHT, Machine/Effect, ATK/ 600, DEF/ 1200
Once per turn, you can remove 2 Broken Gear Counters on your side of the field: Place 2 "Scrap Invention Tokens" (Level 1, LIGHT, Machine-type, ATK/ 400, DEF/ 400) on your side of the field. If either Scrap Invention Token" is destroyed (by battle or card effect), place 5 Broken Gear Counters on face-up any "Mekineer" monster you control.
fT2Hapx.jpg
 
Mekineer Junker
Level 3, LIGHT, Machine/Effect, ATK/ 2000, DEF/ 800
This card is destroyed at the end of the Battle Phase when it has attacked successfully.
shN7jhz.jpg
 
Mekineer Mad Man
Level 6, LIGHT, Machine/Effect, ATK/ 2500, DEF/ 1975
When this card is summoned to your side of the field, place Broken Gear Counters on this card for each card on the field. Once per turn, you can remove 2 Broken Gear Counters from this card and target up to 3 cards your opponent controls. Roll a six-sided die for each targeted card: Destroy any of the targeted cards if the dice rolls on a 1 or a 4.
zwOzS6u.jpg
 
Mekineer Mechanic
Level 3, LIGHT, Machine/Effect, ATK/ 1200, DEF/ 600
You can Special Summon this card from your Hand during either player's Main Phase, by removing 4 Broken Gear Counters on your side of the field.
Rx8or2W.jpg
 
Mekineer Professor
Level 4, LIGHT, Machine/Effect, ATK/ 1850, DEF. 1175
When you summon this card: Move all Broken Gear Counters on your side of the field to this face-up monster. Each time your opponent activates the effect of a Spell or Trap card, you can remove 3 Broken Gear Counters from this card: Negate the card's effect and destroy it.
VUDPRRF.jpg
 
Mekineer Rob
Level 1, LIGHT, Machine/Effect, ATK/ 300, DEF/ 200
As long as this card remains in your Graveyard: Face-up "Mekineer" monsters you control with Broken Gear Counters on them cannot be destroyed (by battle) during your turn.
QhLdAs5.jpg
 
Mekineer Soldier
Level 4, LIGHT, Machine/Effect, ATK/ 0, DEF/ 1450
If this card attacks or is attacked, during damage calculation, place 1 Broken Gear Counter on this card for each card on the field. Increase the ATK of this card by 600 for each Broken Gear Counter on it. At the end of either player's turn: Remove all broken Gear Counters from this face-up monster.
5svDj4U.jpg

 

Mekineer Sorcerer

Level 4, LIGHT, Machine/Effect, ATK/ 1600, DEF/ 1200

Once per turn, you can discard 2 "Mekineer" monsters from your Hand and target 1 face-up "Mekineer" monster you control: Place Broken Gear Counters of the target monster equal to half the combined total levels of the discarded monsters.

wuMlZPz.jpg

 

Steam Engine knight

Level 3, WATER, Machine/Effect, ATK/ 1500, DEF/ 200

This monster is treated as a "Mekineer" monster while face-up on the field. Once per turn, you can discard 2 cards from your Hand: Place 1 Broken Gear Counter on this card. When you opponent activates a Spell or Trap card, you can remove 2 Broken Gear Counter from this card: Negate the card's activation and place it on the bottom of your opponent's Deck.

y4Mnbr1.jpg

 

Gearshift Factory

Continuous Spell

During each of your End Phases, if you control a face-up "Mekineer" monster that has 0 Broken Gear Counters on it, place 1 Broken Gear Counter on each of your face-up "Mekineer" monsters for each Level they have.

55bAADS.jpg

 

Gearshift Gauntlet

Equip Spell

Equip to only a "Mekineer" monster. During each of your Standby Phases: Equipped monster has 1 Broken Gear Counter placed on it. For each Broken Gear Counter on the equipped monster it gains 300 ATK and DEF.

fXZWW09.jpg

 

It's Fully Functional!

Normal Spell

Target a face-up "Mekineer" monster you control with 5 or more Broken Gear Counters on it. Remove all Broken Gear Counters on the target monster: Target monster can attack up to a number of times equal to the total amount of Broken Gear Counters it had (up to a maximum of 5 attacks), but cannot attack your opponent directly.

juB8pPu.jpg

 

Like Clockwork

Equip Spell

Equip to only a face-up "Mekineer" monster you control with Broken Gear Counters on it. Equipped monster gains 500 ATK for each Broken Gear Counter on it. During Each of your Standby Phases: Remove 1 Broken Gear Counter from the equipped monster. If the equipped monster has 0 Broken Gear Counters on it, destroy this card.

HNvkSOk.jpg

 

Steampowered Flying Machine

Normal Spell

Target a face-up "Mekineer" monster you control with 5 or more Broken Gear Counters on it. Remove all Broken Gear Counters on the target monster: Target monster can attack your opponent directly. Your opponent cannot activate Spell or Trap cards if the target monster declares an attack.

NfQJseD.jpg

 

Tin Tin Workshop

Normal Spell

Discard 1 "Mekineer" monster from your Hand and target 1 "Mekineer" monster you control with Broken Gear Counters on it: Increase the ATK and DEF of the target monster by 300 for each Broken Gear Counter on it.

YNZEyHs.jpg

 

Copper-plated Locomotive

Normal Trap

Remove 3 Broken Gear Counters from your side of the field and target 1 Level 4 or lower "Mekineer" monster in your Deck: Add it to your Hand.

FzXzjlQ.jpg

 

Riding the Rush Crawler

Normal Trap

Target 1 face-up "Mekineer" monster you control. Place 1 Broken Gear Counter on it for each Level it has. Until the End Phase of this card's activation: Targeted monster cannot be destroyed (by battle).

6kYnN6M.jpg

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irst of all i love the artwork and the names... i hope konami will see this and will copy it :D i love the effects but android is toooo broken... you pay 1500 lp for 5 cards ... and with your spell and other monster cards its too easy to get 5 broken gear counter! 

 

and i love rob its very cool and balanced equal too your fieldspell! good work man!

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I like these a lot (especially the artwork, where did you find it, it's GORGEOUS). Something I think you can use are more consistant ways to get your counters, as Factory seems to be the only really consistant way to do so, and it's easily removed via MST, Castel and the like while being unsearchable. Perhaps I'd suggest making Factory a Field Spell (so you can search it with Terraforming, which acts as discard fodder for stuff like Blast Furnace Knight when you already have a Factory out) and making some edits to allow accumulation of counters to be done a little easier, since a lot of your guys need quite a few removed to get their effects.

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I dont understand some of these cards, or rather some of the decisions. You have cards that for 3 counters will negate, or do other such stuff. But why would i ever remove 3 counters to add 1 from the graveyard when i would want to draw 5? The power fluctuation between 3 and 5 counters, 2 and these 5 counters is massive. Also a lot of your cards are underwhelming or very slow, but thats okay im sure you intended it to be that way. As youre pretty reliant on your field spell, I would give it some clause "While you have 3 counters on your side of the field: This card cannot be destroyed by card effects. While you have 6 counters on your side of the field: This card cannot be targeted by card effects." Endymion was pretty cool in that it stacked up its own counters too. 

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