ENMaker Posted January 8, 2016 Report Share Posted January 8, 2016 Started making these a while ago, gave up, came back to it, names and art remained poor and I lost motivation, regained motivation when I decided I may as well post them because there's only going to be about 4 people who see this and aren't lurkers without accounts. So, without further ado, here are my disjointed and poorly formed cards. Actually I lied there's another paragraph. I wanted to add hard OPTs to the monster effects but the cardmaker is being a b**** and doing so destroys the size of the card text so they're like this, and I don't think the clause is overly necessitated. Field spell I started off trying to theme it with the magnetic pull s*** weakening your opponent's things but that was kind of abandoned and it's ended up not very good but it's there so as to give a base to work off. Not like anyone'll be bothered reading an effect that long anyway. If this card is Summoned, you can add 1 "Magnet Warrior" or "Magna Warrior" card from your Deck or Graveyard to your hand. You can Tribute this card: Destroy 1 card your opponent controls, and if you do, you can Special Summon 1 "Magnet Warrior" monster from your hand. If this card is Summoned, you can add 1 "Magnet Warrior" or "Magna Warrior" card from your Deck or Graveyard to your hand. You can Tribute this card: Special Summon 1 "Magnet Warrior" monster from your Deck or Graveyard, also its ATK and DEF are doubled until the End Phase. If this card is Summoned, you can add 1 "Magnet Warrior" or "Magna Warrior" card from your Deck or Graveyard to your hand. You can Tribute this card: Destroy 1 "Magnet Warrior" monster in your hand or on your side of the field, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK. When a monster you control is Tributed, place 1 Magnetic Pull Counter on this card. All monsters your opponent control lose 200 ATK for each Magnetic Pull Counter on this card. If this card is targeted by a card effect, you can remove 1 Magnetic Pull Counter from this card: Negate the effect, then you can destroy 1 card on the field. "Magnet" and "Magna Warrior" monsters you control cannot be targeted by an opponent's card effects. If this card is sent to the Graveyard, you can Special Summon 1 "Valkyrion the Magna Warrior" from your hand, Deck or Graveyard, ignoring the Summoning conditions, but it is returned to the hand during the End Phase. Link to comment Share on other sites More sharing options...
ZukaruTheCardDesigner Posted January 8, 2016 Report Share Posted January 8, 2016 Wow, pretty awesome and a bit OP support Link to comment Share on other sites More sharing options...
ENMaker Posted January 8, 2016 Author Report Share Posted January 8, 2016 Zukaru, I'm sorry to inform you that your comment has been rejected from the Reps4Posts programme on the grounds that it's 8 words long. If you'd like to submit another, please do so at your earliest convenience and we'll get back to you. Link to comment Share on other sites More sharing options...
ENMaker Posted January 27, 2016 Author Report Share Posted January 27, 2016 Bumping this because I forgot about it and it got even less than the other threads. Link to comment Share on other sites More sharing options...
Dova Posted January 27, 2016 Report Share Posted January 27, 2016 The archetype would provide the answer to Magnet's problems. I mean, the field spell is great at being there, if not helping you add Magnet/Magna warriors, but the SS makes it way worthwile. And the monster effects are interesting and useful, especially helping you do other strategies in case you can't get out the big boss. But the monsters don't support themselves. At all. Even the field spell doesn't support them. They all cost a Normal Summon, so swarming all 3 out? I don't see that as a thing. If only they had another card which could bring them out faster, but as is, still very slow. What to suggest? Either allow them to support themselves, which would require more OPT, or add one or two new cards to the archetype. However, Earthenmagnet? He gives the monster Summoned some field presence, allowing the monster summoned to stay there. Which also gives me an idea of what to change; Have a card/change the cards to be so that you can replace them for the costs for Valkyrion? That might not actually be for the best, because those triple Magnet Warriors are meant to be the key focus. Like the cards, just feel so much more can be done for the poor fellows. Nice work! Link to comment Share on other sites More sharing options...
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