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(Written) I wanna help Aromages


Dn't_Be_Ah_Pansy

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Aromage Wisteria / Dark Attribute / Lvl 5  / Plant-Type Effect Monster

 

ATK - 1800 DEF - 2500 (just swapped Bergamot's stats)

 

While your LP are higher than your opponent's, Plant-Type Monsters you control can not be effected by your opponent's Spell Cards during your turn. Once Per Turn, if you gain LP: search your deck for 1 Spell/Trap card and add it to your hand.

 

 

 

 

Germination / Spell Card / Normal Spell

 

Discard 1 Plant-Type Monster from your hand to your Graveyard, Mill the top card(s) of your deck to the Graveyard equal to the Level of the Monster sent to the Graveyard from this effect, Then gain 500 LP for every Plant-Type Monster you milled to the Graveyard from the effect. You can only activate 1 "Germination" per turn. 

 

 

 

Tropical Winds / Trap Card / Normal Trap

 

When you gain LP; you can add one 'Aroma" Monster form your Graveyard to the Deck, Shuffle deck and drew one card, You can only use the effect of "Tropical Winds" Once Per Turn.

 

 

 

I'm sorry I new to the website and  hope these aren't to broken I just enjoy playing Aromage's there a beautiful card type and I wish they get or got more support :)  

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This should be in casual multiples,oh well everybody makes mistakes.

As for the cards:

 

Tropical Winds: That card is perfect as is,altough it should say "Activate this card only when you gain Life Points" at the beggining there since it is a Normal Trap

 

Aromage Wisteria: The first effect is pretty nice,the second effect should probably restrict your search to Spell/Trap cards that mention "Aroma" monsters, otherwise that whould be easily abused,but it is your card,if you want it to be a global searcher then by all means leave it as is.

 

Germination: Now this one may actually be madness,not beause of the LP gain,that is fine,but the mill power in this is like Send Gigaplant and suddenly 8 cards are sent to the Graveyard,decks that love the Grave will love that,heck,I love that but even Berserker Soul can only send a maximum of 7 cards from the deck to the Grave and that's if you're lucky! I think you should make it a set number,like 4 or 5 to not make it extreme,but again if you don't want to change it you don't have to,that card came from your imagination not mine :)

 

And yes,I do quite enjoy playing Aromages as well and I'd play these cards if they were real :D

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Aromage Wisteria

Level 5 DARK

[Plant/Effect]

While your LP is higher than your opponent's, Plant-Type Monsters you control are unaffected by your opponent's Spell Effects. Once Per Turn, if you gain LP: Add 1 "Winds" Trap card from your deck to your hand.

ATK 1800 / DEF 2500

 

No cards in existence can add any spell/trap card to your hand without cost. Aromage will not be the first deck to do so. 

 

Germination

[spell Card]

Discard 1 Plant-Type Monster; Send, from the top of your deck to the graveyard, cards equal to the Level of the Monster discarded by this effect, and if you do, gain 500 LP for every Plant-Type Monster sent to the Graveyard by this effect. You can only activate 1 "Germination" per turn. 

 

...."Mill" is a term coined by Yugioh players, and is not a valid way of referring to the mechanic itself. Yeesh, guys, get it together.

 

Tropical Winds

Trap Card

 

When you gain LP; you can shuffle one 'Aroma" Monster form your Graveyard into the Deck, then draw one card. You can only use this effect of "Tropical Winds" once per turn.

 

 

I fixed them.

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  • 3 weeks later...

First of all, I have to say that I love Aromages! Okay, now for the review...

 Aromage Wisteria - I believe this card is really good and I would absolutely love it on my Aromage deck, especially since Aromas have no way to search their spell/ trap cards from the deck so this one would definitively help. I would change the "search 1 spell/trap card" to maybe - add 1 "wind" trap card or 1 "Aroma" spell card from your deck to your hand' since all of the aroma's trap cards have "wind" in their names such as Moisturizing Winds, Parching Wind, and now your Tropical Wind. Although if you want to leave it like "add 1 spell/trap card from your deck to your hand" its fine.

 

Germination is really cool and helpful although maybe I would take away the milling or at least reducing the number of cards milled. You can also change it to "send plant-type monsters from your Deck to the graveyard, and gain x00 LP for each "Aroma" etc.". I'm not saying that its OP or wrong but its just that it worries me that it can be used in other decks that are not Aroma. Either way, its a really cool card.

 

Tropical Winds is just amazing and really useful. That's one fine, although, you may want to add another effect (like more power maybe) because for now, all "aroma" trap cards have 2 effects, yours only have 1. Just to make more cool.

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